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From WE Computers Museum
- hardware_name = Visual Memory Unit| media = [[Flash storage]]|1 KB (136 words) - 00:38, 5 November 2023
- media = [[Flash memory|Flash storage]]|987 bytes (106 words) - 09:24, 13 October 2023
- media = [[Game Card]]<br />256 kB internal flash memory<br />[[SD card]]| ...oth a front-facing and rear-facing camera, and internal and external flash memory support, games made exclusively for the Nintendo DSi would not run on the N5 KB (759 words) - 04:23, 8 November 2023
- media = 64 MB removable NAND flash memory| ..., wherein purchased games would be downloaded and unlocked in the system's memory. In 2009, with the release of a Windows program titled iQue@Home, known in9 KB (1,072 words) - 07:40, 7 March 2024
- ...[[Universal Media Disk|UMD]], [[Memory Stick]] Duo, Pro Duo, Micro, flash memory| ...lely by [[digital distribution]] and stored on the 16 GB of internal flash memory.21 KB (2,340 words) - 01:36, 27 June 2023
- media = [[ROM cartridge]], 1 GB flash memory, [[MicroSD]]| ...ideo game system that has an upgraded processor, increased [[random access memory|RAM]], an analog C-stick, two additional shoulder triggers, face detection5 KB (700 words) - 17:35, 4 November 2023
- media = 512 MB flash memory|10 KB (1,121 words) - 01:59, 4 April 2024
- media = 512 MB NAND flash| *256MB SKhynix 2Gbit DDR3 SDRAM (random access memory)14 KB (1,736 words) - 17:41, 4 November 2023
- media = PS Vita Card, internal flash memory|12 KB (1,276 words) - 06:50, 5 July 2023
- *512MB [[RAM]] (random access memory) *512MB [[flash storage]]9 KB (1,055 words) - 17:12, 4 October 2023
- media = 512 MB flash memory|14 KB (1,643 words) - 04:07, 22 December 2023
- *512MB RAM (random access memory) *512MB Flash storage24 KB (2,753 words) - 08:05, 3 October 2023
- media = 512 MB NAND flash| *256MB RAM (random access memory)25 KB (3,018 words) - 06:38, 19 November 2023
- ...e [[CD-ROM]]s, added a second processor for sound, and expanded the system memory. ...e and Australia, and Mega 32X in Brazil, added two 32-bit processors, more memory and more RAM.59 KB (6,621 words) - 04:26, 30 March 2024
- *512MB RAM (random access memory) *512MB Flash storage31 KB (3,627 words) - 08:07, 3 October 2023
- media = [[Game Card]], flash memory, [[MicroSD]]|23 KB (2,563 words) - 07:04, 12 March 2024
- ...he physical media of traditional consoles, and games were stored in system memory. Games on the system memory could be unlocked by purchasing them at physical stores that contained a ki61 KB (8,394 words) - 17:33, 10 April 2024
- ***''[[Persistence of Memory]]'' for [[Windows]] ([[HUGO]], digital via [[The Interactive Fiction Databa ...game)|Air Hockey]]'', ''[[Alex Kidd in the Enchanted Castle]]'', ''[[Arrow Flash]]'', ''[[Baseball 101]]'', ''[[Bomber]]'', ''[[Bonanza Bros.]]'', ''[[Bottl65 KB (9,184 words) - 20:11, 21 April 2024