American McGee: Difference between revisions

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   name        = American McGee|
   name        = American McGee|
   known_for    = Developer of ''[[American McGee's Alice]]'' and ''[[Alice: Madness Returns]]''|
   known_for    = Director of ''[[American McGee's Alice|Alice]]'', ''[[Alice: Madness Returns]]'', and ''[[American McGee's Grimm|Grimm]]'' as well as producer of ''[[Scrapland]]''|
  birth        = December 13, 1972|
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'''American McGee''' is a [[video game]] developer that created [[Alice]], a dark version of [[Alice in Wonderland]] by [[Lewis Carroll]], and directed two games in which she featured, ''[[American McGee's Alice]]'' and ''[[Alice: Madness Returns]]''.  
'''American James McGee''' (born on December 13, 1972) is an American [[video game]] developer.
 
==Early life==
American McGee was born on December 13, [[1972]], in Dallas, Texas, USA.
 
==iD Software==
Around [[1994]], at the age of 21, McGee joined [[iD Software]] in the technical support department. He became a level designer, working on ''[[Doom II]]'', ''[[The Ultimate Doom]]'', ''[[Quake]]'', and ''[[Quake II]]''.
 
==American McGee's Alice==
In [[1998]], American McGee was fired from iD Software and joined [[Electronic Arts]] shortly afterward. At EA, he directed a game with [[Rogue Entertainment]], a studio based in the same building as iD Software.
 
In [[2000]], Electronic Arts published the game, titled ''[[American McGee's Alice]]''. It followed [[Alice]], a dark version of [[Alice in Wonderland]] by [[Lewis Carroll]].
 
==Scrapland==
[[Rogue Entertainment]] was closed in [[2001]], and McGee left Electronic Arts soon afterward. In [[2002]], he formed a company titled [[Carbon6]], which was renamed [[The Mauretania Import Export Company]] in [[2004]].
 
McGee partnered with [[Enlight Software]] to produce ''[[Scrapland]]''. The game was developed by [[MercurySteam]] and published by Enlight Software in 2004.
 
==Bad Day L.A.==
In [[2005]], [[Enlight Software]] announced ''[[Bad Day L.A.]]'', a satirical game set in the American city of Los Angeles, California.
 
The game, directed by American McGee, was published by Enlight Software in Europe and [[Aspyr Media]] in North America in [[2006]]. It sold poorly and received low ratings from critics.
 
==American McGee's Grimm==
[[Spicy Horse]], a development studio founded by American McGee in [[2008]], released an episodic video game titled ''[[American McGee's Grimm]]'' on the former digital distribution service [[GameTap]] from 2008 to [[2009]].
 
==Alice: Madness Returns==
In [[2011]], McGee developed an ''Alice'' sequel at Spicy Horse titled ''[[Alice: Madness Returns]]''.
 
In [[2015]], Spicy Horse also released two short films set after the events of ''Madness Returns'', titled ''[[Alice: Otherlands - Leviathan]]'' and ''[[Alice: Otherlands - A Night at the Opera]]''.


{{DEFAULTSORT: McGee, American}}
{{DEFAULTSORT: McGee, American}}
[[Category: People]]
[[Category: People]]
[[Category: People born in 1972]]
[[Category: People born in the United States of America]]

Latest revision as of 04:26, 6 October 2024

American McGee
Known for Director of Alice, Alice: Madness Returns, and Grimm as well as producer of Scrapland
Birth December 13, 1972
Death

American James McGee (born on December 13, 1972) is an American video game developer.

Early life

American McGee was born on December 13, 1972, in Dallas, Texas, USA.

iD Software

Around 1994, at the age of 21, McGee joined iD Software in the technical support department. He became a level designer, working on Doom II, The Ultimate Doom, Quake, and Quake II.

American McGee's Alice

In 1998, American McGee was fired from iD Software and joined Electronic Arts shortly afterward. At EA, he directed a game with Rogue Entertainment, a studio based in the same building as iD Software.

In 2000, Electronic Arts published the game, titled American McGee's Alice. It followed Alice, a dark version of Alice in Wonderland by Lewis Carroll.

Scrapland

Rogue Entertainment was closed in 2001, and McGee left Electronic Arts soon afterward. In 2002, he formed a company titled Carbon6, which was renamed The Mauretania Import Export Company in 2004.

McGee partnered with Enlight Software to produce Scrapland. The game was developed by MercurySteam and published by Enlight Software in 2004.

Bad Day L.A.

In 2005, Enlight Software announced Bad Day L.A., a satirical game set in the American city of Los Angeles, California.

The game, directed by American McGee, was published by Enlight Software in Europe and Aspyr Media in North America in 2006. It sold poorly and received low ratings from critics.

American McGee's Grimm

Spicy Horse, a development studio founded by American McGee in 2008, released an episodic video game titled American McGee's Grimm on the former digital distribution service GameTap from 2008 to 2009.

Alice: Madness Returns

In 2011, McGee developed an Alice sequel at Spicy Horse titled Alice: Madness Returns.

In 2015, Spicy Horse also released two short films set after the events of Madness Returns, titled Alice: Otherlands - Leviathan and Alice: Otherlands - A Night at the Opera.