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From WE Computers Museum
  • ...nt Hamm]], that runs classic [[adventure game|adventure]] and role-playing games on computer platforms, consoles, and media devices. ...rovided [[source code]] to the ScummVM team. It does not run the supported games through [[emulator|emulation]], however, emulators for certain features are
    170 KB (18,951 words) - 05:22, 9 May 2024
  • ...t consoles. Unlike most emulation-based systems, the Evercade consoles run games stored on [[ROM cartridge]]s. ...t. It superseded the original handheld Evercade. It can be rotated to play games in a vertical orientation.
    261 KB (28,350 words) - 07:56, 16 March 2024
  • ...e and their [[Simulation System]], which were used in the various shooting games for the [[Magnavox]] [[Odyssey]] console. Nintendo was also a licensee of t ...edia were replacing dedicated video game consoles that could only play the games programmed into them. [[Nintendo Research & Development 2]], the developmen
    124 KB (14,527 words) - 17:58, 28 April 2024
  • ...ing Moons]]'' for [[Windows]] (digital via [[GOG.com]]) - developer: [[IAN Games]], publisher: [[Phoenix Online Studios]] ...[macOS]] and [[Windows]] (digital via [[GOG.com]]) - developer: [[Overflow Games]], publisher: [[Phoenix Online Studios]]
    53 KB (7,634 words) - 15:48, 13 May 2024
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