Toshihiro Nagoshi and Sonic the Hedgehog (8-bit video game): Difference between pages

From WE Computers Museum
(Difference between pages)
(expanding with Shenmue and Like a Dragon info)
 
Tag: New redirect
 
Line 1: Line 1:
{{Infobox_person |
#REDIRECT [[Sonic the Hedgehog 2 (video game)]]
  name        = Toshihiro Nagoshi |
  known_for    = Creator of the ''[[Like a Dragon]]'' series|
  birth  = June 17, 1965|
}}
'''Toshihiro Nagoshi''' ('''名越 稔洋''', born June 17, [[1965]]) is a Japanese [[video game]] designer.
 
==Sega AM2==
Nagoshi graduated from the Tokyo University of Art and Design in [[1989]] and joined [[Sega]] later that year as a computer graphics designer for the [[Sega AM2|AM2]] division.
 
He became the manager of design at Sega AM2 in [[1993]]. He was a supervisor on the ''[[Shenmue]]'' team when it was first being developed. As the game became larger, he left to manage a new studio.
 
==Managing a new division and completing ''Shenmue''==
Nagoshi's [[Sega AM11|AM11]] division was formed in September [[1998]]. Sega AM11 became Sega Software R&D 4 in May [[1999]].
 
During this time period, he was called in to finish the ''Shenmue'' project, which was in a state of perpetual development. For the final months of development, Nagoshi had to serve as producer and director in order to finish the game.
 
''Shenmue'' was finally released on December 29, 1999.
 
==Like a Dragon==
After his development division was spun out into Amusement Vision on April 21, 2000, Nagoshi became its president. While running Amusement Vision, he wanted to develop an [[open world]] action-adventure game that would benefit from his experience course-correcting the messy development of ''Shenmue''.
 
As the game dealt with the yakuza, he brought in [[Hase Seishū]], a Japanese author who is known for writing yakuza crime novels, to supervise the game's storyline. Together, they created the game's protagonist, [[Kazuma Kiryu]]. He was originally meant to be in his 20s, however, it was decided that it would be unrealistic for a man to be given his own yakuza family at that age. Thus, Kiryu was aged approximately ten years, and the storyline accounted for this by having him in prison during that time.
 
Amusement Vision became the New Entertainment R&D Department on April 1, 2005, and ''Like a Dragon'' (Ryū Ga Gotoku) was released on the eighth of December of that year. It was released outside of Asia as ''[[Yakuza]]''.
 
New Entertainment R&D became Sega CS2 on May 1, 2008. On August 31, 2011, the studio was renamed Ryū ga Gotoku Studio.
 
While designing the ''Like a Dragon'' series, he also created the characters [[Goro Majima]], [[Haruka Sawamura]], [[Ryuji Goda]], and [[Ichiban Kasuga]].
 
In [[2021]], after 32 years at Sega, Nagoshi left his position as the creative director of Sega and as the manager of Ryū ga Gotoku Studio.
 
==Formation of Nagoshi Studio==
He formed Nagoshi Studio, as a subsidiary of the Chinese internet company [[NetEase]], on November 1, 2021.
 
{{DEFAULTSORT: Nagoshi, Toshihiro}}
 
[[Category: Like a Dragon]]
[[Category: People]]
[[Category: People born in 1965]]
[[Category: People born in Japan]]

Revision as of 07:40, 7 September 2023