Mouse and Nintendo 64: Difference between pages

From WE Computers Museum
(Difference between pages)
(Created page with "{{Infobox_Peripheral |peripheral_image=300px| peripheral_name = Mouse| developer = Douglas Engelbart| publisher = Numerous| systems = Numerous| release = December 9, 1968-present| added_to_museum = Logitech First Mouse: May 29, 2020| }} A '''mouse''' or '''computer mouse''' is a pointing device for a computer. It is a hand-held peripheral that moves freely on a flat surface. It detects motion relat...")
 
(Created page with "{{Infobox_Hardware |hardware_image=160px| hardware_name = Nintendo 64| designer = Nintendo R&D3| manufacturer = Nintendo| cpu = 93.75 MHz 64-bit NEC VR4300| gpu = 62.5 Mhz SGI RCP| ram = 4MB| vram = N/A | media = Game Pak| release = JP: June 23, 1996<br />NA: September 26, 1996<br />Brazil: September 29, 1996<br />EU/AU: March 1...")
 
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{{Infobox_Peripheral |peripheral_image=[[File:Logitech First Mouse.jpg|300px]]|
{{Infobox_Hardware |hardware_image=[[File:n64_logo.png|160px]]|
peripheral_name = Mouse|
hardware_name  = Nintendo 64|
developer      = [[Douglas Engelbart]]|
designer        = [[Nintendo Research & Development 3|Nintendo R&D3]]|
publisher      = Numerous|
manufacturer    = [[Nintendo]]|
systems        = Numerous|
cpu            = 93.75 MHz 64-bit NEC VR4300|
release        = December 9, 1968-present|
gpu            = 62.5 Mhz SGI RCP|
added_to_museum = [[Logitech]] First Mouse: May 29, 2020|
ram            = 4MB|
vram            = N/A |
media          = [[Game Pak]]|
release        = JP: June 23, 1996<br />NA: September 26, 1996<br />Brazil: September 29, 1996<br />EU/AU: March 1, 1997|
added_to_museum = January 20, 2018|
}}
}}
A '''mouse''' or '''computer mouse''' is a pointing device for a [[computer]]. It is a hand-held peripheral that moves freely on a flat surface. It detects motion relative to that surface either by means of a trackball or tracking laser, both of which are located at the bottom of the mouse.
The '''Nintendo 64''', the fourth home video game console released by [[Nintendo]], was preceded by the [[Super Nintendo Entertainment System]]. It was first released in 1996.


Mice also have buttons to select an action, usually relative to the position of the mouse pointer. Mice typically have between one and three buttons. They can also contain a scroll wheel, which is typically used to advance the scroll bar in the open [[application software|application]].
The [[GameCube]], released in 2001, was the successor of the Nintendo 64.


==Mice owned by the WEC Museum==
==Development==
{| class="wikitable sortable"
Sony announced the [[PlayStation]], which was at the time a CD-ROM addon for the [[Super Nintendo Entertainment System]] at the Consumer Electronics Show in 1991.  However, since the system would use a Sony-developed Super Disc format, Sony would have a large deal of control over the system. As a result, Nintendo tried to negotiate a better deal with Philips.  This led to both deals falling through, and the add-on was never released.  Philips released the [[CD-i]] in 1991, and Sony released the PlayStation as a stand-alone console in 1994.
!| Name
 
!| Manufacturer
[[File:forest-green-n64.png|left|200px]]
In the meantime, Nintendo was working on their follow-up to the Super Nintendo Entertainment System. They opted to go with cartridges rather than CD-ROM media, as it would allow Nintendo to have more control over the production of games for the system. Cartridges would also allow games on the Nintendo 64 to load faster than the games on the systems by its competitors.
 
They marketed it as a 64-bit system to try to gain an edge on their competitors, but the lack of space when compared to competition hurt the system. As the cartridges were more expensive to produce than compact disc media,Nintendo also had a hard time getting third party support for their system. The Nintendo 64 went on to sell more units worldwide with 32.93 million units compared to the 9.26 million [[Sega Saturn|Saturn]] units that [[Sega]] sold. However, the Sony PlayStation outsold both systems combined with 102.49 million units.
 
==Nintendo 64 games owned by WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Title
!| Developer
!| Released
!| Added to the Museum
!| Notes
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Donkey Kong 64]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1999
| style="border-style: solid; border-width: 1px; text-align:center" | January 20, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | Bundled with the jungle green Nintendo 64 set.
|}
 
==Emulated Nintendo 64 games owned by WEC Museum==
{| class="wikitable sortable" style="width:100%"
!| Title
!| Developer
!| Released
!| Released
!| Added to Museum
!| Added to the Museum
!| Notes
!| Notes
|-
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[First Mouse]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Blast Corps]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Logitech]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1994
| style="border-style: solid; border-width: 1px; text-align:center" | 1997
| style="border-style: solid; border-width: 1px; text-align:center" | May 29, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | September 16, 2016
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns a [[DE-9]] mouse with its box.
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns ''[[Rare Replay]]'' for [[Xbox One]], in which the Nintendo 64 version is included.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Conker's Bad Fur Day]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" | September 16, 2016
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns ''[[Rare Replay]]'' for [[Xbox One]], in which the Nintendo 64 version is included.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Dr. Mario 64]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Integrated Research & Development|Nintendo IRD]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2001
| style="border-style: solid; border-width: 1px; text-align:center" | July 13, 2018
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns the [[iQue Player]], on which the Nintendo 64 version is included.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Jet Force Gemini]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1999
| style="border-style: solid; border-width: 1px; text-align:center" | September 16, 2016
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns ''[[Rare Replay]]'' for [[Xbox One]], in which the Nintendo 64 version is included.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Killer Instinct 2|Killer Instinct Gold]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Rare]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | September 16, 2016
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns ''[[Rare Replay]]'' for [[Xbox One]], in which the Nintendo 64 version is included.
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Mario Kart 64]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo]]
| style="border-style: solid; border-width: 1px; text-align:center" | 1996
| style="border-style: solid; border-width: 1px; text-align:center" | October 1, 2010
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns the Nintendo 64 version for the [[Wii]] [[Virtual Console]].
|-
| style="border-style: solid; border-width: 1px; text-align:center" | [[Super Mario 64]]
| style="border-style: solid; border-width: 1px; text-align:center" | [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
| style="border-style: solid; border-width: 1px; text-align:center" | 2007
| style="border-style: solid; border-width: 1px; text-align:center" | Wii: April 1, 2011<br />Switch: October 6, 2020
| style="border-style: solid; border-width: 1px; text-align:center" | The WEC Museum owns the Nintendo 64 version for the [[Wii]] [[Virtual Console]].<br />The WEC Museum owns ''[[Super Mario 3D All-Stars]]'' for [[Nintendo Switch]], on which the Nintendo 64 version is included.
|}
|}


[[Category:Computer and console peripherals]]
[[Category:computers and consoles]]
[[Category:computers and consoles by Nintendo]]
[[Category:computers and consoles by Nintendo Research & Development 3]]
[[Category:computers and consoles released in 1996]]
[[Category:computers and consoles released in 1997]]
[[Category:Fifth-generation video game consoles]]
[[Category:computers and consoles designed in Japan]]

Revision as of 05:24, 20 July 2023

N64 logo.png
Nintendo 64
Designer Nintendo R&D3
Manufacturer Nintendo
CPU 93.75 MHz 64-bit NEC VR4300
Graphics 62.5 Mhz SGI RCP
Memory 4MB
Media Game Pak
Released JP: June 23, 1996
NA: September 26, 1996
Brazil: September 29, 1996
EU/AU: March 1, 1997
Added to Museum January 20, 2018

The Nintendo 64, the fourth home video game console released by Nintendo, was preceded by the Super Nintendo Entertainment System. It was first released in 1996.

The GameCube, released in 2001, was the successor of the Nintendo 64.

Development

Sony announced the PlayStation, which was at the time a CD-ROM addon for the Super Nintendo Entertainment System at the Consumer Electronics Show in 1991. However, since the system would use a Sony-developed Super Disc format, Sony would have a large deal of control over the system. As a result, Nintendo tried to negotiate a better deal with Philips. This led to both deals falling through, and the add-on was never released. Philips released the CD-i in 1991, and Sony released the PlayStation as a stand-alone console in 1994.

Forest-green-n64.png

In the meantime, Nintendo was working on their follow-up to the Super Nintendo Entertainment System. They opted to go with cartridges rather than CD-ROM media, as it would allow Nintendo to have more control over the production of games for the system. Cartridges would also allow games on the Nintendo 64 to load faster than the games on the systems by its competitors.

They marketed it as a 64-bit system to try to gain an edge on their competitors, but the lack of space when compared to competition hurt the system. As the cartridges were more expensive to produce than compact disc media,Nintendo also had a hard time getting third party support for their system. The Nintendo 64 went on to sell more units worldwide with 32.93 million units compared to the 9.26 million Saturn units that Sega sold. However, the Sony PlayStation outsold both systems combined with 102.49 million units.

Nintendo 64 games owned by WEC Museum

Title Developer Released Added to the Museum Notes
Donkey Kong 64 Rare 1999 January 20, 2018 Bundled with the jungle green Nintendo 64 set.

Emulated Nintendo 64 games owned by WEC Museum

Title Developer Released Added to the Museum Notes
Blast Corps Rare 1997 September 16, 2016 The WEC Museum owns Rare Replay for Xbox One, in which the Nintendo 64 version is included.
Conker's Bad Fur Day Rare 2001 September 16, 2016 The WEC Museum owns Rare Replay for Xbox One, in which the Nintendo 64 version is included.
Dr. Mario 64 Nintendo IRD 2001 July 13, 2018 The WEC Museum owns the iQue Player, on which the Nintendo 64 version is included.
Jet Force Gemini Rare 1999 September 16, 2016 The WEC Museum owns Rare Replay for Xbox One, in which the Nintendo 64 version is included.
Killer Instinct Gold Rare 1996 September 16, 2016 The WEC Museum owns Rare Replay for Xbox One, in which the Nintendo 64 version is included.
Mario Kart 64 Nintendo 1996 October 1, 2010 The WEC Museum owns the Nintendo 64 version for the Wii Virtual Console.
Super Mario 64 Nintendo EAD 2007 Wii: April 1, 2011
Switch: October 6, 2020
The WEC Museum owns the Nintendo 64 version for the Wii Virtual Console.
The WEC Museum owns Super Mario 3D All-Stars for Nintendo Switch, on which the Nintendo 64 version is included.