Maniac Mansion
From WE Computers Museum
Maniac Mansion | |
Developer | Lucasfilm Games |
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Publisher | Lucasfilm Games |
Platforms | Adventure Flashback Blast!, Amiga, Apple II, Atari ST, Commodore 64, DOS, Mac OS, macOS, NES, Windows |
Released | Apple II, Commodore 64 October 5, 1987 DOS March 12, 1988 December 31, 1989 Nintendo Entertainment System/Famicom JP: June 23, 1988 NA: September 18, 1990 EU: October 22, 1992 Amiga, Atari ST July 26, 1989 Mac OS June 25, 1993 Windows, macOS December 18, 2017 Adventure Flashback Blast! NA: November 1, 2019 |
Added to Museum |
macOS/Windows (GOG.com): March 22, 2018 Adventure Flashback: August 1, 2020 |
Maniac Mansion was the first game to use the SCUMM scripting utility (Script Creation Utility for Maniac Mansion).
Story
Dave's girlfriend Sandy is kidnapped, and he must go in to the creepy mansion with two other kids to save her.
Gameplay
Dave must always be in the party, but the player can choose any of the other kids to go with him. The other kids have special abilities that can help in the mission, and using these special abilities will lead to other possible endings to the game.
Development
The game was designed and led by Ron Gilbert, who would go on to found Humongous Entertainment, Hulabee Entertainent, and Terrible Toybox.