Nintendo Research & Development 3
Nintendo Research & Development 3 | |
Type | Division of Nintendo |
---|---|
Founded | 1974 |
Headquarters | Kyoto, Japan |
Key people | Genyo Takeda, manager (1972 - 2003) |
Industry | Video games |
Products | Video game consoles, hardware, games |
Number of people | |
Website | http://www.nintendo.com/ |
Nintendo Research & Development 3 (任天堂開発第三部, Nintendō Kaihatsu Daisan Bu, R&D3) was the third video game development group within Nintendo. This development group focused primarily on the development of video game hardware, however it did develop some software as well. It was managed by Genyo Takeda from its creation in 1974 until Nintendo's internal development groups were restructured by Nintendo president Satoru Iwata in 2003.
Formation of Nintendo Research & Development 3
In 1972, Genyo Takeda joined Nintendo, working at Nintendo Research & Development with Gunpei Yokoi and Masayuki Uemura on Nintendo's arcade system that utilized light guns, the Simulation System. Later that year, when additional R&D divisions were created after the success of the Simulation System, Gunpei Yokoi continued on as the manager of R&D1 and Masayuki Uemura became the manager of R&D 2. Genyo Takeda became the manager of R&D3 upon its formation in 1974.
Restructuring of Nintendo's development groups
In 2003, Nintendo Research & Development 3 was split, forming Nintendo Integrated Research & Development (IRD) and Nintendo Research & Engineering Development (RED). Genyo Takeda became the general manager of Nintendo IRD, while Satoru Okada became the general manager of Nintendo RED.
Video games by Nintendo Research & Development 3
Title | Platform | Released | Added to Museum | Notes |
---|---|---|---|---|
Punch-Out!! | 1983 | Arcade | Switch: May 15, 2008 | Emulated on Switch as part of the Hamster Arcade Archives series. |
Super Punch-Out!! | 1984 | Arcade | Not added yet. | |
Arm Wrestling | 1985 | Arcade | Not added yet. | |
Mike Tyson's Punch-Out!! | 1987 2002 2015 |
NES GameCube NES Classic Edition |
Tyson NES: February 6, 2000 GameCube: January 20, 2003 NES Classic Edition: June 22, 2017 |
Mike Tyson was replaced with the fictional Mr. Dream after Nintendo's license to use Tyson expired in 1990. Punch-Out!! Featuring Mr. Dream was emulated on Animal Crossing for GameCube in 2002. Punch-Out!! Featuring Mr. Dream was emulated on the NES Classic Edition in 2015. |
StarTropics | 1990 2016 |
NES NES Classic Edition |
NES Classic Edition: June 22, 2017 | StarTropics was emulated on the NES Classic Edition in 2016. |
Zoda's Revenge: StarTropics II | 1994 2016 |
NES Wii U |
NES Classic Edition: June 22, 2017 | Zoda's Revenge: StarTropics II was emulated on the Wii U in 2016. |
Pilotwings 64 | 1996 | Nintendo 64 | Not yet. |
Home video game consoles by Nintendo Research & Development 3
Title | Released | Added to Museum | Notes |
---|---|---|---|
Nintendo 64 | 1996 | January 20, 2018 | |
GameCube | 2001 | January 8, 2018 | First Nintendo console to use optical disc media, which was a proprietary mini DVD format with a total capacity of 1.5 gigabytes. |
Handheld video game consoles by Nintendo Research & Development 3
Title | Released | Added to Museum | Notes |
---|---|---|---|
Game Boy Pocket | 1996 | Not Added Yet | A ligher and smaller Game Boy that required less batteries. |
Game Boy Light | 1998 | Not Added Yet | Slightly larger than the Game Boy Pocket, and includes an electroluminescent backlight. |
Game Boy Color | 1998 | Not Added Yet | Slightly larger and thicker than the Game Boy Pocket, and includes a color screen. |
Game Boy Advance | 2001 | September 18, 2017 | Successor to the Game Boy Color, with a 32-bit processor, a horizontal layout with a color screen, two face buttons, start and select buttons, and two shoulder buttons. |
Game Boy Advance SP | 2003 | Not Added Yet | An updated version of the Game Boy Advance, wherein SP stands for special, with a rectangular layout and a clamshell case. |
Video game peripherals by Nintendo Integrated Research & Development
Title | Released | Added to Museum | Notes |
---|---|---|---|
Game Pak | 1983-2001 | December 25, 1988 | Nintendo cartridges from the Famicom to the GBA. Coined by Nintendo advertisment executive Gail Tilden, in order to distance it from the game cartridges of Atari, so that people wouldn't be reminded of the video game crash of 1983. |
Game Boy Camera | 1996 | Not Added Yet | Camera for the Game Boy. |
Game Boy Printer | 1996 | Not Added Yet | Printer for the Game Boy. |
Controller Pack | 1996 | Not Added Yet | Memory card for Nintendo 64. |
Transfer Pack | 1996 | Not Added Yet | Nintendo 64 peripheral that allows transfer of data between N64 games and Game Boy or Game Boy Color games. |
Rumble Pak | 1996 | Not Added Yet | Nintendo 64 peripheral that provides force feedback via the controller while playing games. |
Expansion Pak | 1998 | January 20, 2018 | 4 megabytes of random access memory expansion for Nintendo 64 which increases the console's total RAM from 4MB to 8MB. |
Nintendo 64DD | 1999 | Not yet. | Drive that reads magnetic disks on the Nintendo 64, with a total capacity of 64 megabytes, which was released only in Japan. |
Gamecube controller | 2001 | January 20, 2018 | A wired controller for the GameCube. |
Memory Card 59 | 2001 | January 20, 2018 | The standard 4 megabit GameCube memory card. |
Nintendo e-Reader | 2002 | September 18, 2017 | A device for Game Boy Advance which would scan cards with dotcodes to load games and add-ons for games. |
Memory Card 251 | 2002 | Not added yet. | A larger 16 megabit GameCube memory card. |
Wavebird wireless controller | 2002 | Not added yet. | A radio frequency-based wireless controller for the GameCube. |
Memory Card 1019 | 2002 | Not added yet. | A larger 64 megabit GameCube memory card. |
Game Boy Player | 2002 | December 22, 2017 | A peripheral for GameCube that plays Game Boy, Game Boy Color, and Game Boy Advance games. |