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From WE Computers Museum
  • ...ulation. He asked Gunpei Yokoi to create a simulation based on clay pigeon shooting. ...unpei Yokoi and Masayuki Uemura, together with [[Genyo Takeda]], created a shooting gallery game to use in Nintendo's converted bowling alleys.
    5 KB (741 words) - 05:00, 3 August 2023
  • ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...[[Nintendo Research & Development 1]] division of Nintendo, and created a shooting gallery game to use in Nintendo's converted bowling alleys.
    7 KB (990 words) - 09:17, 26 August 2023
  • ...a range of 24 feet, whereas the second in the line, Beam Gun Custom, had a range of 300 feet. ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting.
    7 KB (1,120 words) - 15:02, 14 December 2023
  • ...had a range of 24 feet, whereas the second line, "Beam Gun Custom", had a range of 300 feet. ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting.
    16 KB (2,145 words) - 15:08, 14 December 2023
  • ...successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ...unpei Yokoi and Masayuki Uemura, together with [[Genyo Takeda]], created a shooting gallery game to use in Nintendo's converted bowling alleys.
    58 KB (7,566 words) - 04:02, 25 March 2024
  • ...nia as '''Sierra On-Line'''. It was named after the Sierra Nevada mountain range in the western United States. Roberta and Ken continued to make games, whic | style="border-style: solid; border-width: 1px; text-align:center" | [[SCI]] shooting game.
    44 KB (5,057 words) - 02:09, 18 April 2024
  • ...1973]], they entered the [[arcade]] market with a test run of ''Laser Clay Shooting System'', which used a projected 35 mm film and was an adaptation of their ...[1976]], ''[[Battle Shark]]'' and ''[[Test Driver]]'' in 1977, and ''[[New Shooting Trainer]]'' in [[1978]].
    61 KB (8,394 words) - 17:33, 10 April 2024