Zork I: The Great Underground Empire

From WE Computers Museum
Zork I cover.jpg
Zork I: The Great Underground Empire
Developer Infocom
Publisher Activision, Infocom
Platforms Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Commodore 16, Commodore 128, DOS, Mac OS, MSX, PC Booter, PC-9801, PlayStation, Plus/4, Sega Saturn, TRS-80
Released TRS-80
North America: November 1980
Apple II
North America: 1981
PC Booter
North America: 1982
MSX
United Kingdom: 1982
Atari 8-bit, Commodore 64
North America: 1983
CP/M, CoCo, DOS, Mac OS, Plus/4, TI-99/4A
North America: 1984
Atari ST
North America: 1985
Amiga
North America: 1986
United Kingdom: 1990
Amstrad CPC, Amstrad PCW
United Kingdom: 1986
Commodore 128
North America: 1987
PC-9801
Japan: March 1991
Sega Saturn, PlayStation
Japan: 1996
Added to
Museum
Windows: December 29, 2012

Zork I: The Great Underground Empire, also known simply as Zork I was released in November 1980. It was the first text adventure game by Infocom as well as the first game in the Zork series.

Zork I was the first of three video games that were created by splitting the open-source mainframe text adventure, Zork, so that it could be released commercially on the personal computer hardware of the time.

It was later released for the Sega Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.

Development

It was one of the first adventure games created. It was created by MIT university students, Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson, who had played Colossal Cave Adventure. The game was originally called Zork before it was completed in 1978, at which time it was renamed Dungeon.

The game was renamed back to Zork because the trademark holder of Dungeons & Dragons at the time, Tactical Studies Rules, claimed the game infringed on their intellectual property.

In 1979, Dave Lebling, Marc Blank, and Tim Anderson formed Infocom. Mark Blank and another Infocom employee, Joel Berez, convinced the founders that Zork could be sold commercially. In order for the game to be released on the many different personal computers available at the time, the duo designed a new programming language, "Zork Implementation Language", or ZIL, and which would run within a virtual machine entitled the z-machine.

Zork was split into three parts, Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master, for microcomputers because they didn't have the memory available at the time to play the entire game.