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From WE Computers Museum
  • ==Nintendo Games== ...ted in creating toys during his spare time, he was moved to the [[Nintendo Games]] division.
    3 KB (465 words) - 05:21, 2 July 2023
  • company_name = Nintendo Games | '''Nintendo Games (任天堂ゲーム, Nintendo Gēmu)''' was the first game development depa
    3 KB (465 words) - 22:19, 18 November 2023
  • ==Video games== ...tyle: solid; border-width: 1px; text-align:center" | ''[[Street Fighter IV|Ultra Street Fighter IV]]''
    14 KB (1,589 words) - 23:07, 27 November 2023
  • ...br />Xbox 360 NA: November 26, 2008<br />PS3 EU: February 19, 2009<br />'''Ultra Street Fighter II: The Final Challengers'''<br />Switch WW: May 26, 2017| added_to_museum = Switch (Ultra Street Fighter II): January 31, 2018<br />DOS ([[Street Fighter Series]]):
    10 KB (1,378 words) - 05:57, 19 November 2023
  • ...service was released to retail which included the [[Chromecast|Chromecast Ultra]] and a Stadia Controller. ==Stadia-exclusive video games at the time of closure==
    4 KB (495 words) - 22:50, 26 March 2024
  • ...D]], [[digital distribution]], [[DVD]], [[Ultra-high-definition television|Ultra HD]] [[Blu-ray]], [[SD Card]]| ...rts playing games on a physical [[Game Card]] and also supports purchasing games over the [[internet]] through [[digital distribution]].
    13 KB (1,598 words) - 15:11, 5 June 2023
  • ==Wii U retail games owned by WEC Museum== ...rder-style: solid; border-width: 1px; text-align:center" | [[Mario Tennis: Ultra Smash]]
    7 KB (818 words) - 17:55, 4 November 2023
  • ...intendo DS''' and '''Nintendo DS Lite''' are backward compatible with most games from its predecessor, the [[Game Boy Advance]]. The systems in the [[Ninten ==Retail Nintendo DS games owned by WEC Museum==
    5 KB (600 words) - 17:43, 4 November 2023
  • The PlayStation Classic contained twenty built-in games, running on the open-source [[emulation|emulator]], [[PCSX|PCSX ReARMed]], ==Games list==
    11 KB (1,298 words) - 00:06, 7 April 2024
  • ==Games officially supported by LASER== ...as since expanded to support several other games. It currently supports 35 games.
    10 KB (1,202 words) - 09:57, 28 January 2024
  • ...mpany, and the company became Nintendo Co., Ltd. They expanded beyond card games by buying companies in a variety of industries, including becoming the prin ...ment, and entered the Japanese toy industry in [[1964]]. In [[1966]], the "Ultra Hand", a toy designed by [[Gunpei Yokoi]] that had an extending arm that co
    5 KB (672 words) - 21:37, 25 March 2024
  • ...games of the [[Mario sports series|''Mario'' sports series]], and in most games in the [[Super Smash Bros. series|''Super Smash Bros.'' series]]. ==Video games wherein Bowser is a playable character==
    30 KB (3,505 words) - 11:58, 3 December 2023
  • ...games of the [[Mario sports series|''Mario'' sports series]], and in most games of the [[Super Smash Bros. series|''Super Smash Bros.'' series]]. ==Video games with Peach as a playable character==
    32 KB (3,702 words) - 14:27, 25 February 2024
  • ..."border-style: solid; border-width: 1px; text-align:center" | [[Next Level Games]] ...r-style: solid; border-width: 1px; text-align:center" | ''[[Grill-Off with Ultra Hand]]''
    9 KB (1,045 words) - 21:50, 24 December 2023
  • The original Wii, model RVL-001, supported games on Wii Optical Discs and on GameCube Game Discs through backward compatibil The Wii RVL-101 supported games on Wii Optical Discs and through digital distribution on internal storage a
    21 KB (2,450 words) - 06:19, 31 March 2024
  • ...ght in the middle of the 1990s nostalgia boom. It featured twenty built-in games, HDMI display output for high definition televisions, and two new replica c ==Physical PlayStation games owned by WEC Museum==
    34 KB (4,021 words) - 09:48, 28 January 2024
  • ...line]] subscription to play select [[Super Nintendo Entertainment System]] games on the [[Nintendo Switch]]. ==Super Nintendo Entertainment System – Nintendo Switch Online games==
    34 KB (3,917 words) - 11:25, 26 April 2024
  • industry = Video games | ==Retail Capcom games owned by WEC Museum==
    65 KB (7,791 words) - 10:37, 13 December 2023
  • They contain officially licensed games created by hobbyists as well as prominent developers including [[Athena]], ...ATJ227X CPU, with an integrated GPU. It contained 256 MB of SDRAM and the games were included on the internal flash media.
    160 KB (17,573 words) - 08:21, 8 January 2024
  • industry = Video games | products = Playing cards, toys, video games, video game hardware, video game consoles|
    61 KB (8,394 words) - 17:33, 10 April 2024
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