Goro Majima and Intelligent Systems: Difference between pages

From WE Computers Museum
(Difference between pages)
(add counterparts and magazines)
 
(add GBA, GC, and two DS and one Wii game)
 
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{{Infobox_Software |
{{Infobox_Company |
   software_name   = Goro Majima|
   company_name   = Intelligent Systems|
   software_image  = [[File:Goro Majima logo.png|300px]]|
   company_logo  = [[File:Intelligent_Systems.png|300px]]|
   developer       = [[Toshihiro Nagoshi]]|
   company_type  = Public|
   publisher      = [[Sega]]|
  foundation    = 1983 (team at Nintendo)<br />December 1986 (Intelligent Systems)|
   systems        = As noted below|
  location       = Tokyo, Japan|
   release        = 2005-present|
  key_people    = [[Toru Narihiro]], founder|
   added_to_museum = As noted below|
   num_employees  = 151|
   industry      = Video games |
   products      = Video games|
   homepage      = http://intsys.co.jp/english|
}}
}}
'''Goro Majima''' is a character that is part of a multimedia series consisting of [[video game]]s, films, magazines, and music.  
'''Intelligent Systems''' is a video game developer.


He is a non-playable character in most games in the [[Like a Dragon|''Like a Dragon'' series]], but became a playable character in the spin-off ''[[Yakuza: Dead Souls]]'' and in the main series in ''[[Yakuza 0]]''.
==Programming team at Nintendo==
In 1983, [[Toru Narihiro]] was hired by [[Nintendo]] to port [[arcade]] games to the [[Nintendo Entertainment System|Famicom]]. He created a porting team that became an auxiliary unit within Nintendo that created system tools and hired people to develop, fix and port software.


Majima's likeness was used to Majima Gorohachi in the March 2008 issue of ''[[Kamutai Magazine]]''. Majima's likeness and voice actor were then used to portray Gorohachi in ''[[Like a Dragon: Kenzan!]]'' as well as a historical captain of the Shinsengumi, Okita Sōji, in ''[[Like a Dragon: Ishin!]]''
==Intelligent Systems==
The team became an independent company with the formation of Intelligent Systems in December 1986.


==Fictional character biography==
Although they were independent of Nintendo, they still remained close to the company, creating games for Nintendo consoles and working on games based on Nintendo properties.
[[File:Goro Majima.png|100px|left]]
Goro Majima joined the yakuza and became sworn brothers with [[Taiga Saejima]].


He was supposed to be part of a hit in 1985 on a rival gang with Saejima.
==Games by Toru Nahiro's team at Nintendo==
 
Instead, Saejima conducted the hit himself while Majima was captured, lost his eye, and was chained up.
 
After a year of torture, he was released to civilian life in Sotenbori, however, he was constantly watched by the yakuza.
 
In Sotenbori, he ran a successful cabaret with the promise that he would be able to return to Shimano's family if he raised 100 million yen.
 
He raised the money, but Shimano raised the debt to 500 million unless he killed a woman named Makoto Makimura.
 
Instead, Majima discovered a conspiracy surrounding Makimura. He protected her, uncovered the conspiracy, and returned to the yakuza.
 
When he returned to the yakuza, he adopted a manic personality and became known as the Mad Dog of Shimano.
 
==Video games wherein Goro Majima is a playable character==
{| class="wikitable sortable" style="width:100%"
{| class="wikitable sortable" style="width:100%"
!| Title
!| Title
!| Developer
!| Released
!| System
!| Platform
!| Release
!| Added to museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza: Dead Souls]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Mario Bros. (video game)|Mario Bros.]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1983
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 3|PS3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2011
| style="border-style: solid; border-width: 1px; text-align:center" | Conversion from [[Nintendo Z80 arcade hardware|arcade]] to [[Nintendo Entertainment System|Famicom/NES]].<br />Co-developed with [[Nintendo Research & Development 2|Nintendo R&D2]].
| style="border-style: solid; border-width: 1px; text-align:center" | August 6, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | Zombies have appeared in Tokyo, and [[Shun Akiyama]], Goro Majima, [[Ryuji Goda]], and [[Kazuma Kiryu]] try to stop them.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Binary Domain]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Devil War]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[Windows]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | December 23, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | [[Kazuma Kiryu]], [[Shun Akiyama]], Goro Majima, [[Taiga Saejima]], and [[Ryuji Goda]] were available as DLC in the Japanese version of this third-person shooter set in 2080 in a Tokyo that has been ravaged by global warming.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Project X Zone 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Donkey Kong 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Monolith Soft]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 3DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2015
| style="border-style: solid; border-width: 1px; text-align:center" | Conversion from [[Nintendo Z80 arcade hardware|arcade]] to [[Nintendo Entertainment System|Famicom/NES]].<br />Co-developed with [[Nintendo Research & Development 2|Nintendo R&D2]].
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | [[Kazuma Kiryu]] and Goro Majima are in this crossover tactical role-playing game with characters from franchises by [[Bandai Namco]], [[Capcom]], [[Sega]], and [[Nintendo]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 0]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Duck Hunt (1984 video game)|Duck Hunt]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2015
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | October 24, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | [[Kazuma Kiryu]] and Goro Majima are kicked out of the Yakuza and find their way back in after discovering a conspiracy.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 2|Yakuza Kiwami 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Hogan's Alley]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 2|PS2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2017
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | October 18, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Majima is playable in the ''Majima Saga''.<br />Remake of ''[[Yakuza 2]]'': After the death of Shimano, Majima leaves the yakuza and forms Majima Construction with members of his former yakuza family, building a complex known as Kamurocho Hills on the old Purgatory site.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Like a Dragon Online]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tennis (1984 video game)|Tennis]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[Android]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | January 20, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Goro Majima has a playable storyline and is also playable on [[Ichiban Kasuga|Ichiban Kasuga's]] team.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Streets of Kamurocho]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wild Gunman (1984 video game)|Wild Gunman]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Empty Clip Studios]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1984
| style="border-style: solid; border-width: 1px; text-align:center" | [[Windows]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | October 20, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | Beat-em 'up in the 16-bit ''[[Streets of Rage series|Streets of Rage]]'' style, with [[Kazuma Kiryu]], Goro Majima, and [[Ichiban Kasuga]] as the playable characters.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Like a Dragon Gaiden: The Man Who Erased His Name]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gyromite]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2023
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
|-
| style="border-style: solid; border-width: 1px; text-align:center" | Goro Majima, [[Daigo Dojima]], and [[Taiga Saejima]] are playable in the arena in [[downloadable content|DLC]].
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Soccer (1985 video game)|Soccer]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Stack-Up]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Wrecking Crew]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1985
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|NES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Metroid]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1986
| style="border-style: solid; border-width: 1px; text-align:center" | [[Family Computer Disk System|FDS]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].<br />Converted to the [[Nintendo Entertainment System|Famicom/NES]] in 1987.
|}
|}


==Video games wherein Goro Majima is a non-playable character==
==Games by Intelligent Systems==
{| class="wikitable sortable" style="width:100%"
{| class="wikitable sortable" style="width:100%"
!| Title
!| Title
!| Developer
!| Released
!| System
!| Platform
!| Release
!| Added to museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza (video game)|Yakuza]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Famicom Wars]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS1|Sega New Entertainment R&D Dept.]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1988
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 2|PS2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2005
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].<br />Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
|-
| style="border-style: solid; border-width: 1px; text-align:center" | Before [[Kazuma Kiryu]] goes to prison, Goro Majima tells him to learn discipline. After Kiryu is released, they fight, and Majima tells Kiryu that he admires his strength.
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Mario Bros. Return]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1988
| style="border-style: solid; border-width: 1px; text-align:center" | [[Family Computer Disk System|FDS]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].<br />Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Alleyway]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuman]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1989
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment System|Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Game Boy Wars]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].<br />Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[SimCity (1989 video game)|SimCity]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|SNES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Maxis]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Battle Clash]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[TEC]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem Gaiden]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[The Frog For Whom the Bell Tolls]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].<br />Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Mario Paint]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|SNES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Scope 6]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|SNES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Metal Combat: Falcon's Revenge]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|SNES]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: Mystery of the Emblem|Fire Emblem 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Super Metroid]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Galactic Pinball]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | [[Virtual Boy]]
| style="border-style: solid; border-width: 1px; text-align:center" |
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Panel de Pon]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: Genealogy of the Holy War]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Panel de Pon|Tetris Attack]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|SNES]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Yoshi]]-themed version of [[Panel de Pon]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Famicom Wars|Super Famicom Wars]]''
| style="border-style: solid; border-width: 1px; text-align:center" | 1998
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | Enhanced remake of ''[[Famicom Wars]]''.<br />Japan-exclusive.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: Thracia 776]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS1|Sega New Entertainment R&D Dept.]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1999
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 2|PS2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Nintendo Entertainment System|Super Famicom]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Power|Flash cart]] in 1999, then [[ROM cartridge|ROM cart]] in 2000.<Br />Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | After the death of Shimano, Majima leaves the yakuza and forms Majima Construction with members of his former yakuza family, building a complex known as Kamurocho Hills on the old Purgatory site.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Trade & Battle: Card Hero]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2000
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 3|PS3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Color|GBC]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | October 26, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | [[Kazuma Kiryu]] convinces Majima to rejoin the Tojo Clan and to support the sixth chairman, Daigo Dojima.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 4]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Paper Mario]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS1]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2000
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 3|PS3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo 64]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2010
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | October 26, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | The Majima family has moved into the old Dojima family office in the Millenium Tower. He tries to protect Yasuko Saejima, the sister of his sworn brother [[Taiga Saejima]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Like a Dragon 1&2 HD Edition]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Pokémon Puzzle Challenge]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2000
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 3|PS3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Color|GBC]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Japanese-exclusive remaster of ''[[Yakuza (video game)|Yakuza]]'' and ''[[Yakuza 2]]'': Before [[Kazuma Kiryu]] goes to prison, Goro Majima tells him to learn discipline. After Kiryu is released ten years later, they fight, and Majima tells Kiryu that he admires his strength. One year later, after the death of Shimano, Majima leaves the yakuza and forms Majima Construction with members of his former yakuza family. He builds a complex known as Kamurocho Hills on the old Purgatory site.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 5]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Advance Wars]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 3|PS3]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2012
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | October 26, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | While trying to negotiate a treaty between the Tojo Clan and the Omi Alliance, Majima is shot at the orders of Tsubasa Kurosawa and is presumed dead.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza (video game)|Yakuza Kiwami]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Mario Kart: Super Circuit]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 2|PS2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2013
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | July 17, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Remake of ''[[Yakuza (video game)|Yakuza]]'': Before [[Kazuma Kiryu]] goes to prison, Goro Majima tells him to learn discipline. After Kiryu is released, they fight, and Majima tells Kiryu that he admires his strength.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 6: The Song of Life]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Cubivore: Survival of the Fittest]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2002
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[GameCube]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2016
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Saru Brunei]].
| style="border-style: solid; border-width: 1px; text-align:center" | July 17, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Daigo Dojima and Goro Majima are arrested after being blamed for the arson in Little Asia.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 3|Yakuza 3 Remastered]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: The Binding Blade]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2002
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | August 21, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Remaster of ''[[Yakuza 3]]'': [[Kazuma Kiryu]] convinces Majima to rejoin the Tojo Clan and to support the sixth chairman, Daigo Dojima.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 4|Yakuza 4 Remastered]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Nintendo Puzzle Collection]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2002
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[GameCube]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2019
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Dr. Mario 64]]'', ''[[Panel de Pon]]'', ''[[Yoshi's Cookie]]''.<br />Co-developed with [[Nintendo Software Technology|Nintendo NST]].<br />Japan-exclusive.
| style="border-style: solid; border-width: 1px; text-align:center" | August 21, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Remaster of ''[[Yakuza 4]]'': The Majima family has moved into the old Dojima family office in the Millenium Tower. He tries to protect Yasuko Saejima, the sister of his sworn brother [[Taiga Saejima]].
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza 5|Yakuza 5 Remastered]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Advance Wars 2: Black Hole Rising|Advance Wars 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2003
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2019
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | August 21, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Remaster of ''[[Yakuza 5]]'': While trying to negotiate a treaty between the Tojo Clan and the Omi Alliance, Majima is shot at the orders of Tsubasa Kurosawa and is presumed dead.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza Remastered Collection]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: The Blazing Blade]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2003
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2019
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | August 21, 2019
| style="border-style: solid; border-width: 1px; text-align:center" | Remaster of ''[[Yakuza 3]]'', ''[[Yakuza 4]]'', and ''[[Yakuza 5]]'': [[Kazuma Kiryu]] convinces Majima to rejoin the Tojo Clan and to support the sixth chairman, Daigo Dojima. The next year, the Majima family moved into the old Dojima family office in the Millenium Tower. He tries to protect Yasuko Saejima, the sister of his sworn brother [[Taiga Saejima]]. Two years after that, while trying to negotiate a treaty between the Tojo Clan and the Omi Alliance, Majima is shot at the orders of Tsubasa Kurosawa and is presumed dead.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza: Like a Dragon]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Paper Mario: The Thousand-Year Door]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[GameCube]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | August 13, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | Goro Majima can be summoned by [[Ichiban Kasuga]] to perform a powerful technique.
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Like a Dragon: Infinite Wealth]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: The Sacred Stones]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ryū ga Gotoku Studio]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | [[PlayStation 4|PS4]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2024
| style="border-style: solid; border-width: 1px; text-align:center" |  
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Takes place in 2024 with [[Ichiban Kasuga]] and Kazuma Kiryu as the playable characters.
|}
 
==Pachinko games with Goro Majima==
{| class="wikitable sortable" style="width:100%"
!| Title
!| Developer
!| System
!| Release
!| Added to museum
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Like a Dragon: Of the End]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[WarioWare: Twisted!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Taiyo Elec]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | [[Pachinko|Pachi]][[slot machine|slot]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Game Boy Advance|GBA]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2015
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Software Planning & Development|Nintendo SPD]].
| style="border-style: solid; border-width: 1px; text-align:center" | Not yet
| style="border-style: solid; border-width: 1px; text-align:center" | Japanese-exclusive Pachislot game based on ''[[Yakuza: Dead Souls]]''.
|}
 
==Films featuring Goro Majima==
{| class="wikitable sortable" style="width:100%"
!| Title
!| Production company
!| Distributor
!| Release
!| Added to museum
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Yakuza: Like a Dragon (film)|Yakuza: Like a Dragon]]''
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[WarioWare: Touched!]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Art Port]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2004
| style="border-style: solid; border-width: 1px; text-align:center" | [[Toei]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2007
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Software Planning & Development|Nintendo SPD]].
| style="border-style: solid; border-width: 1px; text-align:center" | August 1, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | Based on ''[[Yakuza (video game)|Yakuza]]''.
|}
 
==Magazines featuring Goro Majima==
{| class="wikitable sortable" style="width:100%"
!| Title
!| Publisher
!| Release
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Kamutai Magazine]]''<br />([[Kamutai Magazine|December 2006]])
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Fire Emblem: Path of Radiance]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2005
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | [[GameCube]]
| style="border-style: solid; border-width: 1px; text-align:center" | Preorder bonus for ''[[Yakuza 2|Like a Dragon 2]]''.
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Kamutai Magazine]]''<br />([[Kamutai Magazine|February 2009]])
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Advance Wars: Dual Strike]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2005
| style="border-style: solid; border-width: 1px; text-align:center" | 2009
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo DS]]
| style="border-style: solid; border-width: 1px; text-align:center" | Preorder bonus for ''[[Yakuza 3|Like a Dragon 3]]''.
| style="border-style: solid; border-width: 1px; text-align:center" |  
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Kamutai Magazine]]''<br />([[Kamutai Magazine|March 2010]])
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[WarioWare: Smooth Moves]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2006
| style="border-style: solid; border-width: 1px; text-align:center" | 2010
| style="border-style: solid; border-width: 1px; text-align:center" | [[Wii]]
| style="border-style: solid; border-width: 1px; text-align:center" | Preorder bonus for ''[[Yakuza 4|Like a Dragon 4]]''.
| style="border-style: solid; border-width: 1px; text-align:center" | Co-developed with [[Nintendo Software Planning & Development|Nintendo SPD]].
|}
|}


{{DEFAULTSORT:Majima, Goro}}
[[Category:companies and organizations based in Japan]]
[[Category:Characters]]
[[Category:companies and organizations formed in 1983]]
[[Category:Characters owned by Sega Sammy Holdings]]
[[Category:companies and organizations formed in 1986]]
[[Category:Like a Dragon]]
[[Category:Video game developers]]

Revision as of 08:39, 7 September 2023

Intelligent Systems.png
Intelligent Systems
Type Public
Founded 1983 (team at Nintendo)
December 1986 (Intelligent Systems)
Headquarters Tokyo, Japan
Key people Toru Narihiro, founder
Industry Video games
Products Video games
Number of people 151
Website http://intsys.co.jp/english

Intelligent Systems is a video game developer.

Programming team at Nintendo

In 1983, Toru Narihiro was hired by Nintendo to port arcade games to the Famicom. He created a porting team that became an auxiliary unit within Nintendo that created system tools and hired people to develop, fix and port software.

Intelligent Systems

The team became an independent company with the formation of Intelligent Systems in December 1986.

Although they were independent of Nintendo, they still remained close to the company, creating games for Nintendo consoles and working on games based on Nintendo properties.

Games by Toru Nahiro's team at Nintendo

Title Released Platform Notes
Mario Bros. 1983 NES Conversion from arcade to Famicom/NES.
Co-developed with Nintendo R&D2.
Devil War 1984 NES Co-developed with Nintendo R&D1.
Donkey Kong 3 1984 NES Conversion from arcade to Famicom/NES.
Co-developed with Nintendo R&D2.
Duck Hunt 1984 NES Co-developed with Nintendo R&D1.
Hogan's Alley 1984 NES Co-developed with Nintendo R&D1.
Tennis 1984 NES Co-developed with Nintendo R&D1.
Wild Gunman 1984 NES Co-developed with Nintendo R&D1.
Gyromite 1985 NES Co-developed with Nintendo R&D1.
Soccer 1985 NES Co-developed with Nintendo R&D1.
Stack-Up 1985 NES Co-developed with Nintendo R&D1.
Wrecking Crew 1985 NES Co-developed with Nintendo R&D1.
Metroid 1986 FDS Co-developed with Nintendo R&D1.
Converted to the Famicom/NES in 1987.

Games by Intelligent Systems

Title Released Platform Notes
Famicom Wars 1988 Famicom Co-developed with Nintendo R&D1.
Japan-exclusive.
Mario Bros. Return 1988 FDS Co-developed with Nintendo R&D1.
Japan-exclusive.
Alleyway 1989 Game Boy Co-developed with Nintendo R&D1.
Yakuman 1989 Game Boy
Fire Emblem 1990 Famicom Co-developed with Nintendo R&D1.
Game Boy Wars 1991 Game Boy Co-developed with Nintendo R&D1.
Japan-exclusive.
SimCity 1991 SNES Co-developed with Maxis.
Battle Clash 1992 Super Famicom Co-developed with TEC.
Fire Emblem Gaiden 1992 Super Famicom Japan-exclusive.
The Frog For Whom the Bell Tolls 1992 Game Boy Co-developed with Nintendo R&D1.
Japan-exclusive.
Mario Paint 1992 SNES Co-developed with Nintendo R&D1.
Super Scope 6 1992 SNES Co-developed with Nintendo R&D1.
Metal Combat: Falcon's Revenge 1993 SNES Co-developed with Nintendo R&D1.
Fire Emblem 3 1994 Super Famicom Japan-exclusive.
Super Metroid 1994 Super Famicom Co-developed with Nintendo R&D1.
Galactic Pinball 1995 Virtual Boy
Panel de Pon 1995 Super Famicom Co-developed with Nintendo R&D1.
Fire Emblem: Genealogy of the Holy War 1996 Super Famicom Japan-exclusive.
Tetris Attack 1996 SNES Yoshi-themed version of Panel de Pon.
Super Famicom Wars 1998 Super Famicom Enhanced remake of Famicom Wars.
Japan-exclusive.
Fire Emblem: Thracia 776 1999 Super Famicom Flash cart in 1999, then ROM cart in 2000.
Japan-exclusive.
Trade & Battle: Card Hero 2000 GBC Japan-exclusive.
Paper Mario 2000 Nintendo 64 Japan-exclusive.
Pokémon Puzzle Challenge 2000 GBC
Advance Wars 2001 GBA
Mario Kart: Super Circuit 2001 GBA
Cubivore: Survival of the Fittest 2002 GameCube Co-developed with Saru Brunei.
Fire Emblem: The Binding Blade 2002 GBA Japan-exclusive.
Nintendo Puzzle Collection 2002 GameCube Dr. Mario 64, Panel de Pon, Yoshi's Cookie.
Co-developed with Nintendo NST.
Japan-exclusive.
Advance Wars 2 2003 GBA
Fire Emblem: The Blazing Blade 2003 GBA
Paper Mario: The Thousand-Year Door 2004 GameCube
Fire Emblem: The Sacred Stones 2004 GBA
WarioWare: Twisted! 2004 GBA Co-developed with Nintendo SPD.
WarioWare: Touched! 2004 Nintendo DS Co-developed with Nintendo SPD.
Fire Emblem: Path of Radiance 2005 GameCube
Advance Wars: Dual Strike 2005 Nintendo DS
WarioWare: Smooth Moves 2006 Wii Co-developed with Nintendo SPD.