Indiana Jones and the Last Crusade: The Graphic Adventure: Difference between revisions
From WE Computers Museum
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developer = [[Lucasfilm Games]]| | developer = [[Lucasfilm Games]]| | ||
publisher = [[Lucasfilm Games]]<br />[[Fujitsu]] (FM-Towns)| | publisher = [[Lucasfilm Games]]<br />[[Fujitsu]] (FM-Towns)| | ||
systems = [[Amiga]], [[ | systems = [[Amiga]], [[Atari ST]], [[CDTV]], [[DOS]], [[FM Towns]], [[Linux]], [[macOS]], [[Mac OS]], [[Windows]]| | ||
release = '''DOS, Amiga, Atari ST'''<br />July 1989<br />'''Mac OS, FM Towns'''<br />1990<br />''' | release = '''DOS, Amiga, Atari ST'''<br />July 1989<br />'''Mac OS, FM Towns'''<br />1990<br />'''CDTV'''<br />1993<br />'''Windows'''<br />NA: July 8, 2009<br />'''Linux, macOS'''<br />December 22, 2016| | ||
added_to_museum = Linux, macOS, Windows: June 16, 2017| | added_to_museum = Linux, macOS, Windows: June 16, 2017| | ||
}} | }} | ||
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[[Category:Video games released on Amiga]] | [[Category:Video games released on Amiga]] | ||
[[Category:Video games released on Amiga]] | [[Category:Video games released on Amiga]] | ||
[[Category:Video games released on Atari ST]] | [[Category:Video games released on Atari ST]] | ||
[[Category:Video games released on CDTV]] | |||
[[Category:Video games released on DOS]] | [[Category:Video games released on DOS]] | ||
[[Category:Video games released on FM Towns]] | [[Category:Video games released on FM Towns]] |
Revision as of 09:24, 2 March 2024
Indiana Jones and the Last Crusade: The Graphic Adventure | |
Developer | Lucasfilm Games |
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Publisher | Lucasfilm Games Fujitsu (FM-Towns) |
Platforms | Amiga, Atari ST, CDTV, DOS, FM Towns, Linux, macOS, Mac OS, Windows |
Released | DOS, Amiga, Atari ST July 1989 Mac OS, FM Towns 1990 CDTV 1993 Windows NA: July 8, 2009 Linux, macOS December 22, 2016 |
Added to Museum |
Linux, macOS, Windows: June 16, 2017 |
Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting utility (Script Creation Utility for Maniac Mansion).
Story
Indiana Jones has to save his kidnapped father, then to get the Holy Grail before the Nazis.
Development
The game was designed and led by Ron Gilbert, Noah Falstein, and David Fox.