Nintendo Integrated Research & Development: Difference between revisions
(add categories) |
(add GBA SP) |
||
Line 46: | Line 46: | ||
!| Added to Museum | !| Added to Museum | ||
!| Notes | !| Notes | ||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance SP]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 2003 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | An updated version of the [[Game Boy Advance]], wherein SP stands for special, with a rectangular layout and a clamshell case. | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]] |
Revision as of 06:48, 30 May 2024
Nintendo Integrated Research & Development | |
Type | Division of Nintendo |
---|---|
Founded | 2003 |
Headquarters | Kyoto, Japan |
Key people | Genyo Takeda, manager (2003-2015) |
Industry | Video games |
Products | Video game consoles and hardware |
Number of people | |
Website | http://www.nintendo.com/ |
Nintendo Integrated Research & Development (統合研究開発, IRD) was formed as a division of Nintendo in 2003.
History
In 2003, the staff of Nintendo Research & Development 3 were reassigned to Nintendo Research & Engineering Development and the newly formed Nintendo Integrated Research & Development. The general manager of Nintendo IRD was Genyo Takeda.
Nintendo IRD originally designed Nintendo's portable and home video game consoles while Nintendo Research & Engineering Development (RED) designed other portable video game consoles.
On February 16, 2012, the month after Nintendo RED's general manager resigned from Nintendo, Nintendo RED was merged into Nintendo IRD effectively combining Nintendo's portable video game console and home video game console development teams into one division.
In 2015, Nintendo's internal development groups were restructured, and Nintendo IRD was merged with Nintendo Software Planning & Development to create Nintendo Platform Technology Development.
Home video game consoles by Nintendo Integrated Research & Development
Title | Released | Added to Museum | Notes |
---|---|---|---|
Wii | 2006 | November 8, 2010 | Primary control method was motion controllers called Wiimotes. |
Wii U | 2012 | November 20, 2017 | Primary control method was a touch screen gamepad, but also used Wiimotes and standard controllers. |
Handheld video game consoles by Nintendo Integrated Research & Development
Title | Released | Added to Museum | Notes |
---|---|---|---|
Game Boy Advance SP | 2003 | An updated version of the Game Boy Advance, wherein SP stands for special, with a rectangular layout and a clamshell case. | |
Nintendo DS | 2004 | Not added yet | Successor to the Game Boy , with a stereoscopic 3D screen that doesn't require 3D glasses. |
Nintendo DS Lite | 2006 | Not added yet | Lighter, thinner, and has a brighter screen than the original Nintendo DS. |
Nintendo DSi | 2008 | November 3, 2018 | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all Nintendo DS systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi. |
Nintendo DSi XL | 2009 | Not added yet | Larger and has bigger screens than the Nintendo DSi. |
Nintendo 3DS | 2011 | Not added yet | Successor to the Nintendo DS. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses. |
Nintendo 3DS XL | 2012 | March 17, 2014 | Larger and has bigger screens than the Nintendo 3DS. |
Nintendo 2DS | 2013 | Not added yet | Has the same hardware but lacks the 3D screen of the Nintendo 3DS. It has a slate-like design rather than the clamshell design of the Nintendo 3DS line. |
New Nintendo 3DS | 2014 | Not added yet | Has faster processors and more RAM than the Nintendo 3DS. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support. |
New Nintendo 3DS XL | 2014 | Not added yet | Larger and has bigger screens than the New Nintendo 3DS |
Video game peripherals by Nintendo Integrated Research & Development
Title | Released | Added to Museum | Notes |
---|---|---|---|
Game Boy Player | 2003 | November 6, 2018 | Game Boy, Game Boy Color, and Game Boy Advance player for GameCube. |
Wii Remote | 2006 | Not yet | Motion controller for the Wii. |
Wii Nunchuk | 2006 | November 8, 2010 | Add-on for a Wiimote with a thumbstick and an additional button. |
Classic Controller | 2006 | November 8, 2010 | Controller for Wii modeled after a Super NES Controller. |
Wii Zapper | 2006 | June 20, 2022 | Holder for a Wiimote shaped like a gun named after the Zapper. |
Classic Controller Pro | 2007 | November 8, 2010 | Controller for Wii modeled after a GameCube controller. |
Wii Wheel | 2008 | Not yet | Holder for a Wiimote shaped like a steering wheel. |
Wii Balance Board | 2008 | Not yet | A board for Wii that tracks the center of balance. |
Wii Speak | 2008 | Not yet | A microphone for Wii. |
Motion Plus | 2009 | Not yet | Addon for Wiimote that enhances motion controls for Wii. |
Wii Remote Plus | 2010 | November 8, 2010 | Wiimote for Wii with built-in Motion Plus. |
Wii U Game Pad | 2012 | November 8, 2010 | Controller for Wii U that combines a standard game pad with a touchscreen. |
Wii U Pro Controller | 2012 | November 20, 2017 | A standard game pad controller for Wii U. |