The Cave and VS. Super Mario Bros.: Difference between pages

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{{Infobox_Software |
{{Infobox_Software |
   software_name  = The Cave|
   software_name  = VS. Super Mario Bros. |
   software_image  = [[File:The Cave cover.jpg|300px]]|
   software_image  = [[File:Vs-super-mario-flyer.jpg|300px]]|
   developer      = [[Double Fine Productions]]|
   developer      = [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]|
   publisher      = [[Double Fine Productions]]|
   publisher      = [[Nintendo]]<br />[[Hamster]] ([[Arcade Archives]])|
  systems        = [[Android]], [[iOS]], [[Linux]], [[macOS]], [[Ouya]], [[PlayStation 3]], [[Wii U]], [[Windows]], [[Xbox 360]]|
  systems        = [[VS. System]], [[Nintendo Switch|Switch]]|
   release        = '''PlayStation 3, Wii U'''<br />NA: January 22, 2013<br />AU/EU: January 23, 2013<br />'''Xbox 360'''<br />WW: January 23, 2013<br />'''macOS, Windows'''<br />WW: January 24, 2013<br />'''Linux'''<br />WW: February 19, 2013<br />'''iOS'''<br />WW: October 3, 2013<br />'''Ouya'''<br />WW: December 2, 2013<br />'''Android'''<br />WW: December 19, 2013|
   release        = '''Arcade ([[VS. System]])'''<br />WW: 1986<br />'''Nintendo Switch ([[Arcade Archives]])'''<br />WW: December 22, 2017|
   added_to_museum = Windows: December 18, 2012|
   added_to_museum = Switch: January 3, 2018|
}}
}}
'''''The Cave''''' was an adventure game by [[Ron Gilbert]], [[Chris Remo]], and [[Double Fine Productions]].
[[File:vs-super-mario-marquee.jpg|400px|center]]
 
'''VS. Super Mario Bros.''' was a game in the [[Super Mario series|''Super Mario'' series]]. It contains mostly the same story and many of the same levels as ''[[Super Mario Bros.]]'', but it is not the same game. It was first released in [[arcade|arcades]] on the [[VS. System]] by [[Nintendo]] in [[1986]].  It was later published for the [[Nintendo Switch]] by [[Hamster]], as part of their ''[[Arcade Archives]]'' series, in [[2017]].


==Story==
==Story==
Three people have to make their way out of a cave using their unique abilities to do so.
[[File:vs-super-mario-title-screen.png|left|200px]]
An Italian plumber named Mario, and optionally his brother Luigi, travel from Brooklyn to the Mushroom Kingdom. There, they travel across eight different worlds within the kingdom, and collect power-ups to defeat enemies standing in their way, on their quest to rescue Princess Toadstool from King Koopa.
 
The first seven worlds have a castle where one of King Koopa's minions is disguised as their king, and beating these foes will reveal their true nature. Then, upon reaching the dungeon, Mario discovers one of the many Toads that inhabit the Mushroom Kingdom, who lets Mario know that the princess is in another castle.
 
Finally, upon defeating King Koopa in the castle at the end of the eighth world, Mario finally rescues Princess Toadstool, and the fallen Mushroom Kingdom is restored to its former glory.
 
==Development==
[[Shigeru Miyamoto]] and his team at [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]] rearranged some levels from ''Super Mario Bros.'', and designed new levels, in order to make the game more difficult for the arcade market. Miyamoto stated that the development team had so much fun making the harder levels for ''VS. Mario Bros.'' that they decided to create ''[[Super Mario Bros.: The Lost Levels]]'', the game that was originally known as ''Super Mario Bros. 2'' in Japan.
 
==Differences from Super Mario Bros.==
[[File:vs-super-mario-cabinet.jpg|160px|left]]
As it is an arcade game, various operator settings can be set in order to make the game harder. The player may now start with two lives instead of three. In addition, it is possible to set the timer to run faster than in ''Super Mario Bros.''. The coin counter now has three digits instead of two, since it is now possible to set the extra life counter to more than 100 coins. This counter can be set to 100, 150, 200, or 250 by the operator. Also, after a game over, depending on operator settings, the player may continue with either three or four lives.
 
Every returning level, except 1-3, is now the harder 2nd quest level by default. Many question blocks have been moved to harder to reach places, and some power-ups in those blocks have been replaced with less powerful power-ups or coins. All 1-UP mushrooms, except for those in invisible blocks, were removed. In addition, only the invisible block containing a 1-UP mushroom in World 1-1 was accessible in the usual manner. The remaining 1-UP mushrooms require a certain amount of coins to be collected before the invisible block is accessible.
 
◘The invisible block in World 3-1 is available only if the player collects at least 21 coins in World 1-3, or all 35 coins in World 2-3. \\
◘The invisible block in World 5-1 is available only if the player collects all 22 coins in World 3-3, or all 27 coins in World 4-3. \\
◘The invisible block in World 7-1 is available only if the player collects at least 23 coins in World 5-3 or at least 24 coins in World 6-3.
 
[[File:vs-super-mario-koopa.png|200px|thumb|Mario battles King Koopa.]]
In addition, some levels from ''Super Mario Bros.'' have been re-designed or re-arranged in ''VS. Super Mario Bros.''.
 
*1-2 has some of the bricks above the end pipe removed to prevent the Minus World glitch.
*1-3 now has a large gap before the final staircase.
*2-2 is replaced by 7-2.
*2-3 is replaced by 7-3.
*2-4 is replaced by 6-4.
*3-1 has the koopa troopa at the last staircase replaced with a goomba, so it's impossible to jump continuously to earn extra lives.
*4-2 only has a warp to World 6, as the warps to World 7 and World 8 have been removed.
*4-4 is replaced by 5-4.
*5-4 is replaced by 4-4.
*8-4 now has the invisible block to reach the floating pipe placed higher, and there are now blocks above King Koopa, leaving less room to jump.
 
There are also new levels introduced in this game. The new levels are 1-4, 3-2, 6-3, 6-4, 7-2, and 7-3. These levels were later used in ''Super Mario Bros.: The Lost Levels'', which was originally known outside of Japan as ''Super Mario Bros. 2'', albeit in a different order.
 
==Home version==
[[File:vs-super-mario-arcade-archives.png|200px|left]]
''VS. Super Mario Bros'' was first released to home consoles, on the [[Nintendo eShop]] digital distribution service, for the [[Nintendo Switch]] in 2017 as part of [[Hamster|Hamster's]] ''[[Arcade Archives]]'' series.
 
As with all ''Arcade Archives'' games, it is an [[emulation|emulated]] version of the arcade game. Thus, it is identical to the original Nintendo VS. System release. As it is an emulated arcade game, it includes access to the operator switches to change the behavior of the game. It also includes support for saving the game at any point, which offers optional help for the difficulty of the game.


==Gameplay==
Additionally, there are scaling algorithms available to customize the look of the game, including a scanline filter that approximates the look of arcade monitors of the time.
It has play mechanics similar to Ron Gilbert's first game, ''[[Maniac Mansion]]'', where you choose three characters out of a group, leading to many different ways to complete the game and differing stories.  The game is direct-controlled, and the characters are able to jump.  Although this means there were some platforming elements, Ron Gilbert has always insisted that it is an adventure game, not a platformer.


==Versions==
Two-player games can be played by using two detached [[Joy-Con]] controllers. In addition to local competitive play, there is also optional support for sharing high scores online, which are then displayed on an online leaderboard.
It was released on January 22, 2013 for PlayStation 3 and Wii U, on January 23, 2013 for Xbox 360, and on January 24, 2013 on Steam for Windows and Mac. It was released on Steam for Linux on February 20, 2013 and for iOS on October 3, 2013.  It was then released for Ouya on December 2, 2013 and for other Android devices on December 19, 2013.


{{DEFAULTSORT:Cave, The}}
[[Category:Video games developed in Japan]]
[[Category:adventure games]]
[[Category:arcade games developed by Nintendo Research & Development 4]]
[[Category:Digital items owned by WEC Museum]]
[[Category:arcade games published by Nintendo]]
[[Category:Direct-controlled adventure games]]
[[Category:arcade games released in 1986]]
[[Category:platform games]]
[[Category:arcade games]]
[[Category:Video games]]
[[Category:Platform games]]
[[Category:Video games developed in the United States of America]]
[[Category:video games]]
[[Category:Video games developed by Double Fine Productions]]
[[Category:arcade games released on VS. System]]
[[Category:Video games published by Double Fine Productions]]
[[Category:video games published by Nintendo]]
[[Category:Video games released on Android]]
[[Category:video games developed by Nintendo Research & Development 4]]
[[Category:Video games released on iOS]]
[[Category:video games released in 1986]]
[[Category:Video games released on Linux]]
[[Category:Mario]]
[[Category:Video games released on macOS]]
[[Category:Luigi]]
[[Category:Video games released on Ouya]]
[[Category:Peach]]
[[Category:Video games released on PlayStation 3]]
[[Category:Toad]]
[[Category:Video games released on Wii U]]
[[Category:Bowser]]
[[Category:Video games released on Windows]]
[[Category:Koopa Troopa]]
[[Category:Video games released on Xbox 360]]
[[Category:Video games released in 2013]]

Latest revision as of 19:20, 22 March 2024

Vs-super-mario-flyer.jpg
VS. Super Mario Bros.
Developer Nintendo R&D4
Publisher Nintendo
Hamster (Arcade Archives)
Platforms VS. System, Switch
Released Arcade (VS. System)
WW: 1986
Nintendo Switch (Arcade Archives)
WW: December 22, 2017
Added to
Museum
Switch: January 3, 2018
Vs-super-mario-marquee.jpg

VS. Super Mario Bros. was a game in the Super Mario series. It contains mostly the same story and many of the same levels as Super Mario Bros., but it is not the same game. It was first released in arcades on the VS. System by Nintendo in 1986. It was later published for the Nintendo Switch by Hamster, as part of their Arcade Archives series, in 2017.

Story

Vs-super-mario-title-screen.png

An Italian plumber named Mario, and optionally his brother Luigi, travel from Brooklyn to the Mushroom Kingdom. There, they travel across eight different worlds within the kingdom, and collect power-ups to defeat enemies standing in their way, on their quest to rescue Princess Toadstool from King Koopa.

The first seven worlds have a castle where one of King Koopa's minions is disguised as their king, and beating these foes will reveal their true nature. Then, upon reaching the dungeon, Mario discovers one of the many Toads that inhabit the Mushroom Kingdom, who lets Mario know that the princess is in another castle.

Finally, upon defeating King Koopa in the castle at the end of the eighth world, Mario finally rescues Princess Toadstool, and the fallen Mushroom Kingdom is restored to its former glory.

Development

Shigeru Miyamoto and his team at Nintendo R&D4 rearranged some levels from Super Mario Bros., and designed new levels, in order to make the game more difficult for the arcade market. Miyamoto stated that the development team had so much fun making the harder levels for VS. Mario Bros. that they decided to create Super Mario Bros.: The Lost Levels, the game that was originally known as Super Mario Bros. 2 in Japan.

Differences from Super Mario Bros.

Vs-super-mario-cabinet.jpg

As it is an arcade game, various operator settings can be set in order to make the game harder. The player may now start with two lives instead of three. In addition, it is possible to set the timer to run faster than in Super Mario Bros.. The coin counter now has three digits instead of two, since it is now possible to set the extra life counter to more than 100 coins. This counter can be set to 100, 150, 200, or 250 by the operator. Also, after a game over, depending on operator settings, the player may continue with either three or four lives.

Every returning level, except 1-3, is now the harder 2nd quest level by default. Many question blocks have been moved to harder to reach places, and some power-ups in those blocks have been replaced with less powerful power-ups or coins. All 1-UP mushrooms, except for those in invisible blocks, were removed. In addition, only the invisible block containing a 1-UP mushroom in World 1-1 was accessible in the usual manner. The remaining 1-UP mushrooms require a certain amount of coins to be collected before the invisible block is accessible.

◘The invisible block in World 3-1 is available only if the player collects at least 21 coins in World 1-3, or all 35 coins in World 2-3. \\ ◘The invisible block in World 5-1 is available only if the player collects all 22 coins in World 3-3, or all 27 coins in World 4-3. \\ ◘The invisible block in World 7-1 is available only if the player collects at least 23 coins in World 5-3 or at least 24 coins in World 6-3.

Mario battles King Koopa.

In addition, some levels from Super Mario Bros. have been re-designed or re-arranged in VS. Super Mario Bros..

  • 1-2 has some of the bricks above the end pipe removed to prevent the Minus World glitch.
  • 1-3 now has a large gap before the final staircase.
  • 2-2 is replaced by 7-2.
  • 2-3 is replaced by 7-3.
  • 2-4 is replaced by 6-4.
  • 3-1 has the koopa troopa at the last staircase replaced with a goomba, so it's impossible to jump continuously to earn extra lives.
  • 4-2 only has a warp to World 6, as the warps to World 7 and World 8 have been removed.
  • 4-4 is replaced by 5-4.
  • 5-4 is replaced by 4-4.
  • 8-4 now has the invisible block to reach the floating pipe placed higher, and there are now blocks above King Koopa, leaving less room to jump.

There are also new levels introduced in this game. The new levels are 1-4, 3-2, 6-3, 6-4, 7-2, and 7-3. These levels were later used in Super Mario Bros.: The Lost Levels, which was originally known outside of Japan as Super Mario Bros. 2, albeit in a different order.

Home version

Vs-super-mario-arcade-archives.png

VS. Super Mario Bros was first released to home consoles, on the Nintendo eShop digital distribution service, for the Nintendo Switch in 2017 as part of Hamster's Arcade Archives series.

As with all Arcade Archives games, it is an emulated version of the arcade game. Thus, it is identical to the original Nintendo VS. System release. As it is an emulated arcade game, it includes access to the operator switches to change the behavior of the game. It also includes support for saving the game at any point, which offers optional help for the difficulty of the game.

Additionally, there are scaling algorithms available to customize the look of the game, including a scanline filter that approximates the look of arcade monitors of the time.

Two-player games can be played by using two detached Joy-Con controllers. In addition to local competitive play, there is also optional support for sharing high scores online, which are then displayed on an online leaderboard.