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From WE Computers Museum
  • ..."microcomputer" and "software", is a [[computer]] company that was founded in Albuquerque, New Mexico on April 4, [[1975]]. ...and Dirty Operating System, and became 86-DOS after SCP began licensing it in 1980.
    8 KB (1,009 words) - 02:12, 1 November 2023
  • foundation = April 7, 1982 (Compile)<br />1983 (Nisso and Think Soft)<br />(closed on November 6, 2003)| ==Entering the video game business and Think Soft==
    33 KB (3,785 words) - 05:57, 5 May 2024
  • ...Raphael, California in June [[2004]] by [[Kevin Bruner]], [[Dan Connors]], and [[Troy Molander]]. ...on]]. They were told that wasn't sustainable, so when members of that team formed their own company, it used the digital episodic business model.
    34 KB (4,316 words) - 02:50, 22 December 2023
  • It was renamed '''Buena Vista Distribution Company, Inc.''' in 1960. In 1987, it was renamed '''Buena Vista Pictures Distribution, Inc.'''
    44 KB (4,722 words) - 02:07, 23 November 2023
  • key_people = [[Kevin Feige]], President and CEO| ...subsidiary of [[The Walt Disney Company]]. It produces and oversees films and television shows, utilizing [[computer-generated imagery]], based on [[Marv
    57 KB (6,342 words) - 04:32, 28 January 2024
  • '''Capcom Co., Ltd.''' ('''株式会社カプコン''') is a Japanese video game developer and publisher. In May 1981, '''Japan Capsule Computers''' was founded.
    65 KB (7,791 words) - 10:37, 13 December 2023
  • ...since [[1977]], making it the only company to release at least one console in every console generation. ...cards]], or flower cards. Nintendo's hanafuda cards soon began to be used in Yakuza gambling parlors.
    61 KB (8,394 words) - 17:33, 10 April 2024
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