1986: Difference between revisions
From WE Computers Museum
(Created page with "The following computer-related events occurred in 1986: *Application software released in 1986 *Arcade games released in 1986 *Arcade hardware released in 1986 *Companies and organizations closed in 1986 *:Category:Companies and organizations f...") |
(add video game) |
||
Line 1: | Line 1: | ||
{{Infobox_year | | |||
year = 1986| | |||
image = | | |||
events = See [[:Category:1986 categories|1986 categories]]| | |||
}} | |||
'''1986''' was a year of continued expansion of the use of [[computer]]s in multiple industries. | |||
==Video games set in 1986== | |||
''[[Back to the Future: The Game - Episode 3: Citizen Brown]]'', and parts of ''[[Back to the Future: The Game - Episode 1: It's About Time]]'', ''[[Back to the Future: The Game - Episode 2: Get Tannen!]]'', ''[[Back to the Future: The Game - Episode 4: Double Visions]]'', and ''[[Back to the Future: The Game - Episode 5: OUTATIME]]'' by [[Telltale Games]] were set in 1986. | |||
[[Category:Years]] | [[Category:Years]] | ||
[[Category:Years in which video games are set]] |
Revision as of 03:18, 6 September 2024
1986 | |
Products and events | See 1986 categories |
1986 was a year of continued expansion of the use of computers in multiple industries.
Video games set in 1986
Back to the Future: The Game - Episode 3: Citizen Brown, and parts of Back to the Future: The Game - Episode 1: It's About Time, Back to the Future: The Game - Episode 2: Get Tannen!, Back to the Future: The Game - Episode 4: Double Visions, and Back to the Future: The Game - Episode 5: OUTATIME by Telltale Games were set in 1986.