Nintendo Integrated Research & Development: Difference between revisions
(Created page with "{{Infobox_Company | company_name = Nintendo Integrated Research & Development | company_logo = File:Nintendo_ird_logo.png| company_type = Division of Nintendo| foundation = 2003| fate = staff members reassigned in 2015| location = Kyoto, Japan| key_people = Genyo Takeda, manager (2003-2015)| industry = Video games | products = Video game consoles and hardware| homepage = http://www.nintendo....") |
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!| Title | !| Title | ||
!| Released | !| Released | ||
!| Notes | !| Notes | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was motion controllers called [[Wiimote]]s. | | style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was motion controllers called [[Wiimote]]s. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2012 | | style="border-style: solid; border-width: 1px; text-align:center" | 2012 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was a touch screen gamepad, but also used [[Wiimote]]s and standard controllers. | | style="border-style: solid; border-width: 1px; text-align:center" | Primary control method was a touch screen gamepad, but also used [[Wiimote]]s and standard controllers. | ||
|} | |} | ||
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!| Title | !| Title | ||
!| Released | !| Released | ||
!| Notes | !| Notes | ||
|- | |||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance SP]] | |||
| style="border-style: solid; border-width: 1px; text-align:center" | 2003 | |||
| style="border-style: solid; border-width: 1px; text-align:center" | An updated version of the [[Game Boy Advance]], wherein SP stands for special, with a rectangular layout and a clamshell case. | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2004 | | style="border-style: solid; border-width: 1px; text-align:center" | 2004 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Game Boy ]], with a stereoscopic 3D screen that doesn't require 3D glasses. | | style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Game Boy ]], with a stereoscopic 3D screen that doesn't require 3D glasses. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS|Nintendo DS Lite]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS|Nintendo DS Lite]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Lighter, thinner, and has a brighter screen than the original [[Nintendo DS]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Lighter, thinner, and has a brighter screen than the original [[Nintendo DS]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2008 | | style="border-style: solid; border-width: 1px; text-align:center" | 2008 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all [[Nintendo DS]] systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi. | | style="border-style: solid; border-width: 1px; text-align:center" | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all [[Nintendo DS]] systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi|Nintendo DSi XL]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DSi|Nintendo DSi XL]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2009 | | style="border-style: solid; border-width: 1px; text-align:center" | 2009 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo DSi]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo DSi]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2011 | | style="border-style: solid; border-width: 1px; text-align:center" | 2011 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Nintendo DS]]. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses. | | style="border-style: solid; border-width: 1px; text-align:center" | Successor to the [[Nintendo DS]]. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 3DS XL]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 3DS XL]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2012 | | style="border-style: solid; border-width: 1px; text-align:center" | 2012 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo 3DS]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[Nintendo 3DS]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 2DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS|Nintendo 2DS]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2013 | | style="border-style: solid; border-width: 1px; text-align:center" | 2013 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Has the same hardware but lacks the 3D screen of the [[Nintendo 3DS]]. It has a slate-like design rather than the clamshell design of the [[Nintendo 3DS]] line. | | style="border-style: solid; border-width: 1px; text-align:center" | Has the same hardware but lacks the 3D screen of the [[Nintendo 3DS]]. It has a slate-like design rather than the clamshell design of the [[Nintendo 3DS]] line. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2014 | | style="border-style: solid; border-width: 1px; text-align:center" | 2014 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Has faster processors and more RAM than the [[Nintendo 3DS]]. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support. | | style="border-style: solid; border-width: 1px; text-align:center" | Has faster processors and more RAM than the [[Nintendo 3DS]]. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS|New Nintendo 3DS XL]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[New Nintendo 3DS|New Nintendo 3DS XL]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2014 | | style="border-style: solid; border-width: 1px; text-align:center" | 2014 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[New Nintendo 3DS]] | | style="border-style: solid; border-width: 1px; text-align:center" | Larger and has bigger screens than the [[New Nintendo 3DS]] | ||
|} | |} | ||
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!| Title | !| Title | ||
!| Released | !| Released | ||
!| Notes | !| Notes | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Player]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Player]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2003 | | style="border-style: solid; border-width: 1px; text-align:center" | 2003 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] player for [[GameCube]]. | | style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] player for [[GameCube]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Remote]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Remote]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Motion controller for the [[Wii]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Motion controller for the [[Wii]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Nunchuk]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Nunchuk]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Add-on for a [[Wiimote]] with a thumbstick and an additional button. | | style="border-style: solid; border-width: 1px; text-align:center" | Add-on for a [[Wiimote]] with a thumbstick and an additional button. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[Super NES Controller]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[Super NES Controller]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Zapper]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Zapper]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2006 | | style="border-style: solid; border-width: 1px; text-align:center" | 2006 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a gun named after the [[Zapper]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a gun named after the [[Zapper]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller|Classic Controller Pro]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Classic Controller|Classic Controller Pro]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2007 | | style="border-style: solid; border-width: 1px; text-align:center" | 2007 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[GameCube]] controller. | | style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii]] modeled after a [[GameCube]] controller. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Wheel]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Wheel]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2008 | | style="border-style: solid; border-width: 1px; text-align:center" | 2008 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a steering wheel. | | style="border-style: solid; border-width: 1px; text-align:center" | Holder for a [[Wiimote]] shaped like a steering wheel. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Balance Board]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Balance Board]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2008 | | style="border-style: solid; border-width: 1px; text-align:center" | 2008 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | A board for [[Wii]] that tracks the center of balance. | | style="border-style: solid; border-width: 1px; text-align:center" | A board for [[Wii]] that tracks the center of balance. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Speak]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii Speak]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2008 | | style="border-style: solid; border-width: 1px; text-align:center" | 2008 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | A microphone for [[Wii]]. | | style="border-style: solid; border-width: 1px; text-align:center" | A microphone for [[Wii]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2009 | | style="border-style: solid; border-width: 1px; text-align:center" | 2009 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Addon for [[Wiimote]] that enhances motion controls for [[Wii]]. | | style="border-style: solid; border-width: 1px; text-align:center" | Addon for [[Wiimote]] that enhances motion controls for [[Wii]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus|Wii Remote Plus]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Motion Plus|Wii Remote Plus]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2010 | | style="border-style: solid; border-width: 1px; text-align:center" | 2010 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wiimote]] for [[Wii]] with built-in [[Motion Plus]]. | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wiimote]] for [[Wii]] with built-in [[Motion Plus]]. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Game Pad]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Game Pad]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2012 | | style="border-style: solid; border-width: 1px; text-align:center" | 2012 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii U]] that combines a standard game pad with a touchscreen. | | style="border-style: solid; border-width: 1px; text-align:center" | Controller for [[Wii U]] that combines a standard game pad with a touchscreen. | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Pro Controller]] | | style="border-style: solid; border-width: 1px; text-align:center" | [[Wii U Pro Controller]] | ||
| style="border-style: solid; border-width: 1px; text-align:center" | 2012 | | style="border-style: solid; border-width: 1px; text-align:center" | 2012 | ||
| style="border-style: solid; border-width: 1px; text-align:center" | A standard game pad controller for [[Wii U]]. | | style="border-style: solid; border-width: 1px; text-align:center" | A standard game pad controller for [[Wii U]]. | ||
|} | |} | ||
[[Category: Companies and organizations]] | |||
[[Category: Companies and organizations based in Japan]] | |||
[[Category: Companies and organizations closed in 2015]] | |||
[[Category: Companies and organizations formed in 2003]] | |||
[[Category: Computer and console designers]] | [[Category: Computer and console designers]] | ||
[[Category: Former subsidiaries and divisions of Nintendo]] | [[Category: Former subsidiaries and divisions of Nintendo]] |
Latest revision as of 06:50, 30 May 2024
Nintendo Integrated Research & Development | |
Type | Division of Nintendo |
---|---|
Founded | 2003 |
Headquarters | Kyoto, Japan |
Key people | Genyo Takeda, manager (2003-2015) |
Industry | Video games |
Products | Video game consoles and hardware |
Number of people | |
Website | http://www.nintendo.com/ |
Nintendo Integrated Research & Development (統合研究開発, IRD) was formed as a division of Nintendo in 2003.
History
In 2003, the staff of Nintendo Research & Development 3 were reassigned to Nintendo Research & Engineering Development and the newly formed Nintendo Integrated Research & Development. The general manager of Nintendo IRD was Genyo Takeda.
Nintendo IRD originally designed Nintendo's portable and home video game consoles while Nintendo Research & Engineering Development (RED) designed other portable video game consoles.
On February 16, 2012, the month after Nintendo RED's general manager resigned from Nintendo, Nintendo RED was merged into Nintendo IRD effectively combining Nintendo's portable video game console and home video game console development teams into one division.
In 2015, Nintendo's internal development groups were restructured, and Nintendo IRD was merged with Nintendo Software Planning & Development to create Nintendo Platform Technology Development.
Home video game consoles by Nintendo Integrated Research & Development
Title | Released | Notes |
---|---|---|
Wii | 2006 | Primary control method was motion controllers called Wiimotes. |
Wii U | 2012 | Primary control method was a touch screen gamepad, but also used Wiimotes and standard controllers. |
Handheld video game consoles by Nintendo Integrated Research & Development
Title | Released | Notes |
---|---|---|
Game Boy Advance SP | 2003 | An updated version of the Game Boy Advance, wherein SP stands for special, with a rectangular layout and a clamshell case. |
Nintendo DS | 2004 | Successor to the Game Boy , with a stereoscopic 3D screen that doesn't require 3D glasses. |
Nintendo DS Lite | 2006 | Lighter, thinner, and has a brighter screen than the original Nintendo DS. |
Nintendo DSi | 2008 | Lacks the Game Boy Advance port, has two cameras, supports internal and external storage, is backwards compatible with all Nintendo DS systems except those that used the GBA port, and plays games that use the hardware of the Nintendo DSi. |
Nintendo DSi XL | 2009 | Larger and has bigger screens than the Nintendo DSi. |
Nintendo 3DS | 2011 | Successor to the Nintendo DS. The lower screen is touch sensitive, and the top screen is a stereoscopic 3D screen that doesn't require 3D glasses. |
Nintendo 3DS XL | 2012 | Larger and has bigger screens than the Nintendo 3DS. |
Nintendo 2DS | 2013 | Has the same hardware but lacks the 3D screen of the Nintendo 3DS. It has a slate-like design rather than the clamshell design of the Nintendo 3DS line. |
New Nintendo 3DS | 2014 | Has faster processors and more RAM than the Nintendo 3DS. It also has an analog pointing stick, two shoulder triggers, face detection to improve the stereoscopic 3D display, and built in near-field communication support. |
New Nintendo 3DS XL | 2014 | Larger and has bigger screens than the New Nintendo 3DS |
Video game peripherals by Nintendo Integrated Research & Development
Title | Released | Notes |
---|---|---|
Game Boy Player | 2003 | Game Boy, Game Boy Color, and Game Boy Advance player for GameCube. |
Wii Remote | 2006 | Motion controller for the Wii. |
Wii Nunchuk | 2006 | Add-on for a Wiimote with a thumbstick and an additional button. |
Classic Controller | 2006 | Controller for Wii modeled after a Super NES Controller. |
Wii Zapper | 2006 | Holder for a Wiimote shaped like a gun named after the Zapper. |
Classic Controller Pro | 2007 | Controller for Wii modeled after a GameCube controller. |
Wii Wheel | 2008 | Holder for a Wiimote shaped like a steering wheel. |
Wii Balance Board | 2008 | A board for Wii that tracks the center of balance. |
Wii Speak | 2008 | A microphone for Wii. |
Motion Plus | 2009 | Addon for Wiimote that enhances motion controls for Wii. |
Wii Remote Plus | 2010 | Wiimote for Wii with built-in Motion Plus. |
Wii U Game Pad | 2012 | Controller for Wii U that combines a standard game pad with a touchscreen. |
Wii U Pro Controller | 2012 | A standard game pad controller for Wii U. |