Sam & Max Save the World
|Sam & Max Save the World|
|Developer||Original: Telltale Games|
Remastered: Skunkape Games
|Publisher||Digital: Telltale Games|
US Retail: Atari, S.A.
Remastered: Skunkape Games
|Systems||Nintendo Switch, Windows, Wii, Xbox 360, Xbox One|
Windows WW: November 1, 2006
Windows WW: January 5, 2007
The Mole, The Mob, and the Meatball
Windows WW: February 8, 2007
Abe Lincoln Must Die!
Windows WW: March 9, 2007
Windows WW: April 12, 2007
Bright Side of the Moon
Windows WW: May 10, 2007
Wii NA: October 15, 2008
Xbox 360 NA: June 17, 2009
Xbox One NA: January 21, 2016
Sam & Max Save the World: Remastered
Switch, Windows WW: December 2, 2020
Xbox One WW: August 10, 2021
|Windows (original): October 17, 2006|
Switch (remastered): December 2, 2020
Windows (remastered): December 4, 2020
Sam & Max Save the World, also known as Sam & Max: Season One, was the second game in the Sam & Max series. It was a six episode adventure game released by Telltale Games from October 2006 to May 2007 on Windows, first on GameTap, and later on the Telltale Store, GOG.com, and Steam, as well as at retail by Telltale Games and Atari, S.A..
It was released on Xbox One through backward compatibility on January 21, 2016.
In 2001, Infinite Machine began working on a Sam & Max game titled Sam & Max Plunge Through Space. When they went bankrupt in 2002, LucasArts picked up the Sam & Max license with the intention to release a sequel to their 1993 adventure game Sam & Max Hit the Road. The game, titled simply Sam & Max: Freelance Police, was canceled by LucasArts in 2004, shortly before its scheduled release date. Even though the game was almost completed, LucasArts released a press release stating that they re-evaluated the marketplace realities, and decided that they couldn't profit from an adventure game in the current market.
After the cancelation of Sam & Max: Freelance Police, Several employees left to form Telltale Games. After the video game rights to the Sam & Max license expired at LucasArts, Sam & Max creator Steve Purcell granted Telltale Games those rights. After releasing three games, Telltale Games came full circle with the release of Culture Shock, the first episode of their episodic Sam & Max series.
The series was co-financed by GameTap. The games were available on the GameTap service fifteen days before they were released on Telltale's online distribution system (which was named, at the time, Telltale Now). From Abe Lincoln Must Die onwards, Telltale Now season subscribers received the games a few days before the public release (8 days early for episode 4, 3 days early for episodes 5 and 6).
During the assignment process that Telltale underwent from 2018 to 2019, a group of former Telltale employees including Sam & Max creator Steve Purcell, acquired the rights to Telltale's Sam & Max games and founded Skunkape Games.
The rights holders to the Telltale name and the majority of its assets sent Skunkape everything that they could from the Telltale archives related to Sam & Max, as well as the most recent version of the Telltale Tool. Dan Connors, Jonathan Sgro, Randy Tudor, and Jake Rodkin adapted the assets to work in that version of the Telltale Tool. They also updated the models, with input from Steve Purcell, improved the lighting, and updated the assets for high definition.
Jared Emerson-Johnson composed a new opening for the episodes, and a new voice actor for Bosco was hired, re-recording all of Bosco's lines in each of the six episodes.