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From WE Computers Museum
  • ...ght in the middle of the 1990s nostalgia boom. It featured twenty built-in games, HDMI display output for high definition televisions, and two new replica c ==Physical PlayStation games owned by WEC Museum==
    34 KB (4,021 words) - 09:48, 28 January 2024
  • ...line]] subscription to play select [[Super Nintendo Entertainment System]] games on the [[Nintendo Switch]]. ==Super Nintendo Entertainment System – Nintendo Switch Online games==
    34 KB (3,917 words) - 11:25, 26 April 2024
  • industry = Video games | ==Retail Capcom games owned by WEC Museum==
    65 KB (7,791 words) - 10:37, 13 December 2023
  • They contain officially licensed games created by hobbyists as well as prominent developers including [[Athena]], ...ATJ227X CPU, with an integrated GPU. It contained 256 MB of SDRAM and the games were included on the internal flash media.
    160 KB (17,633 words) - 11:23, 22 May 2024
  • industry = Video games | products = Playing cards, toys, video games, video game hardware, video game consoles|
    61 KB (8,394 words) - 17:33, 10 April 2024
  • ...ter the Dragonfly]]'' for [[GameCube]] (physical) - developer: [[Check Six Games]], [[Equinoxe Digital Entertainment]], publisher: [[Universal Interactive]] ...ital via [[GOG.com]]) - developer: [[Torus Games]], publisher: [[Stainless Games]]
    69 KB (9,201 words) - 05:23, 9 May 2024
  • ...a home console. The controllers can not be removed from the system, making games that require the controllers to be separated, such as the [[Nintendo Labo]] ==Retail Nintendo Switch games owned by WEC Museum==
    162 KB (18,733 words) - 00:00, 26 May 2024
  • ...s]] (digital via [[GOG.com]]) developer: [[Team Gotham]], publisher: [[505 Games]] ...s]] (digital via [[GOG.com]]) developer: [[Epic Games]], publisher: [[Epic Games]]
    71 KB (9,545 words) - 08:33, 30 May 2024
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