1889: Difference between revisions
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==Electromechanical punched card tabulating machine== | ==Electromechanical punched card tabulating machine== | ||
On January 8, 1889, an American inventor named [[Herman Hollerith]] received a patent for an electromechanical punched card tabulating Machine, which improved upon the early devices that read punched cards mechanically | On January 8, 1889, an American inventor named [[Herman Hollerith]] received a patent for an electromechanical punched card tabulating Machine, which improved upon the early devices that read punched cards mechanically. | ||
It recorded information through a mechanized binary code in that it sent an electromechanical pulse that incremented a counter. A specified part of a card would be punched if one set of requirements was met or not punched if they were not. | It recorded information through a mechanized binary code in that it sent an electromechanical pulse that incremented a counter. A specified part of a card would be punched if one set of requirements was met or not punched if they were not. |
Revision as of 02:48, 16 August 2023
1889 saw two creations that would much later come to greatly influence the computer and video game industries.
Electromechanical punched card tabulating machine
On January 8, 1889, an American inventor named Herman Hollerith received a patent for an electromechanical punched card tabulating Machine, which improved upon the early devices that read punched cards mechanically.
It recorded information through a mechanized binary code in that it sent an electromechanical pulse that incremented a counter. A specified part of a card would be punched if one set of requirements was met or not punched if they were not.
Nintendo Koppai
On September 3, 1889, a Japanese businessman named Fusajiro Yamauchi founded Nintendo Koppai (任天堂骨牌, "Nintendo Cards").