Shenmue (video game): Difference between revisions

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'''''Shenmue''''', known as '''''Shenmue Chapter 1: Yokosuka (シェンムー 一章 横須賀 Shenmū Isshō: Yokosuka)''''' in Japanese, is the first game in the [[Shenmue|''Shenmue'' series]]. It was released for [[Dreamcast]] in Japan on December 26, 1999, in North America on November 8, 2000, and in Europe on December 1, 2000.
'''''Shenmue''''', known as '''''Shenmue Chapter 1: Yokosuka (シェンムー 一章 横須賀 Shenmū Isshō: Yokosuka)''''' in Japanese, is the first game in the [[Shenmue|''Shenmue'' series]]. It was released for [[Dreamcast]] in Japan on December 26, 1999, in North America on November 8, 2000, and in Europe on December 1, 2000.


A high definition version of the game was released, packaged with ''[[Shenmue II]]''. It was developed by [[d3t]] and was published by [[Sega]] for [[Xbox One]], [[PlayStation 4]], and [[Windows]], on August 21, 2018.
A high-definition version of the game was released, packaged with ''[[Shenmue II]]''. It was developed by [[d3t]] and was published by [[Sega]] for [[Xbox One]], [[PlayStation 4]], and [[Windows]], on August 21, 2018.


==Plot==
==Plot==
A teenager named Ryo Hazuki travels through Yokosuka, Japan in 1986 for information about the man who killed his father.
A teenager named [[Ryo Hazuki]] travels through Yokosuka, Japan in 1986 for information about the man who killed his father.


==Playable games==
==Playable games==
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[[Yu Suzuki]] of [[Sega AM2]] worked on a prototype for [[Sega]] [[Sega Saturn|Saturn]] in 1995, titled ''The Old Man and the Peach Tree''. The prototype addressed some of the problems that Yu Suzuki saw in [[role-playing games]], or RPGs, of the time. These included such issues as players continuing to walk when they bumped into walls and the inability to talk to non-player characters without facing them.
[[Yu Suzuki]] of [[Sega AM2]] worked on a prototype for [[Sega]] [[Sega Saturn|Saturn]] in 1995, titled ''The Old Man and the Peach Tree''. The prototype addressed some of the problems that Yu Suzuki saw in [[role-playing games]], or RPGs, of the time. These included such issues as players continuing to walk when they bumped into walls and the inability to talk to non-player characters without facing them.


''The Old Man and the Peach Tree'' was set in the 1950's and followed a young man named Taro who traveled to the city Luoyang in China in search of a kung-fu master named Ryu. One of the cinematics had a man skipping rocks across a lake, hitting a fish with every skip, sometimes hitting two or three fish with one stone. After seeing this, Taro was certain that he had found Ryu.
''The Old Man and the Peach Tree'' was set in the 1950s and followed a young man named Taro who traveled to the city of Luoyang in China in search of a kung-fu master named Ryu. One of the cinematics had a man skipping rocks across a lake, hitting a fish with every skip, sometimes hitting two or three fish with one stone. After seeing this, Taro was certain that he had found Ryu.


In 1996, ''The Old Man and the Peach Tree'' was expanded into a Sega Saturn RPG based on the ''[[Virtua Fighter]]'' engine. It was titled ''Virtua Fighter RPG'' and was still set in China, with the plot centered around the fighter Akira. It was to be told in four acts: sadness, departure, fighting, and beginning anew. The story was to tell Akira's loss of his father, which led to him traveling to China to fight in a heroic battle, then chronicled his journey beyond that. He brought in a movie director, a playwright, and a screenwriter to create the story.
In 1996, ''The Old Man and the Peach Tree'' was expanded into a Sega Saturn RPG based on the ''[[Virtua Fighter]]'' engine. It was titled ''Virtua Fighter RPG'' and was still set in China, with the plot centered around the fighter Akira. It was to be told in four acts: sadness, departure, fighting, and beginning anew. The story was to tell Akira's loss of his father, which led to him traveling to China to fight in a heroic battle. It then would chronicle his journey beyond that. He brought in a movie director, a playwright, and a screenwriter to create the story.


The team developed a plan for eleven chapters, but never developed it beyond a prototype as they opted to target Sega's then-upcoming system, the [[Dreamcast]], and decided to create a game around original characters. The game began under the codename Guppy, then became known as Project Berkeley. It was finally was given its final title, named after a cherry blossom tree in Guilin, ''Shenmue''.
It was never developed beyond a prototype as the team opted to target Sega's then-upcoming system, the [[Dreamcast]], and decided to create a game around original characters. The game began under the codename Guppy and then became known as Project Berkeley. It was finally given its final title, named after a cherry blossom tree in Guilin, ''Shenmue''.


The original plan was for each of the eleven chapters to be released as separate games for the Dreamcast. The development of the game, which included the development of part of ''Shenmue 2'' and future titles in the series, was the most expensive game ever made at the time, at 47 million dollars. When the game didn't sell enough to pay for its development and marketing budget, it became clear that Sega could not afford to make eleven ''Shenmue'' games. Thus, while the first ''Shenmue'' contained only one chapter, the sequels contained multiple chapters.
As the project didn't have a concrete game plan, it kept getting larger until it eventually expanded to a story with eleven chapters. [[Toshihiro Nagoshi]] was a supervisor on the ''Shenmue'' team when it was first being developed at Sega AM2. As the game became larger, he left to manage a new studio, [[Sega AM11]] in September 1998.
 
Sega AM11 became Sega Software R&D 4 in May 1999. During this time period, Nagoshi was called in to finish the Shenmue project, which was in a state of perpetual development. For the final six months of development, Nagoshi had to serve as producer and director in order to finish the game.
 
The development of the game, which included the development of part of ''Shenmue 2'' and future titles in the series, was the most expensive game ever made at the time, at $47 million USD. When the game didn't sell enough to pay for its development and marketing budget, it became clear that Sega could not afford to make eleven ''Shenmue'' games. Thus, while the first ''Shenmue'' contained only one chapter, the sequels contained multiple chapters.


==Shenmue: The Movie==
==Shenmue: The Movie==
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The Western releases of ''Shenmue'' for the Dreamcast have English language voices. The Windows, Xbox One, and PlayStation 4 versions have options to use both the Japanese and English voice tracks.
The Western releases of ''Shenmue'' for the Dreamcast have English language voices. The Windows, Xbox One, and PlayStation 4 versions have options to use both the Japanese and English voice tracks.


The PlayStation 4, Xbox One, and Windows versions have high definition visuals in a 16:9 aspect ratio, except in cutscenes which remain in a 4:3 aspect ratio.
The PlayStation 4, Xbox One, and Windows versions have high-definition visuals in a 16:9 aspect ratio, except in cutscenes which remain in a 4:3 aspect ratio.


==Sequels==
==Sequels==
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Yu Suzuki coined the term [[quick time event]]s, or QTEs, for the timed button prompts in Shenmue. This term has since become ubiquitous in the video game industry.
Yu Suzuki coined the term [[quick time event]]s, or QTEs, for the timed button prompts in Shenmue. This term has since become ubiquitous in the video game industry.


[[Category:Video games]]
[[Category: Action-adventure games]]
[[Category:Video games developed in Japan]]
[[Category: Darts]]
[[Category:Action-adventure games]]
[[Category: Video games]]
[[Category:Open world video games]]
[[Category: Video games developed in Japan]]
[[Category:Video games published by Sega]]
[[Category: Open world video games]]
[[Category:Video games developed by Sega AM2]]
[[Category: Physical items owned by WEC Museum]]
[[Category:Video games developed by d3t]]
[[Category: Shenmue]]
[[Category:Video games published by Tec Toy]]
[[Category: Slots]]
[[Category:video games released in 1999]]
[[Category: Video games developed by Sega AM2]]
[[Category:video games released in 2000]]
[[Category: Video games published by Sega]]
[[Category:video games released in 2018]]
[[Category: Video games published by Tec Toy]]
[[Category:video games released on Dreamcast]]
[[Category: video games released in 1999]]
[[Category:video games released on PlayStation 4]]
[[Category: video games released in 2000]]
[[Category:video games released on Xbox One]]
[[Category: video games released on Dreamcast]]
[[Category:video games released on Windows]]
[[Category:Darts]]
[[Category:Slots]]
[[Category:Shenmue]]

Latest revision as of 08:58, 2 September 2023

Shenmue-cover.jpg
Shenmue
Developer Sega AM2
d3t (Windows, PS4, Xbox One)
Publisher Sega
Tec Toy (Dreamcast in Brazil)
Platforms Dreamcast, PlayStation 4, Windows, Xbox One
Released Dreamcast
JP: December 29, 1999
NA: November 8, 2000
EU: December 1, 2000
Brazil: 200x
PS4, Windows, Xbox One
August 21, 2018
Added to
Museum
Windows: August 21, 2018
Dreamcast NA: November 8, 2018

Shenmue, known as Shenmue Chapter 1: Yokosuka (シェンムー 一章 横須賀 Shenmū Isshō: Yokosuka) in Japanese, is the first game in the Shenmue series. It was released for Dreamcast in Japan on December 26, 1999, in North America on November 8, 2000, and in Europe on December 1, 2000.

A high-definition version of the game was released, packaged with Shenmue II. It was developed by d3t and was published by Sega for Xbox One, PlayStation 4, and Windows, on August 21, 2018.

Plot

A teenager named Ryo Hazuki travels through Yokosuka, Japan in 1986 for information about the man who killed his father.

Playable games

At You Arcade, you can play Sega arcade games.

There are also bars, gambling parlors and stores where you can play billiards, Darts 7 and Neo Darts, slot machines, and collect capsule toys.

Development

Yu Suzuki of Sega AM2 worked on a prototype for Sega Saturn in 1995, titled The Old Man and the Peach Tree. The prototype addressed some of the problems that Yu Suzuki saw in role-playing games, or RPGs, of the time. These included such issues as players continuing to walk when they bumped into walls and the inability to talk to non-player characters without facing them.

The Old Man and the Peach Tree was set in the 1950s and followed a young man named Taro who traveled to the city of Luoyang in China in search of a kung-fu master named Ryu. One of the cinematics had a man skipping rocks across a lake, hitting a fish with every skip, sometimes hitting two or three fish with one stone. After seeing this, Taro was certain that he had found Ryu.

In 1996, The Old Man and the Peach Tree was expanded into a Sega Saturn RPG based on the Virtua Fighter engine. It was titled Virtua Fighter RPG and was still set in China, with the plot centered around the fighter Akira. It was to be told in four acts: sadness, departure, fighting, and beginning anew. The story was to tell Akira's loss of his father, which led to him traveling to China to fight in a heroic battle. It then would chronicle his journey beyond that. He brought in a movie director, a playwright, and a screenwriter to create the story.

It was never developed beyond a prototype as the team opted to target Sega's then-upcoming system, the Dreamcast, and decided to create a game around original characters. The game began under the codename Guppy and then became known as Project Berkeley. It was finally given its final title, named after a cherry blossom tree in Guilin, Shenmue.

As the project didn't have a concrete game plan, it kept getting larger until it eventually expanded to a story with eleven chapters. Toshihiro Nagoshi was a supervisor on the Shenmue team when it was first being developed at Sega AM2. As the game became larger, he left to manage a new studio, Sega AM11 in September 1998.

Sega AM11 became Sega Software R&D 4 in May 1999. During this time period, Nagoshi was called in to finish the Shenmue project, which was in a state of perpetual development. For the final six months of development, Nagoshi had to serve as producer and director in order to finish the game.

The development of the game, which included the development of part of Shenmue 2 and future titles in the series, was the most expensive game ever made at the time, at $47 million USD. When the game didn't sell enough to pay for its development and marketing budget, it became clear that Sega could not afford to make eleven Shenmue games. Thus, while the first Shenmue contained only one chapter, the sequels contained multiple chapters.

Shenmue: The Movie

Shenmue: The Movie is a feature-length film that is comprised of cutscenes and gameplay footage of Shenmue. It was released in theaters in Japan on January 19, 2001. Because Shenmue wasn't released on Xbox, a DVD containing an English translation of Shenmue: The Movie was included with the Xbox version of Shenmue II.

Version differences

The Western releases of Shenmue for the Dreamcast have English language voices. The Windows, Xbox One, and PlayStation 4 versions have options to use both the Japanese and English voice tracks.

The PlayStation 4, Xbox One, and Windows versions have high-definition visuals in a 16:9 aspect ratio, except in cutscenes which remain in a 4:3 aspect ratio.

Sequels

Shenmue II was released for Dreamcast in 2001 and for Xbox in 2002. Shenmue III was released for PlayStation 4 and Windows in 2019.

Legacy

Shenmue was a pioneering game that inspired many later open-world games. Sega's own Like a Dragon series would employ some of the gameplay from Shenmue and Shenmue II, such as the open-world nature of the game, the ability to play Sega arcade games and collect Sega toys, and the ability to optionally learn new martial arts moves from non-playable characters.

Yu Suzuki coined the term quick time events, or QTEs, for the timed button prompts in Shenmue. This term has since become ubiquitous in the video game industry.