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From WE Computers Museum
  • ...5 million USD in Keywords Studios shares. In addition, an additional $16.5 million USD was offered if performance targets were met by December 31, [[2021]].
    2 KB (264 words) - 11:05, 13 December 2023
  • Taft Broadcasting acquired Hanna-Barbera Productions in [[1966]] for $12 million USD. ...casting System acquired Hanna-Barbera Productions and Ruby-Spears for $320 million USD in [[1991]]. The intellectual properties owned by the two studios were
    2 KB (229 words) - 12:38, 13 December 2023
  • It led to over six million deaths and a worldwide disruption in every area of life.
    819 bytes (105 words) - 22:01, 13 January 2024
  • In December [[2009]], [[IXYS]] purchased Zilog for $62.4 million USD with money in hand.
    1 KB (131 words) - 11:21, 18 December 2023
  • ...named NEMO, and later named Control-Vision. [[Hasbro]] agreed to invest $7 million USD in the project in exchange for the video game rights to the technology. ...on the board of directors at ACTV until 1986. The company raised nearly $4 million USD by going public in 1990. Leisure Concepts sold its stake in 1991 at a l
    5 KB (757 words) - 01:54, 1 November 2023
  • ...eter Thiel]]. X.com was renamed [[PayPal]] in [[2001]]. Musk received $100 million USD after selling his interest in the company. ...erhard]] and [[Marc Tarpenning]]. In February [[2004]], Musk invested $6.5 million USD in Tesla.
    3 KB (393 words) - 08:55, 9 December 2023
  • [[Keywords Studios]] acquired Climax Studios in April 2021 for £47 million.
    1 KB (152 words) - 05:20, 2 December 2023
  • revenue = €15.4 million |
    1 KB (172 words) - 01:50, 1 November 2023
  • ...d. However, the Sony PlayStation outsold both systems combined with 102.49 million units.
    7 KB (892 words) - 06:38, 19 October 2023
  • ...[[Nintendo 64]] sold 32.93 million units and the [[Sega Saturn]] sold 9.26 million units.
    7 KB (861 words) - 01:10, 1 July 2023
  • d3t was acquired by [[Keywords Studios]] in 2017 for £3 million.
    2 KB (196 words) - 05:24, 2 December 2023
  • On March 26, 1985, [[MCA]] acquired 63% of LJN Toys for $39.8 million in stock.
    1 KB (169 words) - 20:19, 10 December 2023
  • revenue = €15.4 million |
    2 KB (242 words) - 01:49, 1 November 2023
  • In [[2001]], a holding company, [[Million|Million Co., Ltd.]], was established to purchase the intellectual properties of Tec ...ed that they had acquired Technōs and all its intellectual properties from Million.
    15 KB (1,942 words) - 07:33, 18 December 2023
  • In 1986, Hasbro acquired Axlon for $1 million USD to market its toys.
    3 KB (294 words) - 07:09, 29 April 2024
  • ...rity, as "BASIC Computer Games" was the first computer book to sell over 1 million copies.
    2 KB (261 words) - 03:53, 4 January 2024
  • "BASIC Computer Games" was the first [[computer]] book to sell more than one million copies.
    2 KB (307 words) - 20:49, 13 January 2024
  • Elorg was acquired by The Tetris Company in January 2005 for $15 million USD. After this, Elorg was used merely as a brand.
    2 KB (292 words) - 02:45, 24 April 2024
  • ...onal Computing Corporation in [[1991]] to North American Fund II for $5.21 million USD.
    3 KB (315 words) - 05:32, 29 September 2023
  • ...lf was acquired by [[Vivendi]] in 1997, acquired Cendant Software for $800 million USD. The latter was renamed '''Havas Interactive'''.
    3 KB (388 words) - 06:02, 21 January 2024
  • ...], Arc System Works obtained all intellectual property of [[Technōs]] from Million Co., Ltd.
    4 KB (458 words) - 07:13, 18 December 2023
  • By the beginning of 1994, Steepler sold more than one million Dendy consoles. To save money, they decided that all Dendy consoles would b
    3 KB (451 words) - 01:05, 1 July 2023
  • ...ired Domark, [[Kuju Entertainment|Simis]], and Big Red Software, for £12.9 million.
    3 KB (450 words) - 03:10, 1 November 2023
  • ...was more than the 32.93 million units of the [[Nintendo 64]] and the 9.26 million units of the [[Sega]] [[Sega Saturn|Saturn]] combined.
    34 KB (4,021 words) - 09:48, 28 January 2024
  • The development and marketing cost of ''Shenmue'' was over forty-seven million dollars, which was the most expensive video game ever developed at the time
    4 KB (590 words) - 02:06, 3 September 2023
  • revenue = €15.4 million |
    4 KB (552 words) - 08:13, 16 March 2024
  • ...n, and the interest that was accrued as of the date of the ruling was $9.9 million. On March 25, 2024 an appeals court lowered the bond to $175 million, extended the due date by ten days.
    28 KB (4,338 words) - 18:19, 25 March 2024
  • Coca-Cola acquired Columbia Pictures Industries on June 22, 1982, for $750 million USD.
    9 KB (933 words) - 06:46, 6 March 2024
  • ...solid; border-width: 1px; text-align:center" | [[Arc System Works]]<br />[[Million]] ...le: solid; border-width: 1px; text-align:center" | [[Miracle Kidz]]<br />[[Million]]
    28 KB (3,116 words) - 01:00, 6 May 2024
  • The crowdfunding campaign reached its goal of 30 million within thirty-five minutes. It raised ¥115,964,266 in total, which was $81
    4 KB (567 words) - 08:03, 24 March 2024
  • ...omise that he would be able to return to Shimano's family if he raised 100 million yen. He raised the money, but Shimano raised the debt to 500 million unless he killed a woman named Makoto Makimura.
    20 KB (2,591 words) - 03:44, 7 December 2023
  • ''Shenmue'' was the most expensive game ever made at the time, at 47 million dollars. When the game didn't sell enough to pay for its development and ma
    4 KB (650 words) - 03:43, 9 March 2024
  • ...lf was acquired by [[Vivendi]] in 1997, acquired Cendant Software for $800 million USD.
    7 KB (842 words) - 06:03, 21 January 2024
  • Nintendo shipped approximately 43.4 million Game & Watch units, in several different variations, worldwide, over the co ...intendo Entertainment System consoles were a major success, shipping 61.91 million units worldwide.
    61 KB (8,394 words) - 17:33, 10 April 2024
  • ...ent and marketing cost of ''[[Shenmue (video game)|Shenmue]]'' was over 47 million dollars, which was the most expensive video game ever developed at the time
    5 KB (783 words) - 06:42, 8 May 2024
  • ...ptember 29, [[1999]], [[Take-Two Interactive]] acquired DMA Design for $11 million USD.
    12 KB (1,330 words) - 23:37, 29 February 2024
  • ...he club around and makes the money quickly, Sagawa raised the total to 500 million yen. After threatening to undo a deal that Majima made with a competing Cab
    12 KB (1,936 words) - 05:36, 9 May 2024
  • revenue = ¥300 million (prior to closure) |
    15 KB (1,730 words) - 03:43, 14 January 2024
  • In 1983, Ikegami Tsushinki filed a ¥580 million copyright infringement suit against Nintendo.
    9 KB (1,205 words) - 07:58, 22 March 2024
  • ...as engaged to a woman named Eri. However, he was framed the laundering one million yen into his account. This was actually part of the money laundering scheme ...though he believed he wouldn't get the money back. Her test was to make 3 million yen as a hostess at a cabaret club he owned, Club Elise.
    32 KB (5,637 words) - 20:47, 20 February 2024
  • ...s in the series, was the most expensive game ever made at the time, at $47 million USD. When the game didn't sell enough to pay for its development and market
    6 KB (1,000 words) - 08:58, 2 September 2023
  • ...dings in Taito when it purchased 247,900 shares for ¥45.16 billion ($409.1 million USD).
    13 KB (1,572 words) - 05:14, 28 September 2023
  • ...of the Year awards and selling 8.5 million episodes totaling more than $40 million in sales. After this success, Telltale expanded from 110 employees to appro
    34 KB (4,316 words) - 02:50, 22 December 2023
  • ...Chinese video game company, acquired the majority control of SNK for $63.5 million USD.
    37 KB (4,261 words) - 15:13, 1 February 2024
  • ...me that it was discontinued in April 1994, it had sold between 12.5 and 17 million units worldwide.
    51 KB (5,794 words) - 17:03, 7 November 2023
  • num_employees = 25.97 million|
    10 KB (1,392 words) - 08:51, 11 April 2024
  • On September 24, 2002, [[Microsoft]] purchased Rare for $375 million USD.
    29 KB (3,580 words) - 18:05, 14 January 2024
  • ...as revealed that CUC International fraudulently inflated its worth by $500 million USD in its 1996 and 1997 records. As a result of the accounting scandal, ma
    44 KB (5,057 words) - 02:09, 18 April 2024
  • ...ndy. The Dendy consoles had become popular in their own right, selling one million units in Russia and the CIS by the start of 1994.
    124 KB (14,527 words) - 17:58, 28 April 2024