Coconuts Japan: Difference between revisions

From WE Computers Museum
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{| class="wikitable sortable" style="width:100%"
{| class="wikitable sortable" style="width:100%"
!| Title
!| Title
!| System
!| Release
!| Release
!| Added to museum
!| Added to museum
Line 30: Line 29:
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GB Pachio-kun 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Hanafuda King]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Hanafuda King]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Aiming for Pachinko Pro: Pachio-kun|Pachio-kun]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Aiming for Pachinko Pro: Pachio-kun|Pachio-kun]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | 1987
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 4]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 4]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 5]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun 5]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Castle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Castle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Game Gallery]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Game Gallery]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pachio-kun Special 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Casino 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Casino 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Top Pro Golf]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Top Pro Golf]]''
| style="border-style: solid; border-width: 1px; text-align:center" | Coconuts Japan, [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Soft Vision]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|}
|}



Revision as of 19:31, 14 September 2023

Coconuts Japan logo.png
Coconuts Japan
Type Limited corporation
Founded 1987 (ceased operations in 2002)
Headquarters Japan
Key people not disclosed
Industry Video games
Products Video games
Number of people not disclosed
Website N/A

Coconuts Japan, Ltd. was a Japanese video game developer.

Formation

Coconuts Japan was formed in 1987.

It ceased developing video games in 2000.

Closure

It went bankrupt and closed in 2002.

Video games by Coconuts Japan owned by WEC Museum

Title Release Added to museum Notes
GB Pachio-kun Game Boy 1993 Co-developed with Soft Vision
GB Pachio-kun 2 Game Boy 1994 Co-developed with Soft Vision
GB Pachio-kun 3 Game Boy 1995 Co-developed with Soft Vision
Hanafuda King Super Famicom 1994 Co-developed with Soft Vision
Pachio-kun Famicom 1987 Co-developed with Soft Vision
Pachio-kun 2 Famicom 1989 Co-developed with Soft Vision
Pachio-kun 3 Famicom 1990 Co-developed with Soft Vision
Pachio-kun 4 Famicom 1991 Co-developed with Soft Vision
Pachio-kun 5 Famicom 1991 Co-developed with Soft Vision
Pachio-kun Castle Game Boy 1994 Co-developed with Soft Vision
Pachio-kun Game Gallery Game Boy 1996 Co-developed with Soft Vision
Pachio-kun Special Super Famicom 1993 Co-developed with Soft Vision
Pachio-kun Special 2 Super Famicom 1994 Co-developed with Soft Vision
Pachio-kun Special 3 Super Famicom 1995 Co-developed with Soft Vision
Super Casino 2 Super Famicom 1994 Co-developed with Soft Vision
Top Pro Golf Super Famicom 1992 Co-developed with Soft Vision