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From WE Computers Museum
  • ...er<br />[[Hans Spiller]], founder<br />[[Ed Fries]], [[Tom Saxton]], [[Wes Cherry]]| [[Wes Cherry]], who joined the team in [[1988]] as an intern, designed ''[[Solitaire]]''.
    2 KB (219 words) - 03:06, 28 January 2024
  • ...n as Project Berkeley. It was finally given its final title, named after a cherry blossom tree in Guilin, ''Shenmue''. ...eleven chapters. [[Toshihiro Nagoshi]] was a supervisor on the ''Shenmue'' team when it was first being developed at Sega AM2. As the game became larger, h
    6 KB (1,000 words) - 08:58, 2 September 2023
  • ...uyo Puyo Tetris]]'' for [[Nintendo Switch]] (digital) - developer: [[Sonic Team]], publisher: [[Sega]] ...ry 26: ''[[L.A. Noire]]'' for [[Nintendo Switch]] (digital) - developer: [[Team Bondi]], publisher: [[Rockstar Games]]
    69 KB (9,197 words) - 08:14, 16 March 2024
  • ***''[[Arcade Archives]] [[Zero Team]]'' for [[Nintendo Switch]] (digital) - developer: [[Seibu Kaihatsu]], publ ...(digital via [[GOG.com]]) - developer: [[Team Cherry]], publisher: [[Team Cherry]]
    53 KB (7,632 words) - 02:37, 25 March 2024