Sam & Max Beyond Time and Space: Difference between revisions

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{{Infobox_Software |
{{Infobox_Software |
   software_name  = Sam & Max Beyond Time and Space |
   software_name  = Sam & Max Beyond Time and Space|
   software_image  = [[File:Sam and Max Season Two cover.jpg|310px]]|
   software_image  = [[File:Sam and Max Season Two cover.jpg|310px]]|
   developer      = [[Telltale|Telltale Games]]<br />Remastered: [[Skunkape Games]]|
   developer      = [[Telltale|Telltale Games]]<br />Remastered: [[Skunkape Games]]|
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   added_to_museum = Windows/macOS (original): April 8, 2008<br />Switch, Windows (remastered): May 6, 2022|
   added_to_museum = Windows/macOS (original): April 8, 2008<br />Switch, Windows (remastered): May 6, 2022|
}}
}}
'''''Sam & Max Beyond Time and Space''''', also known as '''''Sam & Max: Season Two''''', was the third game in the [[Sam & Max|''Sam & Max'' series]]. It was a five episode adventure game released by [[Telltale|Telltale Games]] from November 2007 to May 2008 on [[Windows]], first on [[GameTap]], and later on the Telltale Store, [[GOG.com]], and [[Steam]], as well as at retail by Telltale Games and [[Atari, S.A.]].
'''''Sam & Max Beyond Time and Space''''', also known as '''''Sam & Max: Season Two''''', was the third game in the [[Sam & Max|''Sam & Max'' series]]. It was a five episode adventure game released by [[Telltale|Telltale Games]] from November [[2007]] to May [[2008]] on [[Windows]], first on [[GameTap]], and later on the Telltale Store, [[GOG.com]], and [[Steam]], as well as at retail by Telltale Games and [[Atari, S.A.]]


The entire season was released for [[Xbox Live Arcade]] on [[Xbox 360]] on October 14, 2009, and through the [[PlayStation Network]] on [[PlayStation 3]] on October 17, 2009, at retail for [[Wii]] on March 9, 2010, and on [[iOS]] from February 2012 to April 2012.
The entire season was released for [[Xbox Live Arcade]] on [[Xbox 360]] on October 14, [[2009]], and through the [[PlayStation Network]] on [[PlayStation 3]] on October 17, 2009, at retail for [[Wii]] on March 9, [[2010]], and on [[iOS]] from February [[2012]] to April 2012.


It was released on [[Xbox One]] through backward compatibility on June 25, 2016.
It was released on [[Xbox One]] through backward compatibility on June 25, [[2016]].


==Development==
==Development==
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==Release==
==Release==
The series was co-financed by [[GameTap]]. The games were available on the GameTap service one day before they were released on Telltale's online distribution system (which was named, at the time, Telltale Now).
The series was co-financed by GameTap. The games were available on the GameTap service one day before they were released on Telltale's online distribution system (which was named, at the time, Telltale Now).


==Remastered version==
==Remastered version==
During the assignment process that Telltale underwent from 2018 to 2019, a group of former Telltale employees including ''Sam & Max'' creator [[Steve Purcell]], acquired the rights to Telltale's ''[[Sam & Max]]'' games and founded Skunkape Games.  
During the assignment process that Telltale underwent from [[2018]] to [[2019]], a group of former Telltale employees including ''Sam & Max'' creator [[Steve Purcell]], acquired the rights to Telltale's ''Sam & Max'' games and founded Skunkape Games.  


The rights holders to the Telltale name and the majority of its assets sent Skunkape everything that they could from the Telltale archives related to ''Sam & Max'', as well as the most recent version of the [[Telltale Tool]]. [[Dan Connors]], [[Jonathan Sgro]], [[Randy Tudor]], and [[Jake Rodkin]] adapted the assets to work in that version of the Telltale Tool. They also updated the models, with input from Steve Purcell, improved the lighting, and updated the assets for high definition.
The rights holders to the Telltale name and the majority of its assets sent Skunkape everything that they could from the Telltale archives related to ''Sam & Max'', as well as the most recent version of the [[Telltale Tool]]. [[Dan Connors]], [[Jonathan Sgro]], [[Randy Tudor]], and [[Jake Rodkin]] adapted the assets to work in that version of the Telltale Tool. They also updated the models, with input from Steve Purcell, improved the lighting, and updated the assets for high definition.

Latest revision as of 02:35, 7 October 2024

Sam and Max Season Two cover.jpg
Sam & Max Beyond Time and Space
Developer Telltale Games
Remastered: Skunkape Games
Publisher Digital: Telltale Games
US Retail: Atari, S.A.
Remastered: Skunkape Games
Platforms iOS, macOS, PlayStation 3, Switch, Wii, Windows, Xbox 360
Released Ice Station Santa
Windows worldwide: November 9, 2007
iOS EU, NA, Oceania: February 4, 2012
Moai Better Blues
Windows worldwide: January 11, 2008
iOS EU, NA, Oceania: February 17, 2012
Night of the Raving Dead
Windows worldwide: February 13, 2008
iOS EU, NA, Oceania: March 8, 2012
Chariots of the Dogs
Windows worldwide: March 14, 2008
iOS EU, NA, Oceania: April 12, 2012
What's New Beelzebub?
Windows worldwide: April 11, 2008
iOS EU, NA, Oceania: April 19, 2012
Full series:
Xbox 360 EU, NA, Oceania: October 14, 2009
Wii EU, NA, Oceania: March 9, 2010
macOS worldwide: May 19, 2010
PS3 EU, NA, Oceania: October 17, 2011
Xbox One EU, NA, Oceania: June 25, 2016
Beyond Time and Space Remastered
Switch, Windows, XOne WW: December 8, 2021
Added to
Museum
Windows/macOS (original): April 8, 2008
Switch, Windows (remastered): May 6, 2022

Sam & Max Beyond Time and Space, also known as Sam & Max: Season Two, was the third game in the Sam & Max series. It was a five episode adventure game released by Telltale Games from November 2007 to May 2008 on Windows, first on GameTap, and later on the Telltale Store, GOG.com, and Steam, as well as at retail by Telltale Games and Atari, S.A.

The entire season was released for Xbox Live Arcade on Xbox 360 on October 14, 2009, and through the PlayStation Network on PlayStation 3 on October 17, 2009, at retail for Wii on March 9, 2010, and on iOS from February 2012 to April 2012.

It was released on Xbox One through backward compatibility on June 25, 2016.

Development

Sam & Max Beyond Time and Space was developed with many improvements upon the first season, as gathered by Telltale from fan feedback.

Changes from the first season

Sam now could run across the screen by double-clicking the left mouse button. The locations are more varied than the first season, and Sam & Max visit more exotic locales this time around. There is a different driving mini-game in each of the episodes in this season, and decals collected in one episode are carried into the next.

Release

The series was co-financed by GameTap. The games were available on the GameTap service one day before they were released on Telltale's online distribution system (which was named, at the time, Telltale Now).

Remastered version

During the assignment process that Telltale underwent from 2018 to 2019, a group of former Telltale employees including Sam & Max creator Steve Purcell, acquired the rights to Telltale's Sam & Max games and founded Skunkape Games.

The rights holders to the Telltale name and the majority of its assets sent Skunkape everything that they could from the Telltale archives related to Sam & Max, as well as the most recent version of the Telltale Tool. Dan Connors, Jonathan Sgro, Randy Tudor, and Jake Rodkin adapted the assets to work in that version of the Telltale Tool. They also updated the models, with input from Steve Purcell, improved the lighting, and updated the assets for high definition.

The new voice actor for Bosco, which was also used in the remaster of season one, re-recorded all of Bosco's lines in each of season two's five episodes.