Adventure Development Language

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Revision as of 03:15, 3 August 2024 by Jenni (talk | contribs) (Created page with "{{Infobox_Software | software_name = Adventure Development Language| software_image = | developer = On-Line Systems| publisher = On-Line Systems, Sierra On-Line| systems = Apple II, Atari 8-bit, Commodore 64, DOS, FM-7, PC-6001, PC-8801, PC-9801| release = 1980-1983| added_to_museum = Not yet| }} '''Adventure Development Language (ADL)''' was a scripting language and video game e...")
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Adventure Development Language
Developer On-Line Systems
Publisher On-Line Systems, Sierra On-Line
Platforms Apple II, Atari 8-bit, Commodore 64, DOS, FM-7, PC-6001, PC-8801, PC-9801
Released 1980-1983
Added to
Museum
Not yet

Adventure Development Language (ADL) was a scripting language and video game engine created by Sierra On-Line that was used to create and run adventure games.

It was succeeded by the Adventure Game Interpreter.

Platforms

Officially supported platforms include Apple II, Atari 8-bit, Commodore 64, DOS, FM-7, PC-6001, PC-8801, and PC-9801.

Official ADL games

Name Developer Released Notes
Hi-Res Adventure #0: Mission Asteroid On-Line Systems 1980
Hi-Res Adventure #1: Mystery House On-Line Systems 1980
Hi-Res Adventure #2: Wizard and the Princess On-Line Systems 1980
Hi-Res Adventure #3: Cranston Manor On-Line Systems 1981
Hi-Res Adventure #4: Ulysses and the Golden Fleece On-Line Systems 1981
Hi-Res Adventure #5: Time Zone On-Line Systems 1982
Hi-Res Adventure #6: The Dark Crystal Sierra On-Line 1983