MSX
MSX | |
Designer | ASCII Microsoft |
---|---|
Manufacturer | Canon, Casio, Daewoo, D4 Enterprise, Dragon Data, Fujitsu, GoldStar, Hitachi, Kyocera, JVC, Mitsubishi, National, Panasonic, Philips Pioneer, Radofin, Samsung, Sanyo, Sharp, Spectravideo, Sony, Toshiba, Yamaha, Yashica |
CPU | MSX, MSX2, MSX2+ 3.58 MHz Zilog Z80 MSX TurboR 7.16 MHzR800 3.58 MHz Zilog Z80 |
Graphics | MSX TI TMS9918 MSX2 Yamaha V9938 MSX2+, MSX TurboR Yamaha V9958 |
Memory | MSX 8 kB minimum MSX2, MSX2+ 64 kB minimum MSX TurboR 256 kb or 512 kB |
Media | ROM cartridge, Cassette tape, Floppy disk |
Released | 1983-1993 |
Added to Museum | Not yet |
The MSX was a video game hardware architecture concieved by and marketed by Kazuhiko Nishi, Microsoft's former Vice President of Sales for Far East.
Name
Kazuhiko Nishi stated that MSX was named after the United States MX missile (Missile-eXperimental).
It stands for "Machines with Software eXchangeability".
Manufacturers
Microsoft never produced their own machine, but the architecture was licensed and sold by Canon, Casio, Daewoo, Dragon Data, Fujitsu, GoldStar, Hitachi, Kyocera, JVC, Mitsubishi, National, Panasonic, Philips, Pioneer, Samsung, Sanyo, Sharp, Spectravideo, Sony, Toshiba, Yamaha, and Yashica.
In all, Twenty-two different companies sold MSX-compatible machines worldwide from 1983 to 1993.
Legacy
The legacy of the MSX remains, even after its heyday. Independent games continue to be produced for the system to this day.
In addition, the MSX trademark holders licensed the hardware for computers in the 21st century, such as the 1chipMSX which was released in 2006.
Emulated MSX games owned by the WEC Museum
Title | Developer | Release | Added to Museum | Notes |
---|---|---|---|---|
Voidrunner | Llamasoft | 1987 | February 8, 2022 | Video game included on Llamarama. |