Sega Genesis Arcade Motion Dual
Sega Genesis Arcade Motion Dual | |
Designer | AtGames |
---|---|
Manufacturer | Hyperkin (North America) Blaze Europe (United Kingdom) Argos (United Kingdom) Kartridzh Tsentr (Russia) |
CPU | 7.6 MHz Redkid clone of M68k |
Graphics | 13.4 MHz Redkid clone of YM7101 |
Memory | 64 kB Main RAM 64 KB Video RAM |
Media | built-in media, SD card |
Released | NA: September 9, 2010 UK/Russia: 2013 |
Added to Museum | NA (40 games): July 30, 2021 |
Sega Genesis Arcade Motion Dual, known as Sega Mega Drive Arcade Motion Dual in the United Kingdom and as Sega Genesis Nano Trainer in Russia, was a dedicated console by AtGames.
Specifications
The Sega Genesis Arcade Motion Dual uses the Redkid Sega Genesis clone chip.
In most regions, it contains two motion-sensing controllers that resemble the Wii's Wiimote controllers. In Russia, the controllers were modeled after the 6-button Sega Genesis gamepad.
The console outputs standard composite video and monaural audio and runs off from four AAA batteries or an AC adapter.
The remotes each run off from two AAA batteries.
Games included in the Sega Genesis Arcade Motion Dual
Forty games version
The original release of the Sega Genesis Arcade Motion Dual in North America, the Blaze Europe-published version of the Sega Mega Drive Arcade Motion Dual in the United Kingdom, and the Russian Sega Genesis Nano Trainer, contained forty built-in games.
They included fifteen officially licensed Sega Genesis games, seven motion-sensing sports games, and eighteen additional games.
Additionally, there were save states for some games that allowed the player to choose a stage from which to start.
Seventy games version
The second release of the Sega Genesis Arcade Motion Dual in North America, the North American deluxe version, and the Argos-published version of the Sega Mega Drive Arcade Motion Dual in the United Kingdom, contained seventy built-in games.
They included twenty officially licensed Sega Genesis games, seven motion-sensing sports games, twenty brain-training games, and twenty-three additional games.
Additionally, there were save states for some games that allowed the player to choose a stage from which to start.