8080-based arcade hardware by Nintendo: Difference between revisions

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(Created page with "{{Infobox_Hardware |hardware_image=300px| hardware_name = 8080-based arcade hardware by Nintendo| designer = Nintendo R&D1| manufacturer = Nintendo| cpu = Intel 8080| gpu = black and white| ram = 512 bytes| media = EPROM| release = 1979-1980| added_to_museum = Not yet| }} '''8080-based arcade hardware by Nintendo''' use...")
 
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Nintendo games using the 8080 processor were released in [[1979]] and [[1980]].  
Nintendo games using the 8080 processor were released in [[1979]] and [[1980]].  


They were preceded by arcades using the [[Simulation System]] from [[1973]] to [[1978]].
Simulation System games were mechanical [[light gun]] games that used 35mm film for the video.
Nintendo's 8080-based arcade games were followed by [[Z80-based arcade hardware by Nintendo|games using the Z80 processor]] from 1980 to [[1985]].
==Specifications==
These games were the first arcade games by Nintendo to use a microprocessor.  
These games were the first arcade games by Nintendo to use a microprocessor.  


They were preceded by arcades using the [[Simulation System]] from [[1973]] to [[1978]]. Simulation System games were mechanical [[light gun]] games that used 35mm film for the video.
==Space Invaders variants==
[[Taito]] released ''[[Space Invaders]]'' in [[1977]], which became a worldwide success.  


Nintendo's 8080-based arcade games were followed by [[Z80-based arcade hardware by Nintendo|games using the Z80 processor]] from 1980 to [[1985]].
Many companies created clones in an attempt to recreate that success for themselves.  


==History==
Most of the games by Nintendo that used the 8080 processor fell into this mold.
With the worldwide success of [[Taito]]'s ''[[Space Invaders]]'', many companies created clones in an attempt to recreate that success for themselves. Most of the games by Nintendo that used the 8080 processor fell into this mold.


However, the last two games, ''[[Sheriff]]'' and ''[[Heli Fire]]'', were unique concepts.  
==Original concepts==
The last two games by Nintendo, ''[[Sheriff]]'' and ''[[Heli Fire]]'', were unique concepts.  


==Games by Nintendo that use the Intel 8080 processor==
==Games by Nintendo that use the Intel 8080 processor==
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!| Developer
!| Developer
!| Release
!| Release
!| Added to museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Space Fever]]
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Space Fever]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Space Fever High Splitter]]
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Space Fever High Splitter]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Space Launcher]]
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Space Launcher]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | 1979
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sheriff]]
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sheriff]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1980
| style="border-style: solid; border-width: 1px; text-align:center" | 1980
| style="border-style: solid; border-width: 1px; text-align:center" | Wii U: April 18, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Released under license by [[Exidy]] as ''Bandito'' and by [[Taito]] as ''Western Gun 2'' in 1980.
| style="border-style: solid; border-width: 1px; text-align:center" | Released under license by [[Exidy]] as ''Bandito'' and by [[Taito]] as ''Western Gun 2'' in 1980.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Heli Fire]]
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Heli Fire]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Research & Development 1|Nintendo R&D1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1980
| style="border-style: solid; border-width: 1px; text-align:center" | 1980
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" |  
|}
|}

Latest revision as of 05:12, 24 August 2024

Space Launcher flyer.jpg
8080-based arcade hardware by Nintendo
Designer Nintendo R&D1
Manufacturer Nintendo
CPU Intel 8080
Graphics black and white
Memory 512 bytes
Media EPROM
Released 1979-1980
Added to Museum Not yet

8080-based arcade hardware by Nintendo used the Intel 8080 processor for Nintendo's arcade games.

Nintendo games using the 8080 processor were released in 1979 and 1980.

They were preceded by arcades using the Simulation System from 1973 to 1978.

Simulation System games were mechanical light gun games that used 35mm film for the video.

Nintendo's 8080-based arcade games were followed by games using the Z80 processor from 1980 to 1985.

Specifications

These games were the first arcade games by Nintendo to use a microprocessor.

Space Invaders variants

Taito released Space Invaders in 1977, which became a worldwide success.

Many companies created clones in an attempt to recreate that success for themselves.

Most of the games by Nintendo that used the 8080 processor fell into this mold.

Original concepts

The last two games by Nintendo, Sheriff and Heli Fire, were unique concepts.

Games by Nintendo that use the Intel 8080 processor

Title Developer Release Notes
Space Fever Nintendo R&D1 1979
Space Fever High Splitter Nintendo R&D1 1979
Space Launcher Nintendo R&D1 1979
Sheriff Nintendo R&D1 1980 Released under license by Exidy as Bandito and by Taito as Western Gun 2 in 1980.
Heli Fire Nintendo R&D1 1980