Search results

From WE Computers Museum
  • It was preceded by the [[Adventure Development Language]] and was succeeded by [[Sierra's Creative ...rder-width: 1px; text-align:center" | ''[[King's Quest (video game)|King's Quest]]''
    6 KB (675 words) - 03:16, 3 August 2024
  • ...hat were collected in [[2010]] by [[Jennifer McMurray]] and later added to the WEC Museum. **January 1: ''[[Ghostbusters: The Video Game]]'') for [[Windows]] (digital via [[Steam]]) - developer: [[Term
    6 KB (865 words) - 05:56, 20 September 2023
  • ...Dynamix and Sierra On-Line games created concurrently with SCI games used the [[3Space]] and [[G-Engine]] engines. ...border-width: 1px; text-align:center" | ''[[King's Quest IV: The Perils of Rosella]]''
    26 KB (2,956 words) - 04:14, 3 August 2024
  • ...e team of [[Ken Williams]] and [[Roberta Williams]]. They initially formed the company to develop and distribute graphic [[adventure games]] that were des ...a point where, by the early 1990s, it became one of the largest publishers of computer games.
    44 KB (5,057 words) - 02:09, 18 April 2024
  • ...ators for certain features are included, such as the [[Munt]] emulator for the [[Roland]] [[MT-32]] [[MIDI]] synthesizer. ...r Ludvig Strigeus that ran the ''[[Simon the Sorcerer]]'' games running on the [[AGOS]] engine. AGOS stands for Adventure Graphic Operating System.
    168 KB (18,629 words) - 11:01, 13 October 2024