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From WE Computers Museum
- ...Sega CD and 32X could be combined and the added capability was utilized in games labeled as supported by the Sega CD 32X. ==Physical Genesis games owned by WEC Museum==59 KB (6,621 words) - 04:26, 30 March 2024
- industry = Video games | products = Video games |34 KB (4,316 words) - 02:50, 22 December 2023
- ***''[[Sierra|Sierra Games Collection]]'' for [[Xbox One]] (digital): ...3: Dimensions Evolved]]'' for [[Xbox One]] (digital) - developer: [[Lucid Games]], publisher: [[Sierra]]31 KB (4,150 words) - 05:22, 9 May 2024
- ...e and their [[Simulation System]], which were used in the various shooting games for the [[Magnavox]] [[Odyssey]] console. Nintendo was also a licensee of t ...ogrammed into them. [[Nintendo Research & Development 2]], the development team that had previously designed the Color TV-Game line, went to work designing124 KB (14,527 words) - 17:58, 28 April 2024
- ...t consoles. Unlike most emulation-based systems, the Evercade consoles run games stored on [[ROM cartridge]]s. ...t. It superseded the original handheld Evercade. It can be rotated to play games in a vertical orientation.261 KB (28,350 words) - 07:56, 16 March 2024
- ...tch Online]] subscription to play select [[Nintendo Entertainment System]] games on the [[Nintendo Switch]]. Some games have online multiplayer support. The games marketed as ''SP'' come with a savestate that is automatically loaded when41 KB (4,756 words) - 12:07, 26 April 2024
- industry = Video games | products = Playing cards, toys, video games, video game hardware, video game consoles|61 KB (8,394 words) - 17:33, 10 April 2024
- ...a home console. The controllers can not be removed from the system, making games that require the controllers to be separated, such as the [[Nintendo Labo]] ==Retail Nintendo Switch games owned by WEC Museum==162 KB (18,729 words) - 05:22, 9 May 2024
- industry = Video games | products = Video game consoles, hardware, games|58 KB (7,566 words) - 04:02, 25 March 2024