Super Nintendo Entertainment System Classic Edition: Difference between revisions

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Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software.
Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software.


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[[Category:Computers and consoles designed by Nintendo European Research & Development]]
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Latest revision as of 03:15, 8 August 2024

Snes-classic-logo.png
Super-famicom-mini-logo.jpg
Super Nintendo Entertainment System Classic Edition
Designer NERD
Manufacturer Nintendo
CPU 2 GHz Quad-Core ARM Cortex A7
Graphics Mali-400 MP2
Memory 256 MB
Media 512 MB NAND flash
Released EU/NA: September 29, 2017
AU: September 30, 2017
JP: October 5, 2017
Added to Museum JP: October 31, 2017
NA: March 16, 2018

Super-famicom-mini-box.pngSuper-famicom-mini-system.pngSuper-nintendo-classic-box.jpgSnes classic.jpg

Super Nintendo Entertainment System Classic Edition, titled Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Oceania and Nintendo Classic Mini: Super Famicom in Japan, was a miniature video game system by Nintendo. It is a follow-up to the NES Classic Edition, and was sold for a limited time between September 2017 and 2018.

It contained twenty-one built-in games, and was designed to resemble the Super Nintendo Entertainment System in North America, Europe and Oceania, and the Super Famicom in Japan. It contained a proprietary menu and emulator to run the games, as it was powered by an Allwinner R16 chip with a 1.2 gigahertz CPU, rather than the Ricoh 5A22 chip with a 3.58 megahertz CPU that powered the system it was designed to resemble.

Differences between regions

The system released in Europe and Oceania resembled the Super Famicom, as did the original release. Whereas the North American system used the grey and purple color scheme of the original release in that region. The name and packaging were also different, but the games and the system software itself are identical. Both versions came with the same 30 built-in games and contained two controllers that were modeled after the original game pad. The controllers had a five foot cord that connected to the system via two Wii Classic controller ports that were positioned behind the faux-controller panel in the front of the unit. The power was provided by a standard mini USB plug and wall adapter, and the video was output through HDMI.

The Japanese release on the other hand, also contained twenty-one games, but some of them were different from the Western release. Unlike the Famicom Mini, the Super Famicom Mini used the Wii classic controller ports, in the same manner as the Western releases. It also utilized a standard mini USB plug and wall adapter for power, and the video was output through HDMI.

Games comparison

The following table lists the games included in the SNES Classic Edition and the Super Famicom Mini.

Title Developer SNES Classic Edition Super Famicom Mini
Contra III: The Alien Wars (Released in Japan as Contra Spirits) Konami Yes Yes
Donkey Kong Country (Released as Super Donkey Kong in Japan) Rare Yes Yes
EarthBound (Released as Mother 2 in Japan) APE Yes No
Final Fantasy VI (Released as Final Fantasy III outside of Japan) Square Yes Yes
F-Zero Nintendo EAD Yes Yes
Fire Emblem: Mystery of the Emblem Intelligent Systems No Yes
Kirby's Dream Course HAL Laboratory Yes No
Kirby Super Star (Released as Kirby of the Stars Super Deluxe in Japan and as Kirby's Fun Pak in Europe and Oceania) HAL Laboratory Yes Yes
The Legend of the Mystical Ninja Konami No Yes
The Legend of Zelda: A Link to the Past (Released as The Legend of Zelda: The Triforce of the Gods in Japan) Nintendo EAD Yes Yes
Mega Man X (Released as Rockman X in Japan) Capcom Yes Yes
Panel de Pon (Released as Tetris Attack outside of Japan) Nintendo R&D1
Intelligent Systems
No Yes
Secret of Mana (Released in Japan as Legend of the Holy Sword 2) Square Yes Yes
Star Fox Nintendo EAD
Argonaut Software
Yes Yes
Star Fox 2 Nintendo EAD
Argonaut Software
Yes Yes
Street Fighter II Turbo: Hyper Fighting Capcom Yes No
Super Castlevania IV Konami Yes No
Super Ghouls 'n Ghosts (Released as Chōmakaimura in Japan) Capcom Yes Yes
Super Mario Kart Nintendo EAD Yes Yes
Super Mario RPG (subtitled Legend of the Seven Stars outside of Japan) Square Yes Yes
Super Mario World Nintendo EAD Yes Yes
Super Mario World 2: Yoshi's Island (Released as Super Mario: Yoshi Island in Japan) Nintendo EAD Yes Yes
Super Metroid Nintendo R&D1
Intelligent Systems
Yes Yes
Super Punch-Out!! Nintendo R&D3 Yes No
Super Street Fighter II: The New Challengers Capcom No Yes

Technical specifications

The system itself is much more powerful than the system on which it is designed.

It uses an Allwinner R16 "system on a chip". The system specifications are as follows:

  • 1.2 Ghz quad-core Cortex-A7 CPU (central processing unit)
  • 500 Mhz dual-core Mali-400 ARM GPU (graphics processing unit)
  • 256MB SKhynix 2Gbit DDR3 SDRAM (random access memory)
  • 512MB Spansion SLC NAND Flash storage

Since it uses common architecture, all regional variations of the system can be modified to add additional games, simply using the supplied mini-USB cable and open-source software.