1990: Difference between revisions

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==Home computers==
==Home computers==
The home [[computer]] market in the [[United States of America]] was dominated by [[IBM PC]] compatibles. These had an 84% market share, followed by [[Commodore 64]], [[Apple]] [[Macintosh]], [[Atari ST]], and [[Commodore]] [[Amiga]].
[[Apple]] released several [[Macintosh]] computers, including the [[Macintosh|Macintosh Classic]], [[Macintosh II|Macintosh IIfx]], [[Macintosh II|Macintosh IIsi]], and the [[Macintosh|Macintosh LC]].


[[Intel]] released the [[i386|i386 SL]], a low-powered version of the [[i386|i386 DX]]. It also released an update to the [[i486|i486 DX]] which fixed a bug that could cause computers to hang.  
[[Atari Corporation]] released a model of [[Atari ST]] known as the [[Atari ST|Atari TT030]].


Intel also filed a countersuit to [[AMD|AMD's]] 1987 arbitration over the loss of a contract to be a second-source manufacturer of Intel microchips. The countersuit sought to renegotiate the contract, which caused AMD to do a clean room design of their future chips without using any Intel microcode.
[[Commodore International]] released the [[Amiga 3000]] which introduced the [[Enhanced Chip Set]].
 
[[IBM]] released three models of the [[IBM PC Compatible]] [[IBM Personal System/55]] computers in Japan based on the [[IBM PS/2]] architecture. The IBM 5535-S was a 16 MHz i386SX laptop, the 5540-T was a 20 MHz i386SX desktop, the 5545-T was a 20 MHz i386SX [[smart television]], the 5560-W was a 25 MHz Intel [[i486]] desktop, and the 5580-Y was a 30 MHz i486 tower.
 
[[Intel]] released the [[i386|i386SL]], a low-powered version of the [[i386|i386 DX]]. It also released an update to the [[i486|i486DX]] which fixed a bug that could cause computers to hang.  


==Video game market==
==Video game market==
===Video game consoles===
===Video game consoles===
The [[Second generation of video game consoles|8-bit console market]] was still active. The official distributor of the [[Nintendo Entertainment System]] (NES) in [[India]], [[Samurai Electronics]], began selling [[Family Computer]] (Famicom) clone systems from [[TXC Corporation]]. The Micro Genius IQ-501 was rebranded as the Samurai IQ-501 and the Micro Genius IQ-2000 was rebranded as the Samurai IQ-2000.
The [[Second generation of video game consoles|8-bit console market]] was still active.  
 
Commodore International released the [[Commodore 64 Game System]], based on the 8-bit [[Commodore 64]] computer, exclusively in Europe.
 
[[Nintendo]] released the monochrome portable video game console, [[Game Boy]], in Europe.
 
[[Samurai Electronics]], the official distributor of the [[Nintendo Entertainment System]] (NES) in [[India]], began selling [[Family Computer]] (Famicom) clone systems from [[TXC Corporation]]. The Micro Genius IQ-501 was rebranded as the Samurai IQ-501 and the Micro Genius IQ-2000 was rebranded as the Samurai IQ-2000.
 
[[Sega]] released the [[Sega Master System|Master System II]] in Europe, North America, and Oceania.
 
The [[Third generation of video game consoles|16-bit console market]] was expanded.
 
[[NEC]] released the [[TurboGrafx-16|PC Engine]] in [[Spain]].
 
[[Nintendo]] released the [[Super Entertainment System|Super Famicom]] in [[Japan]].


The [[Third generation of video game consoles|16-bit console market]] was expanded. The [[NEC]] [[TurboGrafx-16|PC Engine]] was released in [[Spain]]. Likewise, the [[Sega]] [[Sega Genesis|Mega Drive]] saw a worldwide expansion in 1990 with releases in [[Brazil]], Europe, Oceania, and [[South Korea]]. Additionally, [[Nintendo]] released the [[Super Entertainment System|Super Famicom]] in [[Japan]].
[[Philips]] and [[Sony]] introduced the [[Compact disc#Compact Disc-Interactive (CD-i)|Compact Disc-Interactive]] format that extended CDDA and CD-ROM to combine audio, text, and graphics. [[CD-i]] systems would not be released for home consumers until 1991, however, Sony released hybrid home and portable Intelligent Discman branded CD-i systems for the professional market.


The [[Compact disc#Compact Disc-Interactive (CD-i)|Compact Disc-Interactive]] format by [[Philips]] and [[Sony]] extended CDDA and CD-ROM to combine audio, text, and graphics. [[CD-i]] systems would not be released for home consumers until 1991, however, Sony released a hybrid home and portable CD-i player for the professional market.
[[Sega]] released the [[Sega Genesis|Mega Drive]] in [[Brazil]], Europe, Oceania, and [[South Korea]].


===Video games===
===Video games===

Revision as of 23:38, 8 October 2023

1990 was a year of continued expansion of the computers and video game console markets.

Home computers

Apple released several Macintosh computers, including the Macintosh Classic, Macintosh IIfx, Macintosh IIsi, and the Macintosh LC.

Atari Corporation released a model of Atari ST known as the Atari TT030.

Commodore International released the Amiga 3000 which introduced the Enhanced Chip Set.

IBM released three models of the IBM PC Compatible IBM Personal System/55 computers in Japan based on the IBM PS/2 architecture. The IBM 5535-S was a 16 MHz i386SX laptop, the 5540-T was a 20 MHz i386SX desktop, the 5545-T was a 20 MHz i386SX smart television, the 5560-W was a 25 MHz Intel i486 desktop, and the 5580-Y was a 30 MHz i486 tower.

Intel released the i386SL, a low-powered version of the i386 DX. It also released an update to the i486DX which fixed a bug that could cause computers to hang.

Video game market

Video game consoles

The 8-bit console market was still active.

Commodore International released the Commodore 64 Game System, based on the 8-bit Commodore 64 computer, exclusively in Europe.

Nintendo released the monochrome portable video game console, Game Boy, in Europe.

Samurai Electronics, the official distributor of the Nintendo Entertainment System (NES) in India, began selling Family Computer (Famicom) clone systems from TXC Corporation. The Micro Genius IQ-501 was rebranded as the Samurai IQ-501 and the Micro Genius IQ-2000 was rebranded as the Samurai IQ-2000.

Sega released the Master System II in Europe, North America, and Oceania.

The 16-bit console market was expanded.

NEC released the PC Engine in Spain.

Nintendo released the Super Famicom in Japan.

Philips and Sony introduced the Compact Disc-Interactive format that extended CDDA and CD-ROM to combine audio, text, and graphics. CD-i systems would not be released for home consumers until 1991, however, Sony released hybrid home and portable Intelligent Discman branded CD-i systems for the professional market.

Sega released the Mega Drive in Brazil, Europe, Oceania, and South Korea.

Video games

Several series premiered their first video game in 1990. This included Dr. Mario, which received both a NES version and a Game Boy version. Other franchise firsts were Fire Emblem with the then-Japan-only release of Fire Emblem: Shadow Dragon and the Blade of Light for the Famicom, StarTropics with its title game for the NES, and the NES adaptation of the Chip 'n Dale Rescue Rangers animated television series, and the F-Zero title game for the Super Famicom.

Arcade market

Arcade games remained popular. To regulate the market, a law in Japan was passed that required that all arcade cabinets had to be shipped with a working game so that purchasers could plug it in and immediately test whether the cabinet was functional.

Thus, companies created simple games with cheap hardware that could be included and then disposed of by the purchaser. Sega created Dottori-kun as the game that was included with its Astro City arcade candy cabinets.

Companies and organizations founded

On October 24, 1990, North Korea opened the Korea Computer Center (조선컴퓨터센터, Chosŏn Computer Center), the front-facing information technology research center run by the isolated nation.

In October 1990, the Japanese film company Matsushita Promotion was founded.

Sonic Team, the development group within the Japanese video game developer Sega that created Sonic the Hedgehog, was formed.

Rare Manchester was formed after the English video game developer Rare purchased Zippo Games, a video game development company that Rare had subcontracted to develop several Nintendo Entertainment System games.

The American multimedia company, Lucasfilm, consolidated Lucasfilm Games, Industrial Light and Magic, and Skywalker Sound into LucasArts.

Companies and organizations closed

Hasbro closed Axlon, a toy maker and video game developer that Atari co-founder Nolan Bushnell founded in 1980.