Sega CS2: Difference between revisions

From WE Computers Museum
(Created page with "{{Infobox_Company | company_name = Sega CS2| company_logo = 300px| company_type = Division of Sega| foundation = April 1996 (Sega Consumer Research and Development Dept. #3)<br />May 11, 1999 (Sega Software R&D Dept. 8)<br />April 21, 2000 (Sonicteam)<br />July 1, 2004 (Global Entertainment R&D Dept. 1)<br />May 1, 2008 (Sega CS2)| location = Tokyo, Japan| key_people = Not disclosed| industry = Video game...")
 
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==History==
==History==
'''Sega Consumer Research and Development Dept. #3''', commonly referred to as '''Sega Consumer R&D3''', '''Sega CR&D3''', or '''Sega CS3''', was formed in April 1996.
'''Sega Consumer Research and Development Dept. #3''', commonly referred to as '''Sega Consumer R&D3''' or '''Sega CS3''', was formed in April [[1996]].


Sega AM11 was closed in May 11, 1999, and on the same day, it became '''Sega Software Research & Development Department 8''', commonly referred to as '''Sega Software R&D Dept. 8'''.
Sega AM11 was closed on May 11, [[1999]], and on the same day, it became '''Sega Software Research & Development Department 8''', commonly referred to as '''Sega Software R&D 8'''.


Sega Software R&D Dept. 4 was closed on April 21, 2000, and on the same day, it became '''Sonicteam Ltd.'''. In 2004, the company was closed and moved back in-house in Sega as '''Sonicteam Division'''.
Sega Software R&D Dept. 8 was closed, only eleven months after it was created, on April 21, [[2000]]. On the same day, it became '''Sonicteam Ltd.'''. In 2004, the company was moved back in-house in Sega as '''Sonicteam Division'''.


Sonicteam Division was closed on July 1, 2004, and on the same day, it became '''Global Entertainment Research & Development Department 1''', commonly referred to as '''Sega Global Entertainment R&D Dept. 1''' or '''Sega GE1'''.
Sonicteam Division was closed on July 1, [[2004]], and on the same day, it became '''Global Entertainment Research & Development Department 1''', commonly referred to as '''Sega Global Entertainment R&D Dept. 1''' or '''Sega GE1'''.


On May 1, 2008, Sega Global Entertainment R&D Dept. 1 was closed, and on the same day, it became '''Sega Consumer Software Research & Development Department 2''', better known as '''Sega CS R&D #2''' or '''Sega CS2'''.
On May 1, [[2008]], Sega Global Entertainment R&D Dept. 1 was closed, and on the same day, it became '''Sega Consumer Software Research & Development Department 2''', better known as '''Sega CS R&D #2''' or '''Sega CS2'''.
 
==Video games by Sega Consumer R&D3 owned by WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Title
!| System
!| Release
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Christmas NiGHTS into Dreams]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Saturn]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega of China]] developed a high-definition version in 2012.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[NiGHTS into Dreams]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Saturn]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega of China]] developed a high-definition version in 2012.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic R]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Saturn]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1997
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Adventure]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Dreamcast]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1998
| style="border-style: solid; border-width: 1px; text-align:center" |
|}
 
==Video games by Sega Software R&D Dept. 8==
{| class="wikitable sortable" style="width:100%"
!| Title
!| System
!| Release
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[ChuChu Rocket]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Dreamcast]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1999
| style="border-style: solid; border-width: 1px; text-align:center" |
|}
 
==Video games by Sonicteam Ltd. owned by WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Title
!| System
!| Release
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Samba de Amigo]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Dreamcast]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2000
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Adventure 2|Sonic Adventure 2: Battle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Dreamcast]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Mega Collection]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[GameCube]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" | Includes ''[[Blue Sphere]]'', ''[[Dr. Robotnik's Mean Bean Machine]]'', ''[[Flicky]]'', ''[[Ristar]]'', ''[[Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog 2|Knuckles in Sonic 2]]'', ''[[Sonic the Hedgehog 3|Knuckles in Sonic 3]]'', ''[[Sonic 3 & Knuckles]]'', ''[[Sonic the Hedgehog Spinball]]'', ''[[Sonic & Knuckles]]'', ''[[Sonic 3D Blast]]''.
|}
 
==Video games by Sega CS2 owned by WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Title
!| System
!| Release
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Puyo Puyo Tetris]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Switch]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2014
| style="border-style: solid; border-width: 1px; text-align:center" |
|}


[[Category: Companies and organizations]]
[[Category: Companies and organizations]]

Revision as of 02:21, 29 March 2024

Sega-logo.png
Sega CS2
Type Division of Sega
Founded April 1996 (Sega Consumer Research and Development Dept. #3)
May 11, 1999 (Sega Software R&D Dept. 8)
April 21, 2000 (Sonicteam)
July 1, 2004 (Global Entertainment R&D Dept. 1)
May 1, 2008 (Sega CS2)
Headquarters Tokyo, Japan
Key people Not disclosed
Industry Video games
Products Video games
Number of people
Website http://www.sega.com/

CS R&D Dept. #2 (第二CS研究開発部) is a production team within Sega.

It is a continuation of Global Entertainment R&D Dept. 1, which itself was a continuation of Sonicteam, Sega Software R&D Dept. 8, and Sega Consumer Research and Development Dept. #3.

It houses Sonic Team, the development team dedicated to making games based on Sonic the Hedgehog.

History

Sega Consumer Research and Development Dept. #3, commonly referred to as Sega Consumer R&D3 or Sega CS3, was formed in April 1996.

Sega AM11 was closed on May 11, 1999, and on the same day, it became Sega Software Research & Development Department 8, commonly referred to as Sega Software R&D 8.

Sega Software R&D Dept. 8 was closed, only eleven months after it was created, on April 21, 2000. On the same day, it became Sonicteam Ltd.. In 2004, the company was moved back in-house in Sega as Sonicteam Division.

Sonicteam Division was closed on July 1, 2004, and on the same day, it became Global Entertainment Research & Development Department 1, commonly referred to as Sega Global Entertainment R&D Dept. 1 or Sega GE1.

On May 1, 2008, Sega Global Entertainment R&D Dept. 1 was closed, and on the same day, it became Sega Consumer Software Research & Development Department 2, better known as Sega CS R&D #2 or Sega CS2.

Video games by Sega Consumer R&D3 owned by WEC Museum

Title System Release Notes
Christmas NiGHTS into Dreams Saturn 1996 Sega of China developed a high-definition version in 2012.
NiGHTS into Dreams Saturn 1996 Sega of China developed a high-definition version in 2012.
Sonic R Saturn 1997
Sonic Adventure Dreamcast 1998

Video games by Sega Software R&D Dept. 8

Title System Release Notes
ChuChu Rocket Dreamcast 1999

Video games by Sonicteam Ltd. owned by WEC Museum

Title System Release Notes
Samba de Amigo Dreamcast 2000
Sonic Adventure 2: Battle Dreamcast 2001
Sonic Mega Collection GameCube 2001 Includes Blue Sphere, Dr. Robotnik's Mean Bean Machine, Flicky, Ristar, Sonic the Hedgehog, Sonic the Hedgehog 2, Knuckles in Sonic 2, Knuckles in Sonic 3, Sonic 3 & Knuckles, Sonic the Hedgehog Spinball, Sonic & Knuckles, Sonic 3D Blast.

Video games by Sega CS2 owned by WEC Museum

Title System Release Notes
Puyo Puyo Tetris Nintendo Switch 2014