Super Nintendo Entertainment System Classic Edition: Difference between revisions
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Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software. | Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software. | ||
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[[Category: | [[Category:Computers and consoles designed by Nintendo European Research & Development]] | ||
[[Category:computers and consoles designed in Japan]] | |||
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[[Category:computers and consoles released in 2017]] | |||
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[[Category:dedicated consoles designed by Nintendo European Research & Development]] | [[Category:dedicated consoles designed by Nintendo European Research & Development]] | ||
[[Category:dedicated consoles manufactured by Nintendo]] | [[Category:dedicated consoles manufactured by Nintendo]] | ||
[[Category: | [[Category:Dedicated consoles released in 2017]] | ||
[[Category: | [[Category:Ninth-generation_video_game_consoles]] | ||
[[Category: | [[Category:Miniature retro consoles]] | ||
[[Category:Physical items owned by WEC Museum]] | [[Category:Physical items owned by WEC Museum]] | ||
Revision as of 14:46, 24 June 2024
Super Nintendo Entertainment System Classic Edition | |
Designer | NERD |
---|---|
Manufacturer | Nintendo |
CPU | 2 GHz Quad-Core ARM Cortex A7 |
Graphics | Mali-400 MP2 |
Memory | 256 MB |
Media | 512 MB NAND flash |
Released | EU/NA: September 29, 2017 AU: September 30, 2017 JP: October 5, 2017 |
Added to Museum | JP: October 31, 2017 NA: March 16, 2018 |
Super Nintendo Entertainment System Classic Edition, titled Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Oceania and Nintendo Classic Mini: Super Famicom in Japan, was a miniature video game system by Nintendo. It is a follow-up to the NES Classic Edition, and was sold for a limited time between September 2017 and 2018.
It contained twenty-one built-in games, and was designed to resemble the Super Nintendo Entertainment System in North America, Europe and Oceania, and the Super Famicom in Japan. It contained a proprietary menu and emulator to run the games, as it was powered by an Allwinner R16 chip with a 1.2 gigahertz CPU, rather than the Ricoh 5A22 chip with a 3.58 megahertz CPU that powered the system it was designed to resemble.
Differences between regions
The system released in Europe and Oceania resembled the Super Famicom, as did the original release. Whereas the North American system used the grey and purple color scheme of the original release in that region. The name and packaging were also different, but the games and the system software itself are identical. Both versions came with the same 30 built-in games and contained two controllers that were modeled after the original game pad. The controllers had a five foot cord that connected to the system via two Wii Classic controller ports that were positioned behind the faux-controller panel in the front of the unit. The power was provided by a standard mini USB plug and wall adapter, and the video was output through HDMI.
The Japanese release on the other hand, also contained twenty-one games, but some of them were different from the Western release. Unlike the Famicom Mini, the Super Famicom Mini used the Wii classic controller ports, in the same manner as the Western releases. It also utilized a standard mini USB plug and wall adapter for power, and the video was output through HDMI.
Games comparison
The following table lists the games included in the SNES Classic Edition and the Super Famicom Mini.
Title | Developer | SNES Classic Edition | Super Famicom Mini |
---|---|---|---|
Contra III: The Alien Wars (Released in Japan as Contra Spirits) | Konami | Yes | Yes |
Donkey Kong Country (Released as Super Donkey Kong in Japan) | Rare | Yes | Yes |
EarthBound (Released as Mother 2 in Japan) | APE | Yes | No |
Final Fantasy VI (Released as Final Fantasy III outside of Japan) | Square | Yes | Yes |
F-Zero | Nintendo EAD | Yes | Yes |
Fire Emblem: Mystery of the Emblem | Intelligent Systems | No | Yes |
Kirby's Dream Course | HAL Laboratory | Yes | No |
Kirby Super Star (Released as Kirby of the Stars Super Deluxe in Japan and as Kirby's Fun Pak in Europe and Oceania) | HAL Laboratory | Yes | Yes |
The Legend of the Mystical Ninja | Konami | No | Yes |
The Legend of Zelda: A Link to the Past (Released as The Legend of Zelda: The Triforce of the Gods in Japan) | Nintendo EAD | Yes | Yes |
Mega Man X (Released as Rockman X in Japan) | Capcom | Yes | Yes |
Panel de Pon (Released as Tetris Attack outside of Japan) | Nintendo R&D1 Intelligent Systems |
No | Yes |
Secret of Mana (Released in Japan as Legend of the Holy Sword 2) | Square | Yes | Yes |
Star Fox | Nintendo EAD Argonaut Software |
Yes | Yes |
Star Fox 2 | Nintendo EAD Argonaut Software |
Yes | Yes |
Street Fighter II Turbo: Hyper Fighting | Capcom | Yes | No |
Super Castlevania IV | Konami | Yes | No |
Super Ghouls 'n Ghosts (Released as Chōmakaimura in Japan) | Capcom | Yes | Yes |
Super Mario Kart | Nintendo EAD | Yes | Yes |
Super Mario RPG (subtitled Legend of the Seven Stars outside of Japan) | Square | Yes | Yes |
Super Mario World | Nintendo EAD | Yes | Yes |
Super Mario World 2: Yoshi's Island (Released as Super Mario: Yoshi Island in Japan) | Nintendo EAD | Yes | Yes |
Super Metroid | Nintendo R&D1 Intelligent Systems |
Yes | Yes |
Super Punch-Out!! | Nintendo R&D3 | Yes | No |
Super Street Fighter II: The New Challengers | Capcom | No | Yes |
Technical specifications
The system itself is much more powerful than the system on which it is designed.
It uses an Allwinner R16 "system on a chip". The system specifications are as follows:
- 1.2 Ghz quad-core Cortex-A7 CPU (central processing unit)
- 500 Mhz dual-core Mali-400 ARM GPU (graphics processing unit)
- 256MB SKhynix 2Gbit DDR3 SDRAM (random access memory)
- 512MB Spansion SLC NAND Flash storage
Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software.