The Dig

From WE Computers Museum
Revision as of 13:34, 19 January 2024 by Jenni (talk | contribs) (add releases)
The Dig cover.png
The Dig
Developer LucasArts
Publisher LucasArts
Activision (Australia and Europe)
Platforms DOS, Linux, Mac OS, macOS, Windows
Released DOS
North America: November 30, 1995
Brazil, France, Germany Italy, Spain, UK: 1995
Australia: 1996
Mac OS
North America: 1996
Windows
United States: October 29, 2002
United Kingdom: February 6, 2004
Australia: January 31, 2007
Italy: June 6, 2007
Linux, macOS
WW: July 11, 2016
Novelization
North America: February 8, 1995
Added to
Museum
Windows: March 20, 2015
Linux, macOS: July 11, 2016
Novel: October 24, 2014

The Dig is an adventure game by LucasArts that was released on November 30, 1995 for DOS and Mac OS.

It was released on July 8, 2009, for Windows and on July 11, 2016 for Linux and macOS, using ScummVM.

Plot

Astronauts travel to detonate a meteor before it can crash into the Earth. However, the asteroid is a spaceship that transports them light years away to a desolate alien planet.

Development

The Dig uses the SCUMM scripting language, which was also used in the previous LucasArts adventure games.

It had a turbulent development cycle, and was led by four project leaders throughout its development: Noah Falstein, Brian Moriarty, Dave Grossman, and Sean Clark. The latter was the project leader for the finished product.

Novelization

A novelization of The Dig was written by Alan Dean Foster. It expands on the game, describing scenes from the alien's point of view, showing Earth's reaction to the destruction of the asteroid, and offering an further fleshing out the game's ending.