Virtual reality and Game Gear: Difference between pages

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{{Infobox_Peripheral |
{{Infobox_Hardware |hardware_image=[[File:game-gear-logo.png|200px]]|
  peripheral_name  = Virtual reality|
hardware_name   = Game Gear|
  peripheral_image = [[File:PS VR.jpg|300px]]|
designer       = [[Sega]]|
   developer        = numerous, see below|
manufacturer    = [[Sega]]<br />[[Tec Toy]] (Brazil)<br />[[Distribuidora De Articulos Modernos S.A. de C.V. Sega de Mexico|DISAM]] (Mexico)|
  publisher       = numerous, see below|
cpu            = 4 MHz [[Zilog]] [[Z80]]|
  systems          = numerous, see below|
gpu            = 3.846153 MHz [[Yamaha YM2602B]]|
  release          = 1970-present|
ram            = 8 KB Main RAM<br />16 KB Video RAM|
  added_to_museum = '''[[PlayStation VR]]'''<br />February 6, 2017<br />'''[[View-Master Virtual Reality Viewer|View-Master]] ([[Google Cardboard]])'''<br />September 29, 2017<br />'''[[Google Daydream]]'''<br />September 12, 2018|
media          = [[ROM cartridge]]|
}}  
release        = JP: October 6, 1990<br />NA/EU: April 1991<br />AU: 1992|
'''Virtual reality''' is the name for an experience that allows the user to interact with computer graphics, simulating reality or a world unlike the real-world. Virtual reality is usually presented through a head-mounted display.
added_to_museum = December 25, 1991 |
}}
'''Game Gear''' was a portable [[video game console]] by [[Sega]].  


==Early history==
It was based on [[Sega Master System]] hardware.
By 1970, the [[computer]] industry had begun drifting away from the vacuum tube technology of the earliest computers to transistors. This made computers more affordable, so applications for computers were envisioned that were vastly different from the prior uses of computer technology.


In 1970, [[Ivan Sutherland]] and [[Bob Sproull]] developed the first head-mounted computer display. When combined with input mechanisms such as [[light pen]]s or [[joystick]]s, head-mounted displays could be used for a variety of purposes in training situations or in environments where precise control was necessary. As a result, from 1970 to 1990, these devices were primarily used for medical, flight simulation, automobile industry design, and military training purposes.
==Physical Game Gear games owned by the WEC Museum==
{| class="wikitable sortable"
!| Name
!| Developer
!| Released
!| Added to Museum
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[NFL '95]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[BlueSky Software]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | December 25, 1994
| style="border-style: solid; border-width: 1px; text-align:center" | WEC Museum owns just the cartridge.
|}


In the 1980s, the term virtual reality was popularized for these head-mounted devices by a computer scientist named [[Jaron Lanier]].
==Digital Game Gear games owned by the WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Name
!| Developer
!| Released
!| Added to Museum
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Baku Baku|Baku Baku Animal]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|blue Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Columns (video game)|Columns]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1990
| style="border-style: solid; border-width: 1px; text-align:center" | October 31, 2020<br />March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[PlayPal]] and [[Game Gear Micro|red Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Puyo Puyo (video game)|Dr. Robotnik's Mean Bean Machine]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ecco: The Tides of Time]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Appaloosa Interactive|Novotrade International]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | October 31, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | On [[PlayPal]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[G-LOC: Air Battle]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | March 29, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Virtual Console]] for [[Nintendo 3DS]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GG Aleste]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | April 4, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|white Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Power Strike II (Game Gear)|GG Aleste II: Lance Bird]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | April 4, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|white Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[GG Aleste 3]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[M2]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2020
| style="border-style: solid; border-width: 1px; text-align:center" | April 4, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|white Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[The G.G. Shinobi]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega CS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|red Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Gunstar Heroes]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Treasure]], [[M2]], [[Sega CS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|blue Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Revelations: The Demon Slayer|Megami Tensen Gaiden: Last Bible]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Multimedia Intelligence Transfer]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|red Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Megami Tensen Gaiden: Last Bible Special]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[SIMS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|red Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Nazo Puyo: Arle's Roux]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|yellow Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[OutRun]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|yellow Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Puyo Puyo 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Compile]], [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|black Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Royal Stone: To Open the Door of Time]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|black Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Shining Force Gaiden]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Camelot Software Planning|Sonic Software Planning]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|black Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Shining Force: The Sword of Haya|Shining Force Gaiden II: The Sword of Haya]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Camelot Software Planning|Sonic Software Planning]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|yellow Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Shining Force Gaiden: Final Conflict]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Camelot Software Planning|Sonic Software Planning]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|yellow Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Blast]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aspect]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Drift]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|-|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sonic Drift 2]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]<br />[[Arc System Works]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | October 31, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | On [[PlayPal]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic the Hedgehog (8-bit video game)|Sonic the Hedgehog]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Ancient]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1991
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|black Game Gear Micro]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic the Hedgehog 2 (8-bit video game)|Sonic the Hedgehog 2]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aspect]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1992
| style="border-style: solid; border-width: 1px; text-align:center" | March 30, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Virtual Console]] for [[Nintendo 3DS]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic the Hedgehog Chaos]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aspect]]<br />[[Sega CS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1993
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|blue Game Gear Micro]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic the Hedgehog Spinball]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega Technical Institute]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sonic the Hedgehog: Triple Trouble]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aspect]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | October 31, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | On [[PlayPal]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sonic Labyrinth]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Minato Giken]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Columns]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | October 31, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | On [[PlayPal]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Sylvan Tale]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Sega]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 26, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Game Gear Micro|blue Game Gear Micro]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tails Adventure]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Aspect]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | March 30, 2021
| style="border-style: solid; border-width: 1px; text-align:center" | On [[Virtual Console]] for [[Nintendo 3DS]] and in ''[[Sonic Origins Plus]]''.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | ''[[Tails' Skypatrol]]''
| style="border-style: solid; border-width: 1px; text-align:center" | [[Japan System House]]<br />[[SIMS]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1995
| style="border-style: solid; border-width: 1px; text-align:center" | July 19, 2023
| style="border-style: solid; border-width: 1px; text-align:center" | In ''[[Sonic Origins Plus]]''.
|}


==Stereo-scopic 3D head-mounted displays==
[[Category:computers and consoles]]
By the 1980s, head-mounted displays that output stereoscopic 3D images began to be designed for [[video game|video gaming]].
[[Category:handheld computers and consoles]]
 
[[Category: Computers and consoles designed by Sega]]
In August 1987, [[Sega]] released the [[SegaScope 3-D Glasses]] for the [[Sega Master System]].
[[Category: Computers and consoles manufactured by Sega]]
 
[[Category: Computers and consoles manufactured by Tec Toy]]
On October 21, 1987, [[Nintendo]] released the [[Famicom 3D System]] for the [[Nintendo Entertainment System|Family Computer]] in Japan.
[[Category:computers and consoles by Distribuidora De Articulos Modernos S.A. de C.V. Sega de Mexico]]
 
[[Category:handheld computers and consoles by Sega]]
In 1996, [[Nintendo|Nintendo's]] [[Virtual Boy]] [[video game console]] was released. It output stereoscopic red-on-black graphics through a headset display, although it sat on a stand rather than being head-mounted like most devices of its kind.
[[Category:Computers and consoles released in 1991]]
 
[[Category:handheld computers and consoles released in 1991]]
==Early head-tracking virtual reality headsets==
[[Category:Fourth-generation video game consoles]]
In the 1990s, head-tracking virtual reality headsets began to be released.
[[Category:computers and consoles designed in Japan]]
 
In 1991, [[Sega]] announced the [[Sega VR]] headset. It was originally announced to be for [[arcade]]s as well as for the [[Sega Genesis]]/[[Sega Genesis|Mega Drive]] [[video game console]]. It was never released, however, on November 20, 2020, the [[Video Game History Museum]], in conjunction with [[Gaming Alexandria]], released a compiled version of ''[[Nuclear Rush]]''. This game was developed in 1993 and was intended for use on the Sega Genesis with a Sega VR headset. They also released an [[emulation|emulator]] to play the game.
 
In 1994, an unrelated project titled the Sega VR-1 motion simulator was installed as an amusement arcade attraction in [[Joypolis]] and [[Sega World]] locations. This on-rails ride was available at Sega theme parks and Sega World locations until 1997.
 
==Virtual reality becomes popular in the 2010s==
By the 2010s, computer hardware had become advanced enough that many of the technical limitations of early virtual reality applications could be overcome. 
 
Because of this, many manufacturers introduced virtual reality hardware during this decade.
 
In 2010, the first prototype of the [[Oculus Rift]] VR headset was developed. The first commercial Oculus Rift device was released, on March 29, 2013, to backers of a 2012 [[Kickstarter]] crowdfunding campaign.  [[Facebook]] purchased [[Occulus VR]] for $3 billion USD in 2014.
 
In 2013, [[Valve]] freely shared its discovery of low-persistence displays which made lag-free and smear-free display of VR content possible. This was then added to the Oculus Rift.
 
In 2014, Valve showcased the SteamSight prototype. Valve partnered with [[HTC]], and premiered the [[HTC Vive]] VR headset in 2015. This headset included LED light tracking technology that was performed by multiple wall-mounted sensors. The first commercial HTC Vive device was released on April 5, 2016.
 
Also in 2014, [[Sony]] announced the prototype VR headset for the [[PlayStation 4]] that was code-named Project Morpheus. The first commercial version of Sony's VR headset, named [[PlayStation VR]], was released on October 13, 2016.
 
On June 25, 2014, [[Google]] released a simple do-it-yourself VR headset that attached to mobile devices named [[Google Cardboard]].  As the name suggests, the device can be constructed using only cardboard. Several professionally-produced plastic VR devices were released that were compatible with the Google Cardboard standard, including a device by [[Mattel]] that invoked the design and name of their popular [[View-Master Virtual Reality Viewer|View-Master]] devices.
 
On November 10, 2016, Google released the [[Google Daydream]] VR standard. Daydream was built into [[Android]] and included enhanced features that Google Cardboard did not, including support for controllers.
 
On April 12, 2019, [[Nintendo]] released the [[Nintendo Labo|Labo VR Kit]], designed by [[Nintendo European Research & Development]], which was a do-it-yourself cardboard VR headset for the [[Nintendo Switch]].
 
[[Category:Computer and video game peripherals]]
[[Category:Computer and video game peripherals released in 1970]]
[[Category:Virtual reality]]

Revision as of 04:14, 22 December 2023

Game-gear-logo.png
Game Gear
Designer Sega
Manufacturer Sega
Tec Toy (Brazil)
DISAM (Mexico)
CPU 4 MHz Zilog Z80
Graphics 3.846153 MHz Yamaha YM2602B
Memory 8 KB Main RAM
16 KB Video RAM
Media ROM cartridge
Released JP: October 6, 1990
NA/EU: April 1991
AU: 1992
Added to Museum December 25, 1991

Game Gear was a portable video game console by Sega.

It was based on Sega Master System hardware.

Physical Game Gear games owned by the WEC Museum

Name Developer Released Added to Museum Notes
NFL '95 BlueSky Software 1994 December 25, 1994 WEC Museum owns just the cartridge.

Digital Game Gear games owned by the WEC Museum

Name Developer Released Added to Museum Notes
Baku Baku Animal Sega 1996 March 26, 2021 On blue Game Gear Micro.
Columns Sega 1990 October 31, 2020
March 26, 2021
On PlayPal and red Game Gear Micro.
Dr. Robotnik's Mean Bean Machine Compile 1993 July 19, 2023 In Sonic Origins Plus.
Ecco: The Tides of Time Novotrade International 1994 October 31, 2020 On PlayPal.
G-LOC: Air Battle Sega CS 1991 March 29, 2021 On Virtual Console for Nintendo 3DS.
GG Aleste Compile 1991 April 4, 2021 On white Game Gear Micro.
GG Aleste II: Lance Bird Compile 1993 April 4, 2021 On white Game Gear Micro.
GG Aleste 3 M2 2020 April 4, 2021 On white Game Gear Micro.
The G.G. Shinobi Sega CS 1991 March 26, 2021 On red Game Gear Micro.
Gunstar Heroes Treasure, M2, Sega CS 1995 March 26, 2021 On blue Game Gear Micro.
Megami Tensen Gaiden: Last Bible Multimedia Intelligence Transfer 1994 March 26, 2021 On red Game Gear Micro.
Megami Tensen Gaiden: Last Bible Special SIMS 1995 March 26, 2021 On red Game Gear Micro.
Nazo Puyo: Arle's Roux Compile 1994 March 26, 2021 On yellow Game Gear Micro.
OutRun Sega 1991 March 26, 2021 On yellow Game Gear Micro.
Puyo Puyo 2 Compile, Sega 1994 March 26, 2021 On black Game Gear Micro.
Royal Stone: To Open the Door of Time Sega 1995 March 26, 2021 On black Game Gear Micro.
Shining Force Gaiden Sonic Software Planning 1992 March 26, 2021 On black Game Gear Micro.
Shining Force Gaiden II: The Sword of Haya Sonic Software Planning 1993 March 26, 2021 On yellow Game Gear Micro.
Shining Force Gaiden: Final Conflict Sonic Software Planning 1995 March 26, 2021 On yellow Game Gear Micro.
Sonic Blast Aspect 1996 July 19, 2023 In Sonic Origins Plus.
Sonic Drift Sega 1994 July 19, 2023 In Sonic Origins Plus.
Sonic Drift 2 Sega
Arc System Works
1995 October 31, 2020 On PlayPal and in Sonic Origins Plus.
Sonic the Hedgehog Ancient 1991 March 26, 2021 On black Game Gear Micro and in Sonic Origins Plus.
Sonic the Hedgehog 2 Aspect 1992 March 30, 2021 On Virtual Console for Nintendo 3DS and in Sonic Origins Plus.
Sonic the Hedgehog Chaos Aspect
Sega CS
1993 March 26, 2021 On blue Game Gear Micro and in Sonic Origins Plus.
Sonic the Hedgehog Spinball Sega Technical Institute 1994 July 19, 2023 In Sonic Origins Plus.
Sonic the Hedgehog: Triple Trouble Aspect 1994 October 31, 2020 On PlayPal and in Sonic Origins Plus.
Sonic Labyrinth Minato Giken 1995 July 19, 2023 In Sonic Origins Plus.
Super Columns Sega 1995 October 31, 2020 On PlayPal.
Sylvan Tale Sega 1995 March 26, 2021 On blue Game Gear Micro.
Tails Adventure Aspect 1995 March 30, 2021 On Virtual Console for Nintendo 3DS and in Sonic Origins Plus.
Tails' Skypatrol Japan System House
SIMS
1995 July 19, 2023 In Sonic Origins Plus.