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From WE Computers Museum
  • ...y]], [[Eurocom]], [[Jaleco]], [[Lucasfilm Games]], [[Namco]], [[Sculptured Software]], [[Taito]], [[The Tetris Company]], [[Tose]], [[Virgin Games]], and [[Wes ...="border-style: solid; border-width: 1px; text-align:center" | [[Avalanche Software]], [[Code Mystics]]
    18 KB (1,990 words) - 01:43, 17 April 2024
  • ...-align:center" | [[Rocket Science Productions|Rocket Science]]<br />[[Beam Software]]
    3 KB (343 words) - 23:40, 8 August 2023
  • The '''Zapper''', known as the '''Beam Gun Series Gun (光線銃シリーズ ガン, Kōsen jū Shirīzu Gan)''' ...rst line, "Beam Gun SP", had a range of 24 feet, whereas the second line, "Beam Gun Custom", had a range of 300 feet.
    16 KB (2,145 words) - 15:08, 14 December 2023
  • For a complete list of museum software acquisitions, including both physical and digital content, see [[WEC Museum | style="text-align:center" | [[File:duck-hunt-beam-gun.jpg|100px]]
    18 KB (2,288 words) - 07:35, 15 February 2024
  • ...yle="border-style: solid; border-width: 1px; text-align:center" | [[Engine Software]] ...id; border-width: 1px; text-align:center" | [[Krome Studios Melbourne|Beam Software]]
    36 KB (4,171 words) - 03:41, 14 January 2024
  • ...members of Nintendo Research & Development 2 were reassigned to [[Nintendo Software Planning & Development]]. ...1|Nintendo Research & Development]] with solar cell engineering for the [[Beam Gun]] line of toys. After this, Uemura was assigned to manage a new divisi
    8 KB (1,157 words) - 09:47, 31 October 2023
  • ...me line and designed the [[Electronic Rifle|light guns]], based on their [[Beam Gun]] line and their [[Simulation System]], which were used in the various [[File:beam-gun-famicom.png|left|200px]]
    124 KB (14,527 words) - 17:58, 28 April 2024
  • ...="border-style: solid; border-width: 1px; text-align:center" | [[Nice Code Software]] | style="border-style: solid; border-width: 1px; text-align:center" | [[Beam Software]]
    59 KB (6,621 words) - 04:26, 30 March 2024
  • ...r [[Dreamcast]] (physical) - developer: [[KTX Software]], publisher: [[KTX Software]] ...Steam]]) - developer: [[Introversion Software]], publisher: [[Introversion Software]]
    30 KB (4,146 words) - 03:56, 27 November 2023
  • ...="border-style: solid; border-width: 1px; text-align:center" | [[Hand Made Software]] | style="border-style: solid; border-width: 1px; text-align:center" | [[Zeus Software]]
    261 KB (28,350 words) - 07:56, 16 March 2024
  • ...idth: 1px; text-align:center" | [[Sculptured Software]]<br />[[Radioactive Software]] | style="border-style: solid; border-width: 1px; text-align:center" | [[Beam Software]]
    41 KB (4,756 words) - 12:07, 26 April 2024
  • ...stem'', which used a projected 35 mm film and was an adaptation of their ''Beam Gun'' technology. This test run was conducted in converted bowling alleys, ...merger of [[Nintendo Entertainment Analysis & Development]] and [[Nintendo Software Planning & Development]].
    61 KB (8,394 words) - 17:33, 10 April 2024
  • ...Research & Development division of Nintendo was formed to develop the ''[[Beam Gun]]'' series of toys, utilizing a [[light gun]] designed by [[Masayuki Ue ...pment groups. Staff members of Nintendo R&D1 were reassigned to [[Nintendo Software Planning & Development]] and [[Nintendo Entertainment Analysis & Developmen
    58 KB (7,566 words) - 04:02, 25 March 2024
  • ...r" | [[Limited Run Games]]<br />[[Rocket Science Productions]]<br />[[Beam Software]] | style="border-style: solid; border-width: 1px; text-align:center" | [[id Software]]
    162 KB (18,721 words) - 03:27, 27 February 2024