Day of the Tentacle

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Day of the Tentacle cover.jpg
Grim Fandango
DeveloperLucasArts (original)
Double Fine (Remastered)
PublisherLucasArts (original)
Activision (original in Europe)
Double Fine (Remastered)
SystemsDOS, iOS, Linux, Mac OS, macOS, PS4, Vita, Xbox One, Windows
ReleasedDay of the Tentacle
DOS, Mac OS NA: June 25, 1993
Day of the Tentacle Remastered
Win, OS X, PS4, Vita WW: March 22, 2016
iOS, Linux WW: July 11, 2016
Xbox One WW: 2020
Added to
museum
Linux, Mac, Win (Remastered): March 21, 2016
PS4 (Remastered): September 24, 2016

Day of the Tentacle is an adventure game by LucasArts that was released on June 25, 1993 for DOS and Mac OS.

A high definition version, Day of the Tentacle Remastered, was released for iOS, Linux, macOS, PS4, Vita, and Windows in 2016 and for Xbox One in 2020.

Plot

The Purple Tentacle takes over the world, and three college students have to travel through time to stop him.

Development

Day of the Tentacle uses the SCUMM engine, which was also used in the previous LucasArts adventure games.

It was designed and led by Dave Grossman and Tim Schafer, who were co-writers on the first two Monkey Island games.

The game is modeled after the Mexican tradition of Day of the Dead, and features characters modeled after calaveras (Spanish for skeleton) in the festival. In fact, the main character, Manny Calavera is named after the calaveras themselves.

The game is set over four years, which is the traditional amount of time it takes in Mexican culture to travel to your eternal resting place.

The soundtrack is composed by the LucasArts veterans Clint Bajakian, Michael Land, and Peter McConnell.

Day of the Tentacle Remastered

Tim Schafer's development studio, Double Fine, created a remastered version, Day of the Tentacle Remastered.

This version has high-resolution graphics and multiple control schemes.