Nintendo Entertainment Planning & Development: Difference between revisions
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Nintendo Entertainment Planning & Development was formed on September 16, 2015, following the merger of [[Nintendo Entertainment Analysis & Development]] and [[Nintendo Software Planning & Development]]. | Nintendo Entertainment Planning & Development was formed on September 16, 2015, following the merger of [[Nintendo Entertainment Analysis & Development]] and [[Nintendo Software Planning & Development]]. | ||
[[ | [[Category: Companies and organizations]] | ||
[[Category: | [[Category: Companies and organizations based in Japan]] | ||
[[Category: | [[Category: Companies and organizations formed in 2015]] | ||
[[ | [[Category: Subsidiaries and divisions of Nintendo]] | ||
[[category: video game developers]] |
Revision as of 09:51, 31 October 2023
Nintendo Entertainment Planning & Development | |
Type | Division of Nintendo |
---|---|
Founded | September 16, 2015 |
Headquarters | Kyoto, Japan |
Key people | Shinya Takahashi, manager |
Industry | Video games |
Products | Video games |
Number of people | undisclosed |
Website | http://www.nintendo.com/ |
Nintendo Entertainment Analysis & Development (任天堂企画制作本部, EPD) is the largest development division within Nintendo.
Formation
Nintendo's then-president Tatsumi Kimishima, restructured Nintendo's development divisions in 2015.
Nintendo Entertainment Planning & Development was formed on September 16, 2015, following the merger of Nintendo Entertainment Analysis & Development and Nintendo Software Planning & Development.