Nintendo Integrated Research & Development: Difference between revisions

From WE Computers Museum
(Created page with "{{Infobox_Company | company_name = Nintendo Integrated Research & Development | company_logo = File:Nintendo_ird_logo.png| company_type = Division of Nintendo| foundation = 2003| fate = staff members reassigned in 2015| location = Kyoto, Japan| key_people = Genyo Takeda, manager (2003-2015)| industry = Video games | products = Video game consoles and hardware| homepage = http://www.nintendo....")
 
(remove added to museum section for easier maintenance)
 
(2 intermediate revisions by the same user not shown)
Line 26: Line 26:
!| Title
!| Title
!| Released
!| Released
!| Added to Museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was motion controllers called [[Wiimote]]s.
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was motion controllers called [[Wiimote]]s.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | November 20, 2017
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was a touch screen gamepad, but also used [[Wiimote]]s and standard controllers.
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was a touch screen gamepad, but also used [[Wiimote]]s and standard controllers.
|}
|}
Line 44: Line 41:
!| Title
!| Title
!| Released
!| Released
!| Added to Museum
!| Notes
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance SP]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2003
| style="border-style: solid; border-width: 1px; text-align:center" | An updated version of the [[Game Boy Advance]], wherein SP stands for special, with a rectangular layout and a clamshell case.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Game Boy ]], with a stereoscopic 3D screen that doesn't require 3D glasses.
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Game Boy ]], with a stereoscopic 3D screen that doesn't require 3D glasses.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS|Nintendo DS Lite]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS|Nintendo DS Lite]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Lighter, thinner, and has a brighter screen than the original [[Nintendo DS]].
| style="border-style: solid; border-width: 1px; text-align:center" | Lighter, thinner, and has a brighter screen than the original [[Nintendo DS]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | November 3, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all [[Nintendo DS]] systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi.
| style="border-style: solid; border-width: 1px; text-align:center" | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all [[Nintendo DS]] systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi|Nintendo DSi XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi|Nintendo DSi XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo DSi]].
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo DSi]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2011
| style="border-style: solid; border-width: 1px; text-align:center" | 2011
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Nintendo DS]]. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses.
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Nintendo DS]]. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 3DS XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 3DS XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | March 17, 2014
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo 3DS]].
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo 3DS]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 2DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 2DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2013
| style="border-style: solid; border-width: 1px; text-align:center" | 2013
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Has the same hardware but lacks the 3D screen of the [[Nintendo 3DS]]. It has a slate-like design rather than the clamshell design of the [[Nintendo 3DS]] line.
| style="border-style: solid; border-width: 1px; text-align:center" | Has the same hardware but lacks the 3D screen of the [[Nintendo 3DS]]. It has a slate-like design rather than the clamshell design of the [[Nintendo 3DS]] line.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2014
| style="border-style: solid; border-width: 1px; text-align:center" | 2014
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Has faster processors and more RAM than the [[Nintendo 3DS]]. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support.
| style="border-style: solid; border-width: 1px; text-align:center" | Has faster processors and more RAM than the [[Nintendo 3DS]]. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS|New Nintendo 3DS XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS|New Nintendo 3DS XL]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2014
| style="border-style: solid; border-width: 1px; text-align:center" | 2014
| style="border-style: solid; border-width: 1px; text-align:center" | Not added yet
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[New Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[New Nintendo 3DS]]
|}
|}
Line 97: Line 88:
!| Title
!| Title
!| Released
!| Released
!| Added to Museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Player]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Player]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2003
| style="border-style: solid; border-width: 1px; text-align:center" | 2003
| style="border-style: solid; border-width: 1px; text-align:center" | November 6, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] player for [[GameCube]].
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] player for [[GameCube]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Remote]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Remote]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Motion controller for the [[Wii]].
| style="border-style: solid; border-width: 1px; text-align:center" | Motion controller for the [[Wii]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Nunchuk]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Nunchuk]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Add-on for a [[Wiimote]] with a thumbstick and an additional button.
| style="border-style: solid; border-width: 1px; text-align:center" | Add-on for a [[Wiimote]] with a thumbstick and an additional button.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[Super NES Controller]].
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[Super NES Controller]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Zapper]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Zapper]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | June 20, 2022
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a gun named after the [[Zapper]].
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a gun named after the [[Zapper]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller|Classic Controller Pro]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller|Classic Controller Pro]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2007
| style="border-style: solid; border-width: 1px; text-align:center" | 2007
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[GameCube]] controller.
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[GameCube]] controller.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Wheel]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Wheel]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a steering wheel.
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a steering wheel.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Balance Board]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Balance Board]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | A board for [[Wii]] that tracks the center of balance.
| style="border-style: solid; border-width: 1px; text-align:center" | A board for [[Wii]] that tracks the center of balance.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Speak]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Speak]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | 2008
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | A microphone for [[Wii]].
| style="border-style: solid; border-width: 1px; text-align:center" | A microphone for [[Wii]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Addon for [[Wiimote]] that enhances motion controls for [[Wii]].
| style="border-style: solid; border-width: 1px; text-align:center" | Addon for [[Wiimote]] that enhances motion controls for [[Wii]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus|Wii Remote Plus]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus|Wii Remote Plus]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2010
| style="border-style: solid; border-width: 1px; text-align:center" | 2010
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wiimote]] for [[Wii]] with built-in [[Motion Plus]].
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wiimote]] for [[Wii]] with built-in [[Motion Plus]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Game Pad]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Game Pad]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | November 8, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii U]] that combines a standard game pad with a touchscreen.
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii U]] that combines a standard game pad with a touchscreen.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Pro Controller]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Pro Controller]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | November 20, 2017
| style="border-style: solid; border-width: 1px; text-align:center" | A standard game pad controller for [[Wii U]].
| style="border-style: solid; border-width: 1px; text-align:center" | A standard game pad controller for [[Wii U]].
|}
|}


[[Category: Companies and organizations]]
[[Category: Companies and organizations based in Japan]]
[[Category: Companies and organizations closed in 2015]]
[[Category: Companies and organizations formed in 2003]]
[[Category: Computer and console designers]]
[[Category: Computer and console designers]]
[[Category: Companies and organizations based in Japan]]
[[Category: Former subsidiaries and divisions of Nintendo]]
[[Category: Former subsidiaries and divisions of Nintendo]]

Latest revision as of 06:50, 30 May 2024

Nintendo ird logo.png
Nintendo Integrated Research & Development
Type Division of Nintendo
Founded 2003
Headquarters Kyoto, Japan
Key people Genyo Takeda, manager (2003-2015)
Industry Video games
Products Video game consoles and hardware
Number of people
Website http://www.nintendo.com/

Nintendo Integrated Research & Development (統合研究開発, IRD) was formed as a division of Nintendo in 2003.

History

In 2003, the staff of Nintendo Research & Development 3 were reassigned to Nintendo Research & Engineering Development and the newly formed Nintendo Integrated Research & Development. The general manager of Nintendo IRD was Genyo Takeda.

Nintendo IRD originally designed Nintendo's portable and home video game consoles while Nintendo Research & Engineering Development (RED) designed other portable video game consoles.

On February 16, 2012, the month after Nintendo RED's general manager resigned from Nintendo, Nintendo RED was merged into Nintendo IRD effectively combining Nintendo's portable video game console and home video game console development teams into one division.

In 2015, Nintendo's internal development groups were restructured, and Nintendo IRD was merged with Nintendo Software Planning & Development to create Nintendo Platform Technology Development.

Home video game consoles by Nintendo Integrated Research & Development

Title Released Notes
Wii 2006 Primary control method was motion controllers called Wiimotes.
Wii U 2012 Primary control method was a touch screen gamepad, but also used Wiimotes and standard controllers.

Handheld video game consoles by Nintendo Integrated Research & Development

Title Released Notes
Game Boy Advance SP 2003 An updated version of the Game Boy Advance, wherein SP stands for special, with a rectangular layout and a clamshell case.
Nintendo DS 2004 Successor to the Game Boy , with a stereoscopic 3D screen that doesn't require 3D glasses.
Nintendo DS Lite 2006 Lighter, thinner, and has a brighter screen than the original Nintendo DS.
Nintendo DSi 2008 Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all Nintendo DS systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi.
Nintendo DSi XL 2009 Larger and has bigger screens than the Nintendo DSi.
Nintendo 3DS 2011 Successor to the Nintendo DS. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses.
Nintendo 3DS XL 2012 Larger and has bigger screens than the Nintendo 3DS.
Nintendo 2DS 2013 Has the same hardware but lacks the 3D screen of the Nintendo 3DS. It has a slate-like design rather than the clamshell design of the Nintendo 3DS line.
New Nintendo 3DS 2014 Has faster processors and more RAM than the Nintendo 3DS. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support.
New Nintendo 3DS XL 2014 Larger and has bigger screens than the New Nintendo 3DS

Video game peripherals by Nintendo Integrated Research & Development

Title Released Notes
Game Boy Player 2003 Game Boy, Game Boy Color, and Game Boy Advance player for GameCube.
Wii Remote 2006 Motion controller for the Wii.
Wii Nunchuk 2006 Add-on for a Wiimote with a thumbstick and an additional button.
Classic Controller 2006 Controller for Wii modeled after a Super NES Controller.
Wii Zapper 2006 Holder for a Wiimote shaped like a gun named after the Zapper.
Classic Controller Pro 2007 Controller for Wii modeled after a GameCube controller.
Wii Wheel 2008 Holder for a Wiimote shaped like a steering wheel.
Wii Balance Board 2008 A board for Wii that tracks the center of balance.
Wii Speak 2008 A microphone for Wii.
Motion Plus 2009 Addon for Wiimote that enhances motion controls for Wii.
Wii Remote Plus 2010 Wiimote for Wii with built-in Motion Plus.
Wii U Game Pad 2012 Controller for Wii U that combines a standard game pad with a touchscreen.
Wii U Pro Controller 2012 A standard game pad controller for Wii U.