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From WE Computers Museum
- software_name = Shootin' Gallery| software_image = [[File:Shootin' Gallery cover.jpg|300px]]|1 KB (164 words) - 12:35, 20 September 2024
- ...ulation. He asked Gunpei Yokoi to create a simulation based on clay pigeon shooting. ...oi and Masayuki Uemura, together with [[Genyo Takeda]], created a shooting gallery game to use in Nintendo's converted bowling alleys.5 KB (741 words) - 05:00, 3 August 2023
- ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...do Research & Development 1]] division of Nintendo, and created a shooting gallery game to use in Nintendo's converted bowling alleys.7 KB (990 words) - 09:17, 26 August 2023
- ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...do Research & Development 1]] division of Nintendo, and created a shooting gallery game to use in Nintendo's converted bowling alleys.7 KB (1,120 words) - 15:02, 14 December 2023
- ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...do Research & Development 1]] division of Nintendo, and created a shooting gallery game to use in Nintendo's converted bowling alleys.16 KB (2,145 words) - 15:08, 14 December 2023
- ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...oi and Masayuki Uemura, together with [[Genyo Takeda]], created a shooting gallery game to use in Nintendo's converted bowling alleys.58 KB (7,566 words) - 04:02, 25 March 2024