Zork I: The Great Underground Empire
Zork I: The Great Underground Empire | |
Developer | Infocom |
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Publisher | Activision, Infocom |
Platforms | Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Commodore 16, Commodore 128, DOS, Mac OS, MSX, PC Booter, PC-9801, PlayStation, Plus/4, Sega Saturn, TRS-80 |
Released | TRS-80 North America: November 1980 Apple II North America: 1981 PC Booter North America: 1982 MSX United Kingdom: 1982 Atari 8-bit, Commodore 64 North America: 1983 CP/M, CoCo, DOS, Mac OS, Plus/4, TI-99/4A North America: 1984 Atari ST North America: 1985 Amiga North America: 1986 United Kingdom: 1990 Amstrad CPC, Amstrad PCW United Kingdom: 1986 Commodore 128 North America: 1987 PC-9801 Japan: March 1991 Sega Saturn, PlayStation Japan: 1996 |
Added to Museum |
Windows: December 29, 2012 |
Zork I: The Great Underground Empire, also known simply as Zork I was released in November 1980. It was the first text adventure game by Infocom as well as the first game in the Zork series.
Zork I was the first of three video games that were created by splitting the open-source mainframe text adventure, Zork, so that it could be released commercially on the personal computer hardware of the time.
It was later released for the Sega Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.
Development
It was one of the first adventure games created. It was created by MIT university students, Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson, who had played Colossal Cave Adventure. The game was originally called Zork before it was completed in 1978, at which time it was renamed Dungeon.
The game was renamed back to Zork because the trademark holder of Dungeons & Dragons at the time, Tactical Studies Rules, claimed the game infringed on their intellectual property.
In 1979, Dave Lebling, Marc Blank, and Tim Anderson formed Infocom. Mark Blank and another Infocom employee, Joel Berez, convinced the founders that Zork could be sold commercially. In order for the game to be released on the many different personal computers available at the time, the duo designed a new programming language, "Zork Implementation Language", or ZIL, and which would run within a virtual machine entitled the z-machine.
Zork was split into three parts, Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master, for microcomputers because they didn't have the memory available at the time to play the entire game.