|Type||Subsidiary of LCG Entertainment|
|Headquarters||Malibu, California, US|
|Key people||Kevin Bruner, founder |
Dan Connors, founder
Troy Molander, founder
|Employees||250 (prior to 9/21/18)|
25 (prior to assignment)
Telltale is an American video game studio located in Malibu, California, USA.
Telltale was incorporated in San Raphael, California in June 2004 by Kevin Bruner, Dan Connors, and Troy Molander, who had previously worked on Sam & Max: Freelance Police at LucasArts. Telltale was founded as a direct result of that game's cancellation on March 3, 2004. While at LucasArts, the Freelance Police team pitched the idea for cases of the game to be released episodically through digital media. They were told by the legal team that it wasn't a sustainable business model, so when the team formed their own company, they decided to try that business model for themselves.
A number of the Freelance Police team joined Telltale upon its creation, and they began development on an in-house engine. This engine, the Telltale Tool, used the open-source LUA language for its scripts and was created to allow it to be updated to support additional platforms and graphics technologies, enabling it to be used in all of the games developed by the studio. Using the Telltale Tool, they began working on a game to test their engine, as well as the animation and storytelling which would be necessary when they began working on their own adventure games. This game was a poker game, which the team soon realized could be sold on its own, so they polished it to commercial standards and branded it Telltale Texas Hold'em. It was released on February 11, 2005, for Windows, primarily to test their digital storefront, which was named Telltale Now, but after 2007 was simply known as the Telltale Store.
A third Bone game, consisting of Eyes of the Storm and reportedly material from other Bone books, was announced in 2006. It was canceled in 2009, due to the fact that Telltale concentrated on the Sam and Max series and had lost the license to make Bone games by that point.
An episodic King's Quest game was announced to be in development by Telltale in 2011. It was canceled in 2013 as Telltale had lost the license to make a King's Quest game, and the intellectual property owners of King's Quest, Activision, intended to publish a King's Quest game themselves. The Odd Gentlemen released their episodic King's Quest between 2015 and 2016.
Mainstream success and expansion
In 2012, the release of The Walking Dead: A Telltale Games Series was met with critical acclaim and commercial success, winning over 80 Game of the Year awards and selling 8.5 million episodes totaling more than $40 million in sales. After this success, Telltale expanded, from 110 employees to approximately 170.
In 2015, Lionsgate invested in Telltale Games to enable the two companies to co-develop original and existing intellectual properties for video games and television. Later that year, the Telltale Publishing label was formed. The first game to be published under this new label was the Jackbox Party Pack, followed by Mr. Robot:1.51exfiltrati0n.apk, 7 Days To Die, and RGX Showdown.
Majority studio closure and assignment
In 2018, all of Telltale's investors, including Lionsgate, pulled out of investment in the company. On September 21, 2018, Telltale announced a majority studio closure, laying off 250 employees with a staff of 25 staying on to fulfill contractual obligations to their board and to their partners. The game that was developed to fulfill the contractual obligations was Minecraft: Story Mode for Netflix. On November 27, 2018, after the game was released, most of the rest of the employees were laid off as well, and Telltale filed for assignment.
The Wolf Among Us: Season Two, Game of Thrones: Season Two, Stranger Things, and Telltale's Super Show were cancelled as a result of the closure. Beam Team Games also terminated their contract with Telltale Publishing when the release of Stranded Deep on consoles missed its release date and was pulled from digital storefronts.
Studio purchase by LCG Entertainment
On August 28, 2019, LCG Entertainment announced that they had purchased Telltale and the rights to some of their games. The headquarters of Telltale was moved from San Raphael, CA to Malibu, CA.