Super Mario Bros. Special: Difference between revisions
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Latest revision as of 20:04, 21 November 2024
Super Mario Bros. Special | |
Developer | Hudson Soft |
---|---|
Publisher | Hudson Soft |
Platforms | NEC PC-8800 series, Sharp X1, SPC-1500 |
Released | NEC PC-8800 series: 1986 Sharp X1: 1986 Samsung SPC-1500: 1987 |
Added to Museum |
Not yet |
Super Mario Bros. Special (スーパーマリオブラザーズ スペシャル) was developed by Hudson Soft, under license from Nintendo. It is a version of Super Mario Bros. for Japanese computer systems. It contains some new levels, as well as returning enemies and power-ups from Donkey Kong and Mario Bros.
Story
Mario has to travel across the Mushroom Kingdom on a quest to rescue Princess Peach from King Koopa, who has kidnapped her again. He has to once again travel across eight different worlds within the kingdom in their quest to rescue the princess.
The first seven worlds have a castle where one of King Koopa's minions is disguised as their king, and beating these foes will reveal their true nature. Then, upon reaching the dungeon, Mario discovers one of the many mushroom retainers that inhabit the Mushroom Kingdom. Each mushroom retainer tells Mario that the princess is in another castle. Finally, upon defeating King Koopa at the castle at the end of the eighth world, Mario finally rescues Princess Peach and once again restores the fallen Mushroom Kingdom to its former glory.
Development
Hudson Soft attempted to create the look of Super Mario Bros. as best they could, however, as the computers of the time did not have the requisite hardware to replicate the game accurately, the game has a few differences from its inspiration. A minor difference is the different color palette. Another difference is that only Mario is available, and there is no support for multiple players. The major difference is the lack of smooth horizontal scrolling. Instead, the game contains single screens, which change to the next screen upon reaching the end of the first. This makes the game much harder, as it is often difficult to make accurate jumps. Additionally, shells can bounce off of an object and come back to hit Mario, even if that object is on another screen.
Different Enemies and Power-ups
Super Mario Special has power-ups and items that are not seen in any other game in the Super Mario series. Some of these come from earlier games, such as Donkey Kong and Mario Bros, whereas others are unique to this game.
Enemies:
Chokichoki (Sidestepper), from Mario Bros. Can't be stomped. Defeated by a fireball or a bump from below.
Nakaji (Fighter Fly), from Mario Bros. Can't be stomped. Defeated by a fireball or a bump from below.
Tsurara (Icicle), from Mario Bros. Can't be stomped. Defeated by a fireball.
Sigebou (Fire), from Donkey Kong Can't be defeated.
Tarusar (Barrel), from Donkey Kong Can't be stomped. Defeated by a hammer or a bump from below.
Power-ups:
Hammer, from Donkey Kong. Mario temporarily swings a hammer in front of himself. Found in Worlds 3-1 and 5-1.
Wing, unique to this game. Mario temporarily can fly, with similar mechanics to swimming. Found in Worlds 3-2 and 4-1.
Clock, unique to this game. Adds 100 seconds to the timer. Found in World 8-3.
Hachisuke (Hu-Bee), the Hudson Soft mascot. Awards 8000 points. Found in World 1-1.
Lucky Star, unique to this game. Defeats all enemies on screen, including airborne enemies. Found in World 4-1.