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From WE Computers Museum
  • | style="border-style: solid; border-width: 1px; text-align:center" | [[AGI]] [[adventure game]]. | style="border-style: solid; border-width: 1px; text-align:center" | [[AGI]] [[adventure game]].
    44 KB (5,057 words) - 02:09, 18 April 2024
  • added_to_museum = MS-DOS 3.3 ([[AGI Computer]]): February 7, 2021|
    3 KB (383 words) - 07:47, 29 November 2023
  • ...[King's Quest (video game)|King's Quest]]'' in 1984. This game used the [[AGI]] (Adventure Game Interpreter) engine, which shared some components with th ...allow mouse control of characters in most AGI games, as in Sierra's Amiga AGI interpreter, even those that did not originally include that function. When
    14 KB (2,186 words) - 14:32, 18 April 2024
  • added_to_museum = [[MS-DOS]] 3.3 ([[AGI Computer]]): February 7, 2021<br />[[FreeDOS]] 1.3: July 16, 2022|
    10 KB (1,122 words) - 07:59, 29 November 2023
  • ...1px; text-align:center" | WEC Museum owns [[MS-DOS]] 3.3 distributed by [[AGI Computer]].
    7 KB (908 words) - 04:19, 22 September 2023
  • ...uart George]] that ran [[Sierra]] games that used Sierra's [[AGI]] engine. AGI stands for Adventure Game Interpreter). ...ed after the [[ADL]] (Adventure Development Language) games but before the AGI games.
    170 KB (18,947 words) - 07:01, 24 April 2024
  • ...3.3 and [[GW-BASIC]] version 3.23 - developer: [[Microsoft]], publisher: [[AGI Computer]]
    65 KB (9,184 words) - 20:11, 21 April 2024