Full Throttle: Difference between revisions
From WE Computers Museum
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publisher = [[Lucasfilm Games|LucasArts]] (original)<br />[[Activision]] (original in Europe)<br />[[Double Fine Productions|Double Fine]] (Remastered)| | publisher = [[Lucasfilm Games|LucasArts]] (original)<br />[[Activision]] (original in Europe)<br />[[Double Fine Productions|Double Fine]] (Remastered)| | ||
systems = [[DOS]], [[iOS]], [[Linux]], [[Mac OS]], [[macOS]], [[PlayStation 4|PS4]], [[PlayStation Vita|Vita]], [[Xbox One]], [[Windows]]| | systems = [[DOS]], [[iOS]], [[Linux]], [[Mac OS]], [[macOS]], [[PlayStation 4|PS4]], [[PlayStation Vita|Vita]], [[Xbox One]], [[Windows]]| | ||
release = '''Full Throttle'''<br />DOS, Mac OS NA: May 19, 1995<br />'''Full Throttle Remastered'''<br />PS4, Vita, Windows | release = '''Full Throttle'''<br />DOS, Mac OS NA: May 19, 1995<br />'''Full Throttle Remastered'''<br />PS4, Vita, Windows WW: April 18, 2017<br />macOS WW: June 3, 2017<br />iOS WW: July 20, 2017<br />Linux WW: July 29, 2017<br />Xbox One WW: October 29, 2020| | ||
added_to_museum = Linux, Mac, Win (Remastered): April 18, 2017<br />PS4 (Remastered): June 3, 2017| | added_to_museum = Linux, Mac, Win (Remastered): April 18, 2017<br />PS4 (Remastered): June 3, 2017| | ||
}} | }} | ||
'''''Full Throttle''''' is an [[adventure game]] by [[Lucasfilm Games|LucasArts]] that was released on June 25, 1995 for [[DOS]] and [[Mac OS]]. | '''''Full Throttle''''' is an [[adventure game]] by [[Lucasfilm Games|LucasArts]] that was released on June 25, 1995 for [[DOS]] and [[Mac OS]]. | ||
A high definition version, ''''' | A high definition version, '''''Full Throttle Remastered''''', was released for [[iOS]], [[Linux]], [[macOS]], [[PlayStation 4|PS4]], [[PlayStation Vita|Vita]], and [[Windows]] in 2017 and for [[Xbox One]] in 2020. | ||
==Plot== | ==Plot== | ||
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==Development== | ==Development== | ||
'' | ''Full Throttle'' uses the [[SCUMM]] engine, which was also used in the previous LucasArts adventure games. | ||
It was designed by [[Tim Schafer]], who as the co-writer on the first two ''[[Monkey Island series|Monkey Island]]'' games and ''[[Day of the Tentacle]]''. | It was designed by [[Tim Schafer]], who as the co-writer on the first two ''[[Monkey Island series|Monkey Island]]'' games and ''[[Day of the Tentacle]]''. |
Latest revision as of 14:25, 20 March 2024
Full Throttle | |
Developer | LucasArts (original) Double Fine (Remastered) |
---|---|
Publisher | LucasArts (original) Activision (original in Europe) Double Fine (Remastered) |
Platforms | DOS, iOS, Linux, Mac OS, macOS, PS4, Vita, Xbox One, Windows |
Released | Full Throttle DOS, Mac OS NA: May 19, 1995 Full Throttle Remastered PS4, Vita, Windows WW: April 18, 2017 macOS WW: June 3, 2017 iOS WW: July 20, 2017 Linux WW: July 29, 2017 Xbox One WW: October 29, 2020 |
Added to Museum |
Linux, Mac, Win (Remastered): April 18, 2017 PS4 (Remastered): June 3, 2017 |
Full Throttle is an adventure game by LucasArts that was released on June 25, 1995 for DOS and Mac OS.
A high definition version, Full Throttle Remastered, was released for iOS, Linux, macOS, PS4, Vita, and Windows in 2017 and for Xbox One in 2020.
Plot
A biker named Ben is framed for a murder and has to uncover the real culprit.
Development
Full Throttle uses the SCUMM engine, which was also used in the previous LucasArts adventure games.
It was designed by Tim Schafer, who as the co-writer on the first two Monkey Island games and Day of the Tentacle.
Full Throttle Remastered
Tim Schafer's development studio, Double Fine, created a remastered version, Full Throttle Remastered.
This version has high-resolution graphics and multiple control schemes.