Search results

From WE Computers Museum
  • hardware_name = Visual Memory Unit| media = [[Flash storage]]|
    1 KB (136 words) - 00:38, 5 November 2023
  • media = [[Flash memory|Flash storage]]|
    987 bytes (106 words) - 09:24, 13 October 2023
  • media = [[Game Card]]<br />256 kB internal flash memory<br />[[SD card]]| ...oth a front-facing and rear-facing camera, and internal and external flash memory support, games made exclusively for the Nintendo DSi would not run on the N
    5 KB (759 words) - 04:23, 8 November 2023
  • media = 64 MB removable NAND flash memory| ..., wherein purchased games would be downloaded and unlocked in the system's memory. In 2009, with the release of a Windows program titled iQue@Home, known in
    9 KB (1,072 words) - 07:40, 7 March 2024
  • ...[[Universal Media Disk|UMD]], [[Memory Stick]] Duo, Pro Duo, Micro, flash memory| ...lely by [[digital distribution]] and stored on the 16 GB of internal flash memory.
    21 KB (2,340 words) - 01:36, 27 June 2023
  • media = [[ROM cartridge]], 1 GB flash memory, [[MicroSD]]| ...ideo game system that has an upgraded processor, increased [[random access memory|RAM]], an analog C-stick, two additional shoulder triggers, face detection
    5 KB (700 words) - 17:35, 4 November 2023
  • media = 512 MB flash memory|
    10 KB (1,121 words) - 01:59, 4 April 2024
  • media = 512 MB NAND flash| *256MB SKhynix 2Gbit DDR3 SDRAM (random access memory)
    14 KB (1,736 words) - 17:41, 4 November 2023
  • media = PS Vita Card, internal flash memory|
    12 KB (1,276 words) - 06:50, 5 July 2023
  • *512MB [[RAM]] (random access memory) *512MB [[flash storage]]
    9 KB (1,055 words) - 17:12, 4 October 2023
  • media = 512 MB flash memory|
    14 KB (1,643 words) - 04:07, 22 December 2023
  • *512MB RAM (random access memory) *512MB Flash storage
    24 KB (2,753 words) - 08:05, 3 October 2023
  • media = 512 MB NAND flash| *256MB RAM (random access memory)
    25 KB (3,018 words) - 06:38, 19 November 2023
  • ...e [[CD-ROM]]s, added a second processor for sound, and expanded the system memory. ...e and Australia, and Mega 32X in Brazil, added two 32-bit processors, more memory and more RAM.
    59 KB (6,621 words) - 04:26, 30 March 2024
  • *512MB RAM (random access memory) *512MB Flash storage
    31 KB (3,627 words) - 08:07, 3 October 2023
  • media = [[Game Card]], flash memory, [[MicroSD]]|
    23 KB (2,563 words) - 07:04, 12 March 2024
  • ...he physical media of traditional consoles, and games were stored in system memory. Games on the system memory could be unlocked by purchasing them at physical stores that contained a ki
    61 KB (8,394 words) - 17:33, 10 April 2024
  • ***''[[Persistence of Memory]]'' for [[Windows]] ([[HUGO]], digital via [[The Interactive Fiction Databa ...game)|Air Hockey]]'', ''[[Alex Kidd in the Enchanted Castle]]'', ''[[Arrow Flash]]'', ''[[Baseball 101]]'', ''[[Bomber]]'', ''[[Bonanza Bros.]]'', ''[[Bottl
    65 KB (9,184 words) - 20:11, 21 April 2024