Z80: Difference between revisions
From WE Computers Museum
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It was compatible with the [[Intel]] [[8080]], however, the price was lower. | It was compatible with the [[Intel]] [[8080]], however, the price was lower. | ||
==Emulated | ==Emulated arcade game boards using the Z80 owned by WEC Museum== | ||
{| class="wikitable sortable" style="width:100%" | {| class="wikitable sortable" style="width:100%" | ||
!| Title | !| Title | ||
Line 22: | Line 22: | ||
!| Notes | !| Notes | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Donkey Kong (arcade game)|Donkey Kong]] | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[10-Yard Fight]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Irem]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1983 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Irem M52|Irem M52 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[64th Street: A Detective Story]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Jaleco]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1991 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Jaleco Mega System 1|Jaleco Mega System 1 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[A Jax]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Konami Z80 arcade hardware|Checkered Flag hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Alpha Mission]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Athena]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1986 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Bermuda Triangle]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Bubble Bobble]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Taito]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1986 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Taito Z80 arcade hardware|Bubble Bobble hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Chopper I]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1988 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Donkey Kong (arcade game)|Donkey Kong]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1981 | | style="border-style: solid; border-width: 1px; text-align:center" | 1981 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[Donkey Kong Junior]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1982 | | style="border-style: solid; border-width: 1px; text-align:center" | 1982 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Donkey Kong 3]] | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[Donkey Kong 3]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1983 | | style="border-style: solid; border-width: 1px; text-align:center" | 1983 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Donkey Kong hardware|Donkey Kong hardware]] | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Mario Bros. (video game)|Mario Bros.]] | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[Double Dragon (video game)|Double Dragon]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Technōs Japan]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Technos Japan 6309 arcade hardware#Donkey Kong hardware|Double Dragon hardware]]. The Z80 was used for sound. | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Double Dragon II: The Revenge]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Technōs Japan]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1988 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Technos Japan 6309 arcade hardware#Donkey Kong hardware|Double Dragon hardware]]. The Z80 was used for sound. | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Guerrilla War]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Ikari Warriors]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1985 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Mario Bros. (video game)|Mario Bros.]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1983 | | style="border-style: solid; border-width: 1px; text-align:center" | 1983 | ||
Line 52: | Line 107: | ||
| style="border-style: solid; border-width: 1px; text-align:center" | The Z80 was used for sound. | | style="border-style: solid; border-width: 1px; text-align:center" | The Z80 was used for sound. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Punch-Out!! (video game)|Punch-Out!!]] | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[Punch-Out!! (video game)|Punch-Out!!]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1984 | | style="border-style: solid; border-width: 1px; text-align:center" | 1984 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Punch-Out!! hardware|Punch-Out!! hardware]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Punch-Out!! hardware|Punch-Out!! hardware]] | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Punch-Out!!]] | | style="border-style: solid; border-width: 1px; text-align:center" | ''[[Psycho Soldier]]'' | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1987 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sky Skipper]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1981 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Popeye hardware|Popeye hardware]] | |||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Punch-Out!!]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 3|Nintendo R&D3]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 1984 | | style="border-style: solid; border-width: 1px; text-align:center" | 1984 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Punch-Out!! hardware|Punch-Out!! hardware]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Z80 arcade hardware#Punch-Out!! hardware|Punch-Out!! hardware]] | ||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[TNK III]]'' | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 1985 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[SNK triple Z80|SNK triple Z80 hardware]] | |||
|} | |} | ||
Revision as of 23:26, 31 December 2023
Z80 | |
Designer | Zilog |
---|---|
Manufacturer | Zilog |
Type | 8-bit |
Released | 1976 |
Added to Museum | See below |
The Z80 was released by Zilog in March 1976.
Chip design
It was one of the first commercially available single-chip 16-bit microprocessors.
Compatibility
It was compatible with the Intel 8080, however, the price was lower.
Emulated arcade game boards using the Z80 owned by WEC Museum
Video game consoles using the Z80 owned by WEC Museum
Title | Manufacturer | Release | Notes |
---|---|---|---|
Game Gear | Sega | 1991 | |
Neo Geo Pocket Color | SNK | 1999 | The Z80 was used for sound. |
PlayPal | AtGames | 2006 | Contained a Noza with a Z80 and YM2602B on a single system-on-a-chip. |
Video game consoles emulating the Z80 owned by WEC Museum
Title | Manufacturer | Release | Notes |
---|---|---|---|
Game Gear Micro | Sega | 2020 | Contained a Z80 emulator by M2. |
PasocomMini MZ-80C | HAL Laboratory | 2017 | Contained an emulator by HAL Laboratoty of a LH0080A, a Sharp version of a Z80A. |