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From WE Computers Museum
  • They contain officially licensed games created by hobbyists as well as prominent developers including [[Athena]], ...ATJ227X CPU, with an integrated GPU. It contained 256 MB of SDRAM and the games were included on the internal flash media.
    160 KB (17,633 words) - 11:23, 22 May 2024
  • ...mu]], [[LucasArts]], publisher: [[Disney Experiences|Disney]], [[Lucasfilm Games|Lucasfilm]] ...the Alien Mindbenders]]'') for [[DOS]] (physical) - developer: [[Lucasfilm Games]], publisher: [[LucasArts]]
    48 KB (6,790 words) - 03:28, 29 May 2024
  • ...a home console. The controllers can not be removed from the system, making games that require the controllers to be separated, such as the [[Nintendo Labo]] ==Retail Nintendo Switch games owned by WEC Museum==
    162 KB (18,733 words) - 00:00, 26 May 2024
  • ...ter the Dragonfly]]'' for [[GameCube]] (physical) - developer: [[Check Six Games]], [[Equinoxe Digital Entertainment]], publisher: [[Universal Interactive]] ...ital via [[GOG.com]]) - developer: [[Torus Games]], publisher: [[Stainless Games]]
    69 KB (9,201 words) - 05:23, 9 May 2024
  • ...e and their [[Simulation System]], which were used in the various shooting games for the [[Magnavox]] [[Odyssey]] console. Nintendo was also a licensee of t ...edia were replacing dedicated video game consoles that could only play the games programmed into them. [[Nintendo Research & Development 2]], the developmen
    124 KB (14,527 words) - 17:58, 28 April 2024
  • ...nt Hamm]], that runs classic [[adventure game|adventure]] and role-playing games on computer platforms, consoles, and media devices. ...rovided [[source code]] to the ScummVM team. It does not run the supported games through [[emulator|emulation]], however, emulators for certain features are
    167 KB (18,551 words) - 01:41, 3 June 2024
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