Ryu Ga Gotoku Studio: Difference between revisions
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It got its name due to the fact that the staff consisted of the development team behind [[Like a Dragon|''Ryū Ga Gotoku'']], which is Japanese for ''Like a Dragon''. | It got its name due to the fact that the staff consisted of the development team behind [[Like a Dragon|''Ryū Ga Gotoku'']], which is Japanese for ''Like a Dragon''. | ||
== | ==Early history== | ||
'''Sega Amusement Machine Research and Development Department #11''', commonly referred to as '''Sega AM #11''', '''Sega AM11''', or '''Sega 11''', was formed in September 1998. | '''Sega Amusement Machine Research and Development Department #11''', commonly referred to as '''Sega AM #11''', '''Sega AM11''', or '''Sega 11''', was formed in September [[1998]]. It was managed by [[Toshihiro Nagoshi]], who came from [[Sega AM2]], along with many of the rest of the staff of the new division. | ||
In May [[1999]], it became '''Sega Software Research & Development Department 4''', commonly referred to as '''Sega Software R&D Dept. 4'''. | |||
Sega | During this time, Nagoshi was called into Sega AM2 to finish the ''[[Shenmue]]'' project, which was in a state of perpetual development. For the final months of development, Nagoshi had to serve as producer and director to finish the game. ''Shenmue'' was finally released on December 29, 1999, and Nagoshi returned to run Sega Software R&D4 full-time. | ||
Amusement Vision | ==''Like a Dragon'' series== | ||
After the Sega Software R&D4 development division was spun out into Amusement Vision on April 21, [[2000]], Nagoshi became its president. While running Amusement Vision, he wanted to develop an [[open world]] action-adventure game that would benefit from his experience course-correcting the messy development of ''Shenmue''. | |||
As the game dealt with the yakuza, he brought in [[Hase Seishū]], a Japanese author who is known for writing yakuza crime novels, to supervise the game's storyline. Together, they created the game's protagonist, [[Kazuma Kiryu]]. He was originally meant to be in his 20s, however, it was decided that it would be unrealistic for a man to be given his own yakuza family at that age. Thus, Kiryu was aged approximately ten years, and the storyline accounted for this by having him in prison during that time. | |||
On August 31, 2011, the Sega | Amusement Vision became the New Entertainment R&D Department on April 1, [[2005]], and ''[[Yakuza|Like a Dragon]] (Ryū Ga Gotoku)'' was released on the eighth of December of that year. It was released outside of Asia as ''Yakuza''. | ||
New Entertainment R&D became Sega CS2 on May 1, 2008. On August 31, [[2011]], the studio was renamed Ryu ga Gotoku Studio. | |||
In October 2021, after 32 years at Sega, Nagoshi left his position as the manager of Ryū ga Gotoku Studio to form [[Nagoya Studio]]. [[Masayoshi Yokoyama]] succeeded him in the position of manager. | |||
==Video games by Sega AM11 owned by WEC Museum== | ==Video games by Sega AM11 owned by WEC Museum== |
Revision as of 17:50, 8 May 2024
Ryu Ga Gotoku Studio | |
Type | Division of Sega |
---|---|
Founded | September 1998 (Sega AM11) May 1999 (Sega Software R&D 4) April 21, 2000 (Amusement Vision) April 1, 2005 (NE R&D Dept.) May 1, 2008 (Sega CS1) August 31, 2011 (Ryu ga Gotoku Studio) |
Headquarters | Tokyo, Japan |
Key people | Masayoshi Yokoyama, manager |
Industry | Video games |
Products | Like a Dragon series |
Number of people | |
Website | http://ryu-ga-gotoku.com/ |
Ryu Ga Gotoku Studio (龍が如くスタジオ, "Like a Dragon Studio") is a production team within Sega.
It is a continuation of Sega CS1, which itself was a continuation of Sega AM11, Sega Software R&D Dept. 4., Amusement Vision, and New Entertainment R&D Dept.
Name
It got its name due to the fact that the staff consisted of the development team behind Ryū Ga Gotoku, which is Japanese for Like a Dragon.
Early history
Sega Amusement Machine Research and Development Department #11, commonly referred to as Sega AM #11, Sega AM11, or Sega 11, was formed in September 1998. It was managed by Toshihiro Nagoshi, who came from Sega AM2, along with many of the rest of the staff of the new division.
In May 1999, it became Sega Software Research & Development Department 4, commonly referred to as Sega Software R&D Dept. 4.
During this time, Nagoshi was called into Sega AM2 to finish the Shenmue project, which was in a state of perpetual development. For the final months of development, Nagoshi had to serve as producer and director to finish the game. Shenmue was finally released on December 29, 1999, and Nagoshi returned to run Sega Software R&D4 full-time.
Like a Dragon series
After the Sega Software R&D4 development division was spun out into Amusement Vision on April 21, 2000, Nagoshi became its president. While running Amusement Vision, he wanted to develop an open world action-adventure game that would benefit from his experience course-correcting the messy development of Shenmue.
As the game dealt with the yakuza, he brought in Hase Seishū, a Japanese author who is known for writing yakuza crime novels, to supervise the game's storyline. Together, they created the game's protagonist, Kazuma Kiryu. He was originally meant to be in his 20s, however, it was decided that it would be unrealistic for a man to be given his own yakuza family at that age. Thus, Kiryu was aged approximately ten years, and the storyline accounted for this by having him in prison during that time.
Amusement Vision became the New Entertainment R&D Department on April 1, 2005, and Like a Dragon (Ryū Ga Gotoku) was released on the eighth of December of that year. It was released outside of Asia as Yakuza.
New Entertainment R&D became Sega CS2 on May 1, 2008. On August 31, 2011, the studio was renamed Ryu ga Gotoku Studio.
In October 2021, after 32 years at Sega, Nagoshi left his position as the manager of Ryū ga Gotoku Studio to form Nagoya Studio. Masayoshi Yokoyama succeeded him in the position of manager.
Video games by Sega AM11 owned by WEC Museum
Title | System | Release | Notes |
---|---|---|---|
Daytona USA 2: Power Edition | Arcade | 1998 | Emulated in Like a Dragon: Infinite Wealth as Sega Racing Classic 2. |
SpikeOut: Final Edition | Arcade | 1999 | Emulated in Like a Dragon: Infinite Wealth. |
Video games by New Entertainment R&D Dept. owned by WEC Museum
Title | System | Release | Notes |
---|---|---|---|
Super Monkey Ball: Banana Blitz | Wii | 2006 | Ryū ga Gotoku Studio, developed a high-definition version in 2019. |
Like a Dragon: Kenzan! | PS3 | 2008 | Only released in Japan. |
Video games by Sega CS1 owned by WEC Museum
Title | System | Release | Notes |
---|---|---|---|
Yakuza 3 | PS3 | 2009 | Ryū ga Gotoku Studio, developed a high-definition version in 2019. |
Black Panther: Like a Dragon New Chapter | PSP | 2010 | Released only in Asia. |
Yakuza 4 | PS3 | 2010 | Ryū ga Gotoku Studio, developed a high-definition version in 2019. |
Video games by Ryu Ga Gotoku Studio
Title | System | Release | Notes |
---|---|---|---|
Binary Domain | Windows | 2012 | |
Black Panther 2: Like a Dragon Ashura Chapter | PSP | 2012 | Released only in Asia. |
Like a Dragon 1 & 2 HD | PS3 | 2012 | Released only in Asia. High definition versions of the 2005 and 2006 video games. |
Yakuza 5 | PS3 | 2012 | |
Like a Dragon: Ishin! | PS4 | 2014 | Released only in Asia. |
Yakuza 0 | PS4 | 2015 | |
Yakuza Kiwami | PS4 | 2016 | Remake of the 2005 video game Yakuza. |
Yakuza 6: The Song of Life | PS4 | 2016 | |
Yakuza Kiwami 2 | PS4 | 2017 | Remake of the 2006 video game Yakuza 2. |
Fist of the North Star: Lost Paradise | PS4 | 2018 | |
Yakuza 3 Remastered | PS4 | 2018 | High definition version of the 2009 video game. |
Like a Dragon Online | Android | 2018 | Released only in Asia. |
Judgment | PS4 | 2018 | |
Yakuza 4 Remastered | PS4 | 2019 | High definition version of the 2010 video game. |
Yakuza 5 Remastered | PS4 | 2019 | High definition version of the 2012 video game. |
Super Monkey Ball: Banana Blitz HD | Windows | 2019 | High definition version of the 2006 video game. |
Yakuza: Like a Dragon | PS4 | 2020 | |
Yakuza Remastered Collection | PS4 | 2020 | Remastered versions of Yakuza 3, 4, and 5. |
Virtua Fighter 5: Ultimate Showdown | PS4 | 2021 | Remake of the 2006 video game. |
Lost Judgment | PS4 | 2021 | |
Super Monkey Ball Banana Mania | PS4 | 2021 | High definition version of Super Monkey Ball 1, 2, and Deluxe. |
Lost Judgment: The Kaito Files | PS4 | 2022 | Lost Judgment DLC |
Like a Dragon: Ishin! | Xbox One | 2023 | Remake of the 2014 video game. |
Like a Dragon Gaiden: The Man Who Erased His Name | PS4 | 2023 | |
Like a Dragon 8 | PS4 | 2024 |